Player Matchup

Thanatos
Thanatos
Ejnewbie89
Thanatos
Level 66
God Stats
3W - 6L
1,244 SR
Queue Stats
32W - 39L
1,393 Elo+
Party 2
Scylla
Scylla
JajaJulie
Scylla
Level 68
God Stats
12W - 11L
1,507 SR
Queue Stats
31W - 34L
1,404 Elo+
Party 2
Cerberus
Cerberus
Thelionheart333
Cerberus
Level 88
God Stats
2W - 3L
1,336 SR
Queue Stats
85W - 95L
1,464 Elo+
Solo
Thor
Thor
lXDestructorXl
Thor
Level 129
God Stats
66W - 42L
1,614 SR
Queue Stats
102W - 89L
1,520 Elo+
Solo
Eset
Eset
the0great0mighty
Eset
Level 66
God Stats
2W - 0L
1,898 SR
Queue Stats
15W - 19L
1,568 Elo+
Solo
Team Averages
Level 83
1,520 SR
1,470 Elo+

VS

Team Averages
Level 86
1,403 SR
1,409 Elo+
Apollo
Apollo
AmusingBump4156
Apollo
Level 158
God Stats
70W - 82L
1,439 SR
Queue Stats
653W - 694L
1,442 Elo+
Solo
Thanatos
Thanatos
HankHillll
Thanatos
Level 127
God Stats
0W - 1L
1,218 SR
Queue Stats
31W - 35L
1,489 Elo+
Solo
Medusa
Medusa
QuanDellLUEY
Medusa
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 133L
1,496 Elo+
Solo
Bakasura
Bakasura
Yung_Veggie_Dawg
Bakasura
Level 86
God Stats
0W - 1L
1,359 SR
Queue Stats
2W - 2L
1,309 Elo+
Party 1
Olorun
Olorun
nutclapper752
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ejnewbie89
Thanatos
15
10 / 0 / 6
10,536
1,317
7,119
3,801
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
JajaJulie
Scylla
15
3 / 0 / 13
9,389
1,174
6,033
1,839
447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
15
3 / 2 / 13
9,056
1,132
8,249
11,786
7,197
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 0 / 12
8,427
1,053
6,300
4,533
1,954
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 4 / 13
9,362
1,170
11,217
7,389
2,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

336

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 4
8,277
1,035
4,178
12,293
4,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
HankHillll
Thanatos
14
3 / 4 / 2
9,083
1,135
7,373
8,953
3,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
12
0 / 1 / 0
7,074
884
0
1,214
493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
2 / 3 / 3
8,738
1,092
5,655
10,314
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 6 / 2
8,119
1,015
7,550
9,731
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
20
Kills
6
6
Deaths
20
57
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Thanatos
Ejnewbie89
Thanatos
10
0
6
13
L
Thanatos
HankHillll
Thanatos
3
4
2
1
W
Scylla
JajaJulie
Scylla
3
0
13
9.5
L
Medusa
0
1
0
0
W
Cerberus
3
2
13
4.75
L
2
3
3
1.17
W
1
0
12
7
L
1
6
2
0.33
W
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,918
Damage
24,756
29,348
Taken
42,505
13,900
Mitigated
15,815
8,314
Healing
3,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,178
1,742
0
34
12,293
4,351
0
6,996
5,297
0
19,882
W
Thanatos
Ejnewbie89
Thanatos
7,119
893
0
3,942
3,801
1,963
0
1,005
2,646
0
12,178
L
Thanatos
HankHillll
Thanatos
7,373
1,322
0
2,026
8,953
3,569
0
5,517
3,136
0
15,664
W
Scylla
JajaJulie
Scylla
6,033
892
0
9
1,839
447
0
146
1,693
27,571
0
L
Medusa
0
0
0
0
1,214
493
0
1,214
0
0
168
W
Cerberus
8,249
699
0
2,147
11,786
7,197
0
4,804
6,049
14,009
0
L
5,655
4,151
0
884
10,314
4,632
0
5,036
4,978
0
15,537
W
6,300
611
0
1,124
4,533
1,954
0
900
3,563
0
19,788
L
7,550
4,107
168
471
9,731
2,770
0
6,595
3,136
16,073
0
W
11,217
1,268
166
926
7,389
2,339
0
1,179
5,710
26,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,770
Gold Earned
41,291
177
Minions Killed
132
6
Camps Cleared
5
815,236
Distance Traveled
602,037
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,277
1,035
50
6
1
157,302
0
W
Thanatos
10,536
1,317
23
3
3
192,018
0
L
Thanatos
9,083
1,135
12
2
0
144,468
0
W
Scylla
9,389
1,174
61
8
1
167,461
0
L
Medusa
7,074
884
0
0
0
5,280
0
W
Cerberus
9,056
1,132
7
1
2
152,742
0
L
Bakasura
8,738
1,092
49
6
3
176,166
0
W
Thor
8,427
1,053
39
5
0
165,269
0
L
Olorun
8,119
1,015
21
3
1
118,821
0
W
Eset
9,362
1,170
47
6
0
137,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role