Player Matchup

Charon
Charon
DLSHORNET
Charon
Level 7
God Stats
0W - 1L
1,369 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
MonkeyTBuhs834
Thanatos
Level 51
God Stats
5W - 8L
1,292 SR
Queue Stats
19W - 26L
1,414 Elo+
Party 1
Maui
Maui
Spericalhair
Maui
Level 60
God Stats
1W - 2L
1,461 SR
Queue Stats
25W - 19L
1,440 Elo+
Solo
Team Averages
Level 39
1,374 SR
1,451 Elo+

VS

Team Averages
Level 59
1,633 SR
1,482 Elo+
Janus
Janus
AJHUFF2369
Janus
Level 84
God Stats
9W - 14L
1,377 SR
Queue Stats
77W - 63L
1,497 Elo+
Party 2
Pele
Pele
ChapelShark
Pele
Level 27
God Stats
4W - 0L
1,824 SR
Queue Stats
57W - 37L
1,535 Elo+
Party 2
Gilgamesh
Gilgamesh
greensnipers305
Gilgamesh
Level 66
God Stats
16W - 9L
1,699 SR
Queue Stats
174W - 181L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DLSHORNET
Charon
12
0 / 5 / 3
8,639
665
3,331
12,997
9,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
10
1 / 5 / 2
8,897
684
2,969
9,833
2,632
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 4 / 1
10,336
795
4,633
20,772
19,728
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
6 / 2 / 8
11,365
874
16,565
6,061
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 4 / 6
11,269
867
16,890
13,463
5,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
greensnipers305
Gilgamesh
11
0 / 0 / 9
9,454
727
4,289
11,182
9,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
14
14
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
6
2
8
5
W
8
4
6
2.75
L
Charon
DLSHORNET
Charon
0
5
3
0.3
L
Thanatos
1
5
2
0.4
L
4
4
1
1.13
W
Gilgamesh
greensnipers305
Gilgamesh
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,933
Damage
37,744
43,602
Taken
30,706
31,989
Mitigated
17,064
6,101
Healing
3,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
16,565
567
0
0
6,061
2,551
813
1,977
4,084
45,154
0
W
16,890
3,775
0
3,598
13,463
5,004
752
3,399
8,824
0
63,886
L
Charon
DLSHORNET
Charon
3,331
959
0
250
12,997
9,629
0
4,424
8,159
13,504
230
L
Thanatos
2,969
110
125
2,321
9,833
2,632
0
3,013
6,646
0
11,620
L
4,633
1,373
29
3,376
20,772
19,728
0
7,998
12,232
36,259
350
W
Gilgamesh
greensnipers305
Gilgamesh
4,289
1,060
0
79
11,182
9,509
117
3,564
7,618
0
27,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,872
Gold Earned
32,088
54
Minions Killed
173
0
Camps Cleared
0
557,991
Distance Traveled
770,653
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,365
874
58
4
0
245,586
0
W
Pele
11,269
867
73
6
0
250,221
0
L
Charon
8,639
665
19
1
0
193,207
0
L
Thanatos
8,897
684
14
1
0
148,313
0
L
Maui
10,336
795
21
2
0
216,471
0
W
Gilgamesh
9,454
727
42
3
0
274,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role