Player Matchup

Medusa
Medusa
 
Medusa
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DolphinRampage4
Hel
Level 117
God Stats
2W - 0L
1,733 SR
Queue Stats
74W - 50L
1,651 Elo+
Party 1
Khepri
Khepri
GreenBayRage99
Khepri
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,592 Elo+
Party 1
Nox
Nox
KrogerBrand
Nox
Level 134
God Stats
1W - 1L
1,272 SR
Queue Stats
102W - 82L
1,620 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gallyamar33
Morgan Le Fay
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 73L
1,602 Elo+
Solo
Team Averages
Level 137
1,501 SR
1,593 Elo+

VS

Team Averages
Level 143
1,402 SR
1,523 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Jcolec02
Yemoja
Level 159
God Stats
4W - 2L
1,540 SR
Queue Stats
132W - 120L
1,556 Elo+
Solo
Pele
Pele
Testamentdark
Pele
Level 186
God Stats
0W - 2L
1,285 SR
Queue Stats
337W - 338L
1,547 Elo+
Solo
Erlang Shen
Erlang Shen
VladTheTaco
Erlang Shen
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,522 Elo+
Solo
Hun Batz
Hun Batz
longstickgoboom
Hun Batz
Level 83
God Stats
0W - 4L
1,187 SR
Queue Stats
258W - 273L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 1 / 4
10,113
843
25,710
11,484
7,182
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 9
8,711
726
7,170
10,019
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 1 / 9
9,771
814
7,392
15,373
21,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 0 / 10
9,014
751
7,673
5,840
3,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
gallyamar33
Morgan Le Fay
16
0 / 0 / 12
8,690
724
13,713
8,175
5,328
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 3 / 2
7,613
634
7,996
12,157
6,853
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
Jcolec02
Yemoja
14
0 / 1 / 3
8,129
677
4,514
13,723
12,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
0 / 2 / 3
8,322
694
14,586
14,693
9,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
VladTheTaco
Erlang Shen
14
3 / 4 / 0
8,803
734
10,891
15,954
19,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
14
0 / 2 / 2
7,475
623
8,535
8,201
5,275
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
12
Kills
3
3
Deaths
12
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
4
9
L
Danzaburou
 
Danzaburou
0
3
2
0.33
W
2
1
9
6.5
W
2
1
9
6.5
L
Yemoja
Jcolec02
Yemoja
0
1
3
1.5
W
1
0
10
6
L
0
2
3
0.75
L
Erlang Shen
VladTheTaco
Erlang Shen
3
4
0
0.75
W
Morgan Le Fay
gallyamar33
Morgan Le Fay
0
0
12
6
L
Hun Batz
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,658
Damage
46,522
50,891
Taken
64,728
43,204
Mitigated
53,426
27,480
Healing
31,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
25,710
12,702
2,711
2,881
11,484
7,182
2,102
1,303
10,181
0
48,275
L
Danzaburou
 
Danzaburou
7,996
2,757
1,407
3,460
12,157
6,853
0
7,718
4,068
0
17,666
W
7,170
401
9,311
5,763
10,019
5,384
324
907
9,112
20,161
0
W
7,392
568
623
2,872
15,373
21,414
0
925
14,448
13,146
0
L
Yemoja
Jcolec02
Yemoja
4,514
648
11,207
4,718
13,723
12,784
0
7,056
5,850
7,040
0
W
7,673
138
1,224
1,044
5,840
3,896
856
955
4,885
21,489
0
L
14,586
1,332
807
2,946
14,693
9,037
0
8,581
5,739
0
45,411
L
Erlang Shen
VladTheTaco
Erlang Shen
10,891
4,674
845
2,870
15,954
19,477
0
4,961
10,608
0
15,289
W
Morgan Le Fay
gallyamar33
Morgan Le Fay
13,713
851
0
1,051
8,175
5,328
44
424
7,751
21,770
0
L
Hun Batz
8,535
1,682
1,604
1,588
8,201
5,275
0
5,338
2,515
0
15,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,299
Gold Earned
40,342
174
Minions Killed
127
0
Camps Cleared
0
1,206,257
Distance Traveled
1,129,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,113
843
67
6
0
241,472
0
L
Danzaburou
7,613
634
25
2
0
213,961
0
W
Hel
8,711
726
35
3
0
254,759
0
W
Khepri
9,771
814
11
1
0
203,721
0
L
Yemoja
8,129
677
5
0
0
238,451
0
W
Nox
9,014
751
42
4
0
238,908
0
L
Pele
8,322
694
68
6
0
249,834
0
L
Erlang Shen
8,803
734
8
1
0
181,727
0
W
Morgan Le Fay
8,690
724
19
2
0
267,397
0
L
Hun Batz
7,475
623
21
2
0
245,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role