Player Matchup

Ymir
Ymir
McDrunko
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,451 Elo+
Party 2
Chang'e
Chang'e
RahDaGuy
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,519 Elo+
Party 2
Serqet
Serqet
SanityPirate
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,413 Elo+
Party 2
Ao Kuang
Ao Kuang
Skurpz
Ao Kuang
Level 57
God Stats
2W - 2L
1,845 SR
Queue Stats
40W - 29L
1,507 Elo+
Party 2
Nox
Nox
iiPolarize
Nox
Level 49
God Stats
1W - 1L
1,674 SR
Queue Stats
18W - 24L
1,433 Elo+
Party 2
Team Averages
Level 41
1,604 SR
1,465 Elo+

VS

Team Averages
Level 109
1,443 SR
1,476 Elo+
Nox
Nox
AcerRubrum
Nox
Level 86
God Stats
1W - 1L
1,316 SR
Queue Stats
220W - 223L
1,440 Elo+
Party 1
Raijin
Raijin
DeusDomine
Raijin
Level 118
God Stats
2W - 2L
1,346 SR
Queue Stats
137W - 149L
1,449 Elo+
Solo
Chang'e
Chang'e
Kragan
Chang'e
Level 126
God Stats
5W - 1L
1,668 SR
Queue Stats
308W - 296L
1,495 Elo+
Party 1
Jormungandr
Jormungandr
Mute_The_Sound
Jormungandr
Level 106
God Stats
3W - 1L
1,416 SR
Queue Stats
105W - 96L
1,524 Elo+
Party 3
Scylla
Scylla
v_-Hush-_v
Scylla
Level 109
God Stats
9W - 5L
1,470 SR
Queue Stats
415W - 402L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 3 / 4
7,869
787
6,300
15,507
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
RahDaGuy
Chang'e
12
0 / 5 / 3
6,715
672
5,528
11,434
5,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
13
0 / 4 / 5
6,708
671
2,615
10,518
11,745
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Skurpz
Ao Kuang
15
3 / 6 / 2
7,754
775
6,531
11,281
6,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 5 / 2
7,432
743
6,722
9,378
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 12
7,853
785
6,300
6,351
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
DeusDomine
Raijin
16
5 / 0 / 17
9,000
900
13,085
7,544
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Kragan
Chang'e
14
2 / 3 / 19
8,757
876
7,023
10,751
7,524
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Mute_The_Sound
Jormungandr
17
6 / 3 / 16
9,588
959
12,925
14,829
16,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
v_-Hush-_v
Scylla
16
8 / 2 / 9
9,592
959
13,873
5,517
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
96
8
Kills
23
23
Deaths
10
16
Assists
73
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
Raijin
DeusDomine
Raijin
5
0
17
13.5
W
Chang'e
Kragan
Chang'e
2
3
19
3.83
L
Ymir
2
3
4
1.33
W
Jormungandr
Mute_The_Sound
Jormungandr
6
3
16
4.67
L
Chang'e
RahDaGuy
Chang'e
0
5
3
0.3
L
Serqet
0
4
5
0.63
L
Ao Kuang
Skurpz
Ao Kuang
3
6
2
0.67
L
3
5
2
0.8
W
Scylla
v_-Hush-_v
Scylla
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,696
Damage
53,206
58,118
Taken
44,992
39,310
Mitigated
33,712
16,925
Healing
20,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,300
1,217
2,376
1,205
6,351
3,062
1,252
5,638
579
7,253
0
W
Raijin
DeusDomine
Raijin
13,085
1,843
606
1,342
7,544
3,903
969
4,814
2,730
26,261
0
W
Chang'e
Kragan
Chang'e
7,023
1,638
8,265
3,144
10,751
7,524
807
4,775
5,891
16,614
0
L
Ymir
6,300
419
1,550
5,743
15,507
10,982
0
13,147
2,167
15,021
0
W
Jormungandr
Mute_The_Sound
Jormungandr
12,925
2,737
924
1,433
14,829
16,621
672
7,299
6,972
25,191
1,130
L
Chang'e
RahDaGuy
Chang'e
5,528
433
3,347
2,487
11,434
5,366
0
10,470
801
12,734
0
L
Serqet
2,615
474
449
531
10,518
11,745
0
9,191
1,244
0
4,522
L
Ao Kuang
Skurpz
Ao Kuang
6,531
2,307
691
1,655
11,281
6,926
0
10,081
928
8,790
0
L
6,722
165
327
145
9,378
4,291
0
8,070
902
17,683
0
W
Scylla
v_-Hush-_v
Scylla
13,873
1,230
467
376
5,517
2,602
2,559
2,026
3,450
22,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,478
Gold Earned
44,790
60
Minions Killed
108
0
Camps Cleared
0
890,202
Distance Traveled
847,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,853
785
3
0
0
156,599
0
W
Raijin
9,000
900
21
2
0
196,274
0
W
Chang'e
8,757
876
24
2
0
140,938
0
L
Ymir
7,869
787
16
2
0
195,285
0
W
Jormungandr
9,588
959
31
3
0
184,561
0
L
Chang'e
6,715
672
22
2
0
179,925
0
L
Serqet
6,708
671
7
1
0
182,324
0
L
Ao Kuang
7,754
775
4
0
0
172,609
0
L
Nox
7,432
743
11
1
0
160,059
0
W
Scylla
9,592
959
29
3
0
169,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role