Player Matchup

Hachiman
Hachiman
Rawsco
Hachiman
Level 5
God Stats
0W - 3L
1,164 SR
Queue Stats
0W - 3L
1,275 Elo+
Party 2
Vulcan
Vulcan
Slowlyautistic
Vulcan
Level 69
God Stats
2W - 2L
1,601 SR
Queue Stats
157W - 140L
1,418 Elo+
Party 2
Mercury
Mercury
SoulRedution
Mercury
Level 17
God Stats
1W - 2L
1,458 SR
Queue Stats
19W - 18L
1,108 Elo+
Party 2
Gilgamesh
Gilgamesh
brackout
Gilgamesh
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 31L
1,162 Elo+
Party 2
Ares
Ares
flippinggasm
Ares
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,230 Elo+
Party 2
Team Averages
Level 26
1,445 SR
1,238 Elo+

VS

Team Averages
Level 64
1,472 SR
1,562 Elo+
Shiva
Shiva
Dudeman851850
Shiva
Level 41
God Stats
14W - 14L
1,470 SR
Queue Stats
87W - 98L
1,408 Elo+
Party 3
Kali
Kali
Lt never L2
Kali
Level 102
God Stats
1W - 1L
1,145 SR
Queue Stats
268W - 275L
1,485 Elo+
Party 3
Scylla
Scylla
RiverGlobe25214
Scylla
Level 105
God Stats
8W - 6L
1,504 SR
Queue Stats
69W - 68L
1,484 Elo+
Party 3
Anhur
Anhur
SphexMLG
Anhur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,716 Elo+
Party 1
Cthulhu
Cthulhu
TheSpikedBird37
Cthulhu
Level 28
God Stats
7W - 6L
1,744 SR
Queue Stats
19W - 19L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Rawsco
Hachiman
12
0 / 4 / 3
6,963
435
4,955
10,206
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
3 / 4 / 1
8,986
562
8,133
10,173
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
SoulRedution
Mercury
15
5 / 4 / 3
8,705
544
7,958
15,309
6,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
brackout
Gilgamesh
13
1 / 2 / 0
7,832
490
7,320
14,679
14,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 1 / 3
7,521
470
3,494
11,143
7,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,190
574
9,130
15,402
10,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
6 / 3 / 0
10,624
664
9,315
20,388
10,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
6 / 2 / 0
9,553
597
8,795
8,874
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
SphexMLG
Anhur
13
2 / 2 / 3
8,144
509
9,230
10,296
3,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 1 / 6
7,259
454
3,676
8,505
7,721
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
10
Kills
15
15
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
W
6
3
0
2
L
Hachiman
Rawsco
Hachiman
0
4
3
0.38
W
6
2
0
3
L
3
4
1
0.88
L
Mercury
SoulRedution
Mercury
5
4
3
1.63
W
Anhur
SphexMLG
Anhur
2
2
3
1.75
W
0
1
6
3
L
Gilgamesh
brackout
Gilgamesh
1
2
0
0.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,860
Damage
40,146
61,510
Taken
63,465
35,637
Mitigated
35,316
7,600
Healing
15,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,130
2,119
85
4,493
15,402
10,140
432
3,289
12,113
0
61,044
W
9,315
4,678
0
5,253
20,388
10,560
0
3,590
16,798
0
125,063
L
Hachiman
Rawsco
Hachiman
4,955
3,969
0
1,887
10,206
3,095
0
2,025
8,141
0
41,353
W
8,795
476
0
1,330
8,874
3,018
171
4,193
4,681
63,580
0
L
8,133
3,679
0
1,434
10,173
4,047
0
6,340
3,527
65,130
0
L
Mercury
SoulRedution
Mercury
7,958
3,990
0
1,129
15,309
6,049
0
2,157
13,069
0
63,531
W
Anhur
SphexMLG
Anhur
9,230
4,833
0
3,116
10,296
3,877
1,345
1,135
9,161
0
61,434
W
3,676
226
345
1,075
8,505
7,721
719
1,131
7,374
22,137
0
L
Gilgamesh
brackout
Gilgamesh
7,320
2,258
0
1,906
14,679
14,695
156
0
14,679
1,989
46,682
L
3,494
379
0
1,244
11,143
7,751
0
1,498
9,623
14,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,007
Gold Earned
44,770
374
Minions Killed
497
0
Camps Cleared
0
1,660,832
Distance Traveled
1,569,344
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,190
574
71
4
0
322,553
0
W
Kali
10,624
664
165
10
0
363,683
0
L
Hachiman
6,963
435
67
4
0
307,097
0
W
Scylla
9,553
597
121
8
0
306,562
0
L
Vulcan
8,986
562
103
6
0
321,127
0
L
Mercury
8,705
544
97
6
0
418,536
2
W
Anhur
8,144
509
106
7
0
274,244
0
W
Cthulhu
7,259
454
34
2
0
302,302
6
L
Gilgamesh
7,832
490
82
5
0
300,552
2
L
Ares
7,521
470
25
2
0
313,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role