Player Matchup

Hercules
Hercules
StolenROCK94
Hercules
Level 147
God Stats
2W - 2L
1,270 SR
Queue Stats
207W - 207L
1,521 Elo+
Solo
Mercury
Mercury
WhosChris
Mercury
Level 77
God Stats
2W - 2L
1,275 SR
Queue Stats
171W - 151L
1,474 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
kevin2194
Morgan Le Fay
Level 60
God Stats
2W - 0L
1,708 SR
Queue Stats
4W - 2L
1,502 Elo+
Party 4
Danzaburou
Danzaburou
nestel3194
Danzaburou
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,502 Elo+
Party 4
Gilgamesh
Gilgamesh
vMyLovev
Gilgamesh
Level 61
God Stats
5W - 3L
1,500 SR
Queue Stats
48W - 38L
1,428 Elo+
Party 3
Team Averages
Level 82
1,450 SR
1,485 Elo+

VS

Team Averages
Level 123
1,353 SR
1,451 Elo+
Shiva
Shiva
Janonymou5
Shiva
Level 124
God Stats
40W - 32L
1,590 SR
Queue Stats
253W - 249L
1,397 Elo+
Party 1
Baron Samedi
Baron Samedi
Punisher2D
Baron Samedi
Level 147
God Stats
0W - 2L
1,163 SR
Queue Stats
50W - 52L
1,440 Elo+
Party 2
Mercury
Mercury
Talus509
Mercury
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,518 Elo+
Party 2
Eset
Eset
The-Run-Away__
Eset
Level 149
God Stats
1W - 5L
1,162 SR
Queue Stats
548W - 548L
1,519 Elo+
Solo
Anhur
Anhur
Whisk3yThr0ttl3
Anhur
Level 89
God Stats
3W - 3L
1,349 SR
Queue Stats
180W - 182L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
StolenROCK94
Hercules
16
4 / 5 / 5
10,925
546
12,501
31,930
23,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
WhosChris
Mercury
18
13 / 0 / 4
11,890
595
13,032
14,737
6,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
kevin2194
Morgan Le Fay
17
0 / 3 / 6
10,078
504
9,717
13,390
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
nestel3194
Danzaburou
16
3 / 2 / 2
10,369
518
11,820
10,515
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
vMyLovev
Gilgamesh
17
6 / 1 / 6
10,143
507
15,764
17,646
18,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
2 / 5 / 0
8,765
438
9,427
20,845
18,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Punisher2D
Baron Samedi
15
4 / 8 / 2
9,730
487
15,503
19,785
17,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
Talus509
Mercury
15
1 / 5 / 4
9,359
468
8,130
22,821
10,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 3 / 0
10,706
535
12,568
14,292
6,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 1
8,382
419
5,992
14,489
5,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
26
Kills
11
11
Deaths
26
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
2
5
0
0.4
L
Baron Samedi
Punisher2D
Baron Samedi
4
8
2
0.63
W
Hercules
StolenROCK94
Hercules
4
5
5
1.3
L
Mercury
Talus509
Mercury
1
5
4
0.6
L
4
3
0
1.33
L
0
5
1
0.1
W
Mercury
WhosChris
Mercury
13
0
4
15
W
Morgan Le Fay
kevin2194
Morgan Le Fay
0
3
6
1
W
Danzaburou
nestel3194
Danzaburou
3
2
2
2
W
Gilgamesh
vMyLovev
Gilgamesh
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,834
Damage
51,620
88,218
Taken
92,232
58,887
Mitigated
58,504
23,067
Healing
32,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
9,427
1,098
548
5,912
20,845
18,524
0
526
20,319
418
41,890
L
Baron Samedi
Punisher2D
Baron Samedi
15,503
1,715
1,091
4,886
19,785
17,703
287
2,447
17,338
55,061
0
W
Hercules
StolenROCK94
Hercules
12,501
2,522
0
13,712
31,930
23,683
702
12,668
18,520
12,040
65,020
L
Mercury
Talus509
Mercury
8,130
4,199
0
9,969
22,821
10,247
0
1,074
21,747
0
73,751
L
12,568
859
577
4,639
14,292
6,676
0
7,796
6,496
90,601
0
L
5,992
3,281
0
4,430
14,489
5,354
0
0
14,489
0
54,503
W
Mercury
WhosChris
Mercury
13,032
6,673
0
1,513
14,737
6,004
704
3,655
10,941
0
96,554
W
Morgan Le Fay
kevin2194
Morgan Le Fay
9,717
1,122
0
1,838
13,390
6,342
766
8,305
4,962
80,815
0
W
Danzaburou
nestel3194
Danzaburou
11,820
6,430
0
4,060
10,515
4,426
2,363
418
10,077
0
71,382
W
Gilgamesh
vMyLovev
Gilgamesh
15,764
3,471
0
1,944
17,646
18,432
120
2,416
15,052
0
58,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,405
Gold Earned
46,942
546
Minions Killed
473
0
Camps Cleared
0
2,014,165
Distance Traveled
1,710,776
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,765
438
56
3
0
367,553
2
L
Baron Samedi
9,730
487
76
4
0
296,860
0
W
Hercules
10,925
546
108
5
0
366,562
0
L
Mercury
9,359
468
86
4
0
368,447
0
L
Eset
10,706
535
163
8
0
387,158
6
L
Anhur
8,382
419
92
5
0
290,758
3
W
Mercury
11,890
595
132
7
0
501,425
0
W
Morgan Le Fay
10,078
504
133
7
0
379,962
0
W
Danzaburou
10,369
518
111
6
0
366,128
0
W
Gilgamesh
10,143
507
62
3
0
400,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role