Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
IAmTooGoodBuddy
Hercules
Level 59
God Stats
50W - 49L
1,522 SR
Queue Stats
289W - 300L
1,453 Elo+
Party 2
Jing Wei
Jing Wei
stonednebula
Jing Wei
Level 69
God Stats
222W - 211L
1,503 SR
Queue Stats
380W - 390L
1,447 Elo+
Party 2
Team Averages
Level 66
1,508 SR
1,467 Elo+

VS

Team Averages
Level 94
1,522 SR
1,443 Elo+
Vulcan
Vulcan
ChEeSeNeEdLeS
Vulcan
Level 87
God Stats
22W - 25L
1,493 SR
Queue Stats
86W - 98L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
JudahBlackstar
Cthulhu
Level 83
God Stats
7W - 12L
1,518 SR
Queue Stats
98W - 103L
1,489 Elo+
Party 1
Neith
Neith
digbar
Neith
Level 112
God Stats
1W - 0L
1,556 SR
Queue Stats
3W - 2L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 4 / 1
7,401
740
6,423
8,744
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
10
1 / 5 / 1
7,074
707
4,613
13,331
9,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
stonednebula
Jing Wei
10
0 / 4 / 2
6,969
697
2,668
9,891
3,796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 8
8,912
891
12,391
4,974
1,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
7 / 0 / 5
8,960
896
9,156
8,917
6,716
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
digbar
Neith
11
1 / 2 / 8
7,725
773
5,970
6,624
2,448
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
3
Kills
13
13
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
1
0.63
W
5
1
8
9
L
Hercules
1
5
1
0.3
W
7
0
5
9.5
W
Neith
digbar
Neith
1
2
8
2.5
L
Jing Wei
stonednebula
Jing Wei
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,704
Damage
27,517
31,966
Taken
20,515
16,944
Mitigated
11,095
8,239
Healing
4,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,423
1,288
998
1,438
8,744
3,382
0
6,683
2,061
22,488
0
W
12,391
5,285
0
751
4,974
1,931
0
1,214
3,760
27,275
0
L
Hercules
4,613
632
0
4,287
13,331
9,766
0
8,085
5,246
0
17,547
W
9,156
675
145
1,987
8,917
6,716
140
3,466
5,451
28,293
355
W
Neith
digbar
Neith
5,970
3,230
0
1,615
6,624
2,448
1,091
1,866
4,758
28
23,499
L
Jing Wei
stonednebula
Jing Wei
2,668
2,010
0
1,516
9,891
3,796
0
6,889
3,002
0
28,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,444
Gold Earned
25,597
106
Minions Killed
91
0
Camps Cleared
0
477,566
Distance Traveled
558,474
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,401
740
35
4
0
148,896
0
W
Vulcan
8,912
891
35
4
0
205,381
0
L
Hercules
7,074
707
27
3
0
172,777
0
W
Cthulhu
8,960
896
32
3
0
186,496
0
W
Neith
7,725
773
24
2
0
166,597
0
L
Jing Wei
6,969
697
44
4
0
155,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role