Player Matchup

Loki
Loki
Azraelsfiery
Loki
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 15L
1,373 Elo+
Party 1
Ne Zha
Ne Zha
DonnyBurgerLTE
Ne Zha
Level 101
God Stats
1W - 0L
1,601 SR
Queue Stats
14W - 19L
1,448 Elo+
Party 1
Vulcan
Vulcan
G0LD3NBA11z519
Vulcan
Level 18
God Stats
2W - 1L
1,240 SR
Queue Stats
24W - 17L
1,525 Elo+
Solo
Anubis
Anubis
LeeShangXD
Anubis
Level 121
God Stats
1W - 0L
1,563 SR
Queue Stats
14W - 18L
1,570 Elo+
Party 1
Cerberus
Cerberus
WittiestAnt
Cerberus
Level 120
God Stats
2W - 0L
1,607 SR
Queue Stats
15W - 22L
1,469 Elo+
Party 1
Team Averages
Level 78
1,502 SR
1,477 Elo+

VS

Team Averages
Level 88
1,496 SR
1,454 Elo+
Horus
Horus
Kiernan2425
Horus
Level 29
God Stats
3W - 5L
1,587 SR
Queue Stats
29W - 44L
1,400 Elo+
Party 2
Janus
Janus
Z3R0xVISIBILITY
Janus
Level 136
God Stats
47W - 71L
1,440 SR
Queue Stats
185W - 200L
1,419 Elo+
Party 2
Achilles
Achilles
Z3ROxPAPI
Achilles
Level 139
God Stats
0W - 2L
1,446 SR
Queue Stats
36W - 60L
1,389 Elo+
Party 2
Hel
Hel
lilyq
Hel
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,647 Elo+
Solo
Thanatos
Thanatos
xxZ3R0xxPAINxx
Thanatos
Level 125
God Stats
24W - 27L
1,505 SR
Queue Stats
123W - 144L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
7,858
786
3,945
7,462
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 0 / 9
9,334
933
6,975
6,270
6,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
5 / 2 / 7
8,999
900
12,063
5,276
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
LeeShangXD
Anubis
16
5 / 4 / 9
9,205
921
8,250
8,115
3,231
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
WittiestAnt
Cerberus
15
3 / 0 / 11
9,184
918
6,035
9,881
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
7,611
761
4,583
10,104
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 5 / 4
7,520
752
8,492
10,861
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Z3ROxPAPI
Achilles
10
1 / 2 / 1
6,707
671
1,703
3,846
2,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
lilyq
Hel
13
0 / 5 / 4
7,541
754
3,860
8,867
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
15
7 / 6 / 1
8,778
878
7,961
11,547
3,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
20
Kills
10
10
Deaths
20
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
W
5
0
9
9.5
W
5
2
7
4.25
L
2
2
4
2
W
Anubis
LeeShangXD
Anubis
5
4
9
2.38
W
Cerberus
WittiestAnt
Cerberus
3
0
11
8.5
L
0
5
4
0.4
L
Achilles
Z3ROxPAPI
Achilles
1
2
1
0.75
L
Hel
lilyq
Hel
0
5
4
0.4
L
Thanatos
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,268
Damage
26,599
37,004
Taken
45,225
21,519
Mitigated
19,388
11,048
Healing
10,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,945
1,328
0
491
7,462
2,272
264
1,724
5,537
0
8,504
W
6,975
1,812
0
2,245
6,270
6,110
344
1,852
4,206
0
19,680
W
12,063
4,265
0
500
5,276
2,002
839
1,892
3,270
33,715
0
L
4,583
2,061
664
1,915
10,104
7,342
0
7,216
2,888
0
10,071
W
Anubis
LeeShangXD
Anubis
8,250
525
0
3,264
8,115
3,231
856
2,005
5,925
32,452
0
W
Cerberus
WittiestAnt
Cerberus
6,035
324
0
4,548
9,881
7,904
270
4,337
4,936
19,819
0
L
8,492
769
0
40
10,861
2,577
0
7,410
3,451
23,819
0
L
Achilles
Z3ROxPAPI
Achilles
1,703
383
0
378
3,846
2,294
0
1,585
2,261
0
2,872
L
Hel
lilyq
Hel
3,860
85
1,364
2,206
8,867
3,307
0
5,062
3,805
19,700
0
L
Thanatos
7,961
2,495
0
3,931
11,547
3,868
0
5,075
6,472
0
21,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,580
Gold Earned
38,157
189
Minions Killed
139
0
Camps Cleared
0
1,011,061
Distance Traveled
825,061
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,858
786
15
2
0
206,536
0
W
Ne Zha
9,334
933
20
2
0
210,884
0
W
Vulcan
8,999
900
55
6
0
218,775
0
L
Horus
7,611
761
11
1
0
200,762
0
W
Anubis
9,205
921
57
6
0
171,068
0
W
Cerberus
9,184
918
42
4
0
203,798
0
L
Janus
7,520
752
53
5
0
188,773
1
L
Achilles
6,707
671
1
0
0
56,138
0
L
Hel
7,541
754
40
4
0
181,020
2
L
Thanatos
8,778
878
34
3
0
198,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role