Player Matchup

Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Silver I
ChristianGLH
Baron Samedi
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 155L
1,201 MMR
Party 2
Anhur
Anhur
Gold V
DadKisser
Anhur
Gold V
Level 107
God Stats
2W - 3L
1,563 SR
Queue Stats
134W - 141L
1,132 MMR
Solo
Nu Wa
Nu Wa
Silver II
Legendaryiicon
Nu Wa
Silver II
Level 149
God Stats
2W - 6L
1,393 SR
Queue Stats
137W - 169L
1,206 MMR
Solo
Pele
Pele
Silver I
Senpai_Savage8
Pele
Silver I
Level 159
God Stats
3W - 2L
1,835 SR
Queue Stats
209W - 217L
1,230 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,558 SR
1,254 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,544 SR
1,191 MMR
Hachiman
Hachiman
Silver V
COUNTFUNKULAAA
Hachiman
Silver V
Level 155
God Stats
6W - 6L
1,516 SR
Queue Stats
26W - 43L
1,140 MMR
Party 1
Bacchus
Bacchus
Bronze III
Fret1337
Bacchus
Bronze III
Level 74
God Stats
13W - 16L
1,541 SR
Queue Stats
77W - 85L
1,197 MMR
Solo
Amaterasu
Amaterasu
Gold V
Prospero
Amaterasu
Gold V
Level 87
God Stats
4W - 1L
1,509 SR
Queue Stats
97W - 114L
1,191 MMR
Solo
Susano
Susano
Silver I
RentThemClowns
Susano
Silver I
Level 155
God Stats
12W - 8L
1,641 SR
Queue Stats
32W - 36L
1,311 MMR
Party 1
Hel
Hel
Gold V
thicccestaphro
Hel
Gold V
Level 126
God Stats
10W - 11L
1,514 SR
Queue Stats
100W - 111L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 1 / 0
4,972
497
2,238
8,598
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ChristianGLH
Baron Samedi
7
0 / 3 / 0
4,417
442
3,040
6,377
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
DadKisser
Anhur
9
1 / 2 / 1
5,417
542
4,633
5,802
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
5,717
572
3,019
3,501
1,039
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 2 / 0
6,016
602
2,024
7,200
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneAresAphroditeJanusAo Kuang

VS

Bans
KaliSun WukongChronosRatatoskrMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
1 / 1 / 2
4,913
491
3,338
4,847
1,087
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Fret1337
Bacchus
7
0 / 1 / 4
4,916
492
2,401
6,204
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Prospero
Amaterasu
10
0 / 1 / 2
6,175
618
2,479
6,419
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
4 / 0 / 3
5,930
593
4,973
6,770
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 1
6,248
625
3,518
3,876
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
8
8
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
1
0
0
W
Hachiman
1
1
2
2
L
Baron Samedi
ChristianGLH
Baron Samedi
0
3
0
0
L
Anhur
DadKisser
Anhur
1
2
1
0.75
W
Bacchus
Fret1337
Bacchus
0
1
4
2
L
1
0
0
1
W
Amaterasu
Prospero
Amaterasu
0
1
2
1
W
4
0
3
5.5
L
1
2
0
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,954
Damage
16,709
31,478
Taken
28,116
11,897
Mitigated
12,541
13,902
Healing
16,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,238
487
0
6,172
8,598
2,993
0
742
7,756
0
36,966
W
Hachiman
3,338
1,587
0
2,247
4,847
1,087
0
1,143
3,704
0
29,368
L
Baron Samedi
ChristianGLH
Baron Samedi
3,040
437
199
1,396
6,377
3,770
0
1,426
4,937
24,269
0
L
Anhur
DadKisser
Anhur
4,633
3,028
0
1,672
5,802
2,070
0
1,689
4,113
0
32,496
W
Bacchus
Fret1337
Bacchus
2,401
275
0
2,917
6,204
3,736
0
1,625
4,579
11,821
0
L
3,019
835
0
2,351
3,501
1,039
298
1,806
1,553
53,189
0
W
Amaterasu
Prospero
Amaterasu
2,479
885
0
3,601
6,419
4,459
0
364
6,055
0
38,652
W
4,973
1,168
0
3,831
6,770
2,245
0
1,046
5,724
0
35,156
L
2,024
538
0
2,112
7,200
2,025
0
0
7,200
0
38,412
W
3,518
81
420
3,169
3,876
1,014
303
1,881
1,995
44,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,539
Gold Earned
28,182
315
Minions Killed
291
0
Camps Cleared
0
975,310
Distance Traveled
1,014,705
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,972
497
61
6
0
247,183
0
W
Hachiman
4,913
491
53
5
0
181,524
0
L
Baron Samedi
4,417
442
35
4
0
167,688
0
L
Anhur
5,417
542
59
6
0
167,688
2
W
Bacchus
4,916
492
17
2
0
229,856
2
L
Nu Wa
5,717
572
82
8
0
191,223
0
W
Amaterasu
6,175
618
76
8
0
156,693
0
W
Susano
5,930
593
49
5
0
228,815
1
L
Pele
6,016
602
78
8
0
201,528
0
W
Hel
6,248
625
96
10
0
217,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role