Player Matchup

Arachne
Arachne
Clappo
Arachne
Level 90
God Stats
32W - 11L
1,910 SR
Queue Stats
275W - 263L
1,488 Elo+
Solo
Mulan
Mulan
NekoConnoisseur
Mulan
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,580 Elo+
Party 2
Sylvanus
Sylvanus
Smellychug
Sylvanus
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,487 Elo+
Party 2
Scylla
Scylla
raіn
Scylla
Level 103
God Stats
1W - 1L
1,506 SR
Queue Stats
7W - 7L
1,570 Elo+
Party 2
Anhur
Anhur
xJuanDax
Anhur
Level 116
God Stats
1W - 1L
1,481 SR
Queue Stats
169W - 165L
1,494 Elo+
Solo
Team Averages
Level 118
1,579 SR
1,524 Elo+

VS

Team Averages
Level 114
1,442 SR
1,495 Elo+
Nike
Nike
Saxboytroi
Nike
Level 125
God Stats
29W - 12L
1,661 SR
Queue Stats
279W - 250L
1,556 Elo+
Party 3
Anhur
Anhur
iz_Rock
Anhur
Level 110
God Stats
10W - 10L
1,412 SR
Queue Stats
650W - 620L
1,411 Elo+
Party 1
Hel
Hel
kawaiidj0831
Hel
Level 128
God Stats
0W - 3L
1,259 SR
Queue Stats
346W - 324L
1,544 Elo+
Party 3
Loki
Loki
lawrence_wolfxX
Loki
Level 83
God Stats
10W - 24L
1,418 SR
Queue Stats
535W - 501L
1,491 Elo+
Party 1
Kuzenbo
Kuzenbo
notZIRC
Kuzenbo
Level 122
God Stats
44W - 50L
1,457 SR
Queue Stats
1,084W - 1,015L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Clappo
Arachne
17
7 / 0 / 2
9,446
630
10,164
9,730
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 0 / 4
8,497
566
13,425
13,763
11,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Smellychug
Sylvanus
10
0 / 2 / 3
7,118
475
3,334
12,705
8,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
raіn
Scylla
14
4 / 0 / 0
8,527
568
7,755
4,599
1,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
xJuanDax
Anhur
14
2 / 2 / 3
8,001
533
6,968
7,756
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,937
529
7,330
20,318
14,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
iz_Rock
Anhur
11
1 / 3 / 1
7,158
477
5,979
10,737
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 0
6,682
445
4,516
9,159
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 0
7,105
474
2,513
10,472
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
notZIRC
Kuzenbo
10
2 / 1 / 2
6,884
459
4,620
9,325
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
13
Kills
4
4
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Clappo
Arachne
7
0
2
8
W
0
0
4
2
L
0
3
0
0
W
Sylvanus
Smellychug
Sylvanus
0
2
3
0.75
L
Anhur
iz_Rock
Anhur
1
3
1
0.5
L
0
4
0
0
L
1
2
0
0.5
L
Kuzenbo
notZIRC
Kuzenbo
2
1
2
3
W
Scylla
raіn
Scylla
4
0
0
4
W
Anhur
xJuanDax
Anhur
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,646
Damage
24,958
48,553
Taken
60,011
29,632
Mitigated
36,554
13,346
Healing
22,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Clappo
Arachne
10,164
6,801
0
3,265
9,730
4,119
95
556
9,174
0
85,848
W
13,425
3,405
0
2,687
13,763
11,905
0
40
13,723
0
65,861
L
7,330
998
0
7,426
20,318
14,541
0
0
20,318
61
71,964
W
Sylvanus
Smellychug
Sylvanus
3,334
1,486
1,873
2,933
12,705
8,954
0
3,936
8,769
18,186
0
L
Anhur
iz_Rock
Anhur
5,979
2,906
0
3,810
10,737
3,665
0
1,374
9,363
0
56,971
L
4,516
453
1,451
2,871
9,159
3,799
0
5,075
3,832
49,824
0
L
2,513
780
0
4,709
10,472
4,091
0
453
10,001
0
62,424
L
Kuzenbo
notZIRC
Kuzenbo
4,620
1,912
0
2,055
9,325
10,458
0
3,744
5,408
14,699
0
W
Scylla
raіn
Scylla
7,755
1,151
0
740
4,599
1,871
0
3,059
1,540
70,252
0
W
Anhur
xJuanDax
Anhur
6,968
4,244
0
1,848
7,756
2,783
822
1,606
6,150
0
64,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,589
Gold Earned
35,766
484
Minions Killed
442
0
Camps Cleared
0
1,440,798
Distance Traveled
1,407,592
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,446
630
116
8
0
360,103
0
W
Mulan
8,497
566
114
8
0
271,749
1
L
Nike
7,937
529
122
8
0
309,194
6
W
Sylvanus
7,118
475
16
1
0
262,533
0
L
Anhur
7,158
477
93
6
0
241,176
0
L
Hel
6,682
445
103
7
0
273,385
4
L
Loki
7,105
474
107
7
0
301,588
0
L
Kuzenbo
6,884
459
17
1
0
282,249
5
W
Scylla
8,527
568
135
9
0
293,037
0
W
Anhur
8,001
533
103
7
0
253,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role