Player Matchup

Hercules
Hercules
 
Hercules
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AlJazeerTheJew
Thoth
Level 126
God Stats
4W - 3L
1,764 SR
Queue Stats
68W - 87L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
DRxTREY
Hou Yi
Level 117
God Stats
1W - 2L
1,154 SR
Queue Stats
92W - 106L
1,495 Elo+
Party 1
Eset
Eset
PepsiiColaa
Eset
Level 104
God Stats
1W - 2L
1,688 SR
Queue Stats
37W - 55L
1,474 Elo+
Party 1
Hun Batz
Hun Batz
Pyzal
Hun Batz
Level 140
God Stats
2W - 1L
1,617 SR
Queue Stats
85W - 95L
1,540 Elo+
Party 1
Team Averages
Level 123
1,544 SR
1,505 Elo+

VS

Team Averages
Level 130
1,615 SR
1,526 Elo+
Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CoachHanna42
Odin
Level 62
God Stats
4W - 7L
1,529 SR
Queue Stats
52W - 49L
1,522 Elo+
Solo
Chiron
Chiron
Forhtelinkuei
Chiron
Level 120
God Stats
1W - 1L
1,683 SR
Queue Stats
73W - 66L
1,500 Elo+
Solo
Ra
Ra
chezaron
Ra
Level 154
God Stats
26W - 23L
1,661 SR
Queue Stats
340W - 353L
1,563 Elo+
Party 2
Thor
Thor
seycho1
Thor
Level 168
God Stats
37W - 29L
1,701 SR
Queue Stats
253W - 263L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 0 / 3
4,985
997
3,598
4,756
3,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 4
4,955
991
5,519
3,222
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
DRxTREY
Hou Yi
9
0 / 2 / 1
4,497
899
1,900
4,789
1,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 5
4,749
950
5,180
1,808
590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
Pyzal
Hun Batz
10
3 / 0 / 3
5,410
1,082
5,990
4,307
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 2
4,832
966
2,398
7,312
3,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 1
4,510
902
1,744
4,686
2,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 1
4,269
854
2,367
4,393
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 1
5,187
1,037
3,224
4,091
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
seycho1
Thor
10
1 / 0 / 0
4,838
968
4,588
3,571
1,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
6
Kills
3
3
Deaths
6
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
3
2.5
L
Cerberus
 
Cerberus
0
2
2
0.5
W
2
1
4
4
L
0
1
1
0.5
W
Hou Yi
DRxTREY
Hou Yi
0
2
1
0.25
L
0
2
1
0.25
W
0
0
5
2.5
W
Hun Batz
Pyzal
Hun Batz
3
0
3
4.5
L
2
1
1
2.5
L
Thor
seycho1
Thor
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,187
Damage
14,321
18,882
Taken
24,053
7,751
Mitigated
11,081
4,728
Healing
6,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,598
1,283
0
3,211
4,756
3,177
0
1,622
3,090
0
7,489
L
Cerberus
 
Cerberus
2,398
162
464
2,285
7,312
3,986
0
3,788
3,167
7,811
0
W
5,519
391
0
512
3,222
881
0
1,236
1,986
11,915
0
L
1,744
234
0
507
4,686
2,929
0
1,055
3,471
0
8,077
W
Hou Yi
DRxTREY
Hou Yi
1,900
815
0
268
4,789
1,272
0
1,576
3,041
0
9,064
L
2,367
743
119
1,088
4,393
1,482
0
1,699
2,518
0
7,249
W
5,180
206
0
287
1,808
590
0
314
1,494
12,271
0
W
Hun Batz
Pyzal
Hun Batz
5,990
1,336
0
450
4,307
1,831
0
822
3,338
0
13,488
L
3,224
394
522
863
4,091
1,455
0
1,511
2,438
12,763
0
L
Thor
seycho1
Thor
4,588
72
0
414
3,571
1,229
0
2,084
1,288
0
13,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,596
Gold Earned
23,636
87
Minions Killed
91
0
Camps Cleared
0
601,453
Distance Traveled
558,401
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,985
997
11
2
0
124,965
0
L
Cerberus
4,832
966
13
3
0
110,890
3
W
Thoth
4,955
991
19
4
0
109,990
0
L
Odin
4,510
902
14
3
0
130,805
0
W
Hou Yi
4,497
899
14
3
0
113,440
0
L
Chiron
4,269
854
9
2
0
82,503
0
W
Eset
4,749
950
19
4
0
119,131
0
W
Hun Batz
5,410
1,082
24
5
0
133,927
0
L
Ra
5,187
1,037
33
7
0
122,671
0
L
Thor
4,838
968
22
4
0
111,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role