Player Matchup

Horus
Horus
 
Horus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
GianNMC
Cupid
Level 144
God Stats
6W - 6L
1,603 SR
Queue Stats
459W - 441L
1,569 Elo+
Party 1
Achilles
Achilles
Saikfe
Achilles
Level 148
God Stats
7W - 15L
1,355 SR
Queue Stats
876W - 905L
1,501 Elo+
Party 1
Ra
Ra
dante310246554
Ra
Level 149
God Stats
24W - 14L
1,823 SR
Queue Stats
232W - 265L
1,542 Elo+
Party 1
Team Averages
Level 147
1,556 SR
1,522 Elo+

VS

Team Averages
Level 108
1,525 SR
1,417 Elo+
Arachne
Arachne
BlackP1stola
Arachne
Level 148
God Stats
1W - 2L
1,278 SR
Queue Stats
19W - 22L
1,593 Elo+
Party 2
Ix Chel
Ix Chel
EddyLoopz
Ix Chel
Level 158
God Stats
1W - 1L
1,455 SR
Queue Stats
25W - 44L
1,485 Elo+
Party 2
Izanami
Izanami
Pure2Mast3r
Izanami
Level 129
God Stats
1W - 1L
1,506 SR
Queue Stats
5W - 10L
1,399 Elo+
Party 2
Chaac
Chaac
giornoGIOVANNAAA
Chaac
Level 79
God Stats
2W - 1L
1,886 SR
Queue Stats
2W - 12L
1,191 Elo+
Party 2
Ares
Ares
zombielite115
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
7 / 1 / 3
8,187
585
5,903
9,281
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
 
Athena
11
1 / 0 / 7
7,282
520
4,995
12,007
9,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cupid
GianNMC
Cupid
12
3 / 2 / 4
7,559
540
6,064
10,229
3,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Saikfe
Achilles
12
2 / 1 / 3
7,032
502
7,291
13,781
12,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
1 / 2 / 6
8,208
586
8,057
6,706
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BlackP1stola
Arachne
14
0 / 1 / 2
7,775
555
5,369
10,950
4,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
EddyLoopz
Ix Chel
13
3 / 3 / 1
8,361
597
7,281
8,314
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Pure2Mast3r
Izanami
12
1 / 4 / 0
7,476
534
6,072
7,277
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 0
7,760
554
5,648
13,926
9,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 5 / 0
6,002
429
3,800
10,823
6,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
5
6
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
7
1
3
8.5
L
Athena
 
Athena
1
0
7
4.5
W
Arachne
BlackP1stola
Arachne
0
1
2
1
W
Ix Chel
EddyLoopz
Ix Chel
3
3
1
1.17
L
Cupid
GianNMC
Cupid
3
2
4
2.5
W
Izanami
Pure2Mast3r
Izanami
1
4
0
0.25
L
Achilles
Saikfe
Achilles
2
1
3
3.5
L
1
2
6
2
W
0
1
0
0
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,310
Damage
28,170
52,004
Taken
51,290
34,165
Mitigated
26,619
16,059
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,903
2,739
400
1,362
9,281
4,738
0
518
8,743
0
59,815
L
Athena
 
Athena
4,995
1,396
0
3,554
12,007
9,798
0
3,931
7,708
30,502
0
W
Arachne
BlackP1stola
Arachne
5,369
3,492
0
3,270
10,950
4,662
0
2,076
8,874
0
71,890
W
Ix Chel
EddyLoopz
Ix Chel
7,281
616
375
1,307
8,314
3,184
521
2,050
6,191
66,745
0
L
Cupid
GianNMC
Cupid
6,064
3,437
110
4,042
10,229
3,524
486
2,162
7,931
0
50,973
W
Izanami
Pure2Mast3r
Izanami
6,072
4,481
0
828
7,277
2,431
294
450
6,827
0
63,634
L
Achilles
Saikfe
Achilles
7,291
842
0
2,824
13,781
12,848
0
714
13,067
1,296
43,467
L
8,057
294
1,433
2,334
6,706
3,257
60
3,164
3,474
72,508
0
W
5,648
410
0
3,481
13,926
9,537
235
4,583
9,076
0
60,841
W
3,800
441
0
752
10,823
6,805
0
4,171
6,652
13,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,268
Gold Earned
37,374
426
Minions Killed
435
0
Camps Cleared
0
1,511,439
Distance Traveled
1,453,351
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,187
585
84
6
0
338,027
0
L
Athena
7,282
520
39
3
0
284,312
0
W
Arachne
7,775
555
93
7
0
346,947
0
W
Ix Chel
8,361
597
111
8
0
287,394
3
L
Cupid
7,559
540
91
7
0
263,006
5
W
Izanami
7,476
534
111
8
0
270,521
0
L
Achilles
7,032
502
70
5
0
315,070
3
L
Ra
8,208
586
142
10
0
311,024
8
W
Chaac
7,760
554
98
7
0
289,965
0
W
Ares
6,002
429
22
2
0
258,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role