Player Matchup

Nike
Nike
BeanBean0999
Nike
Level 87
God Stats
7W - 6L
1,529 SR
Queue Stats
75W - 72L
1,515 Elo+
Solo
Izanami
Izanami
DeHink
Izanami
Level 14
God Stats
0W - 2L
1,296 SR
Queue Stats
2W - 7L
1,273 Elo+
Party 1
Terra
Terra
ElpizAdol33
Terra
Level 122
God Stats
5W - 2L
1,609 SR
Queue Stats
74W - 94L
1,407 Elo+
Solo
Pele
Pele
HydroGamer915
Pele
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,312 Elo+
Party 1
Janus
Janus
JacksTheRipperr
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,279 Elo+
Party 1
Team Averages
Level 94
1,487 SR
1,357 Elo+

VS

Team Averages
Level 103
1,574 SR
1,499 Elo+
Achilles
Achilles
BlameUrWiFi
Achilles
Level 118
God Stats
3W - 2L
1,536 SR
Queue Stats
176W - 146L
1,484 Elo+
Party 3
Jing Wei
Jing Wei
ManuCGmer
Jing Wei
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 200L
1,488 Elo+
Party 2
Fenrir
Fenrir
Matacholas26
Fenrir
Level 69
God Stats
5W - 3L
1,703 SR
Queue Stats
228W - 219L
1,499 Elo+
Solo
Nu Wa
Nu Wa
javymarmol
Nu Wa
Level 139
God Stats
193W - 113L
1,670 SR
Queue Stats
785W - 704L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
vhkjh
Sylvanus
Level 88
God Stats
1W - 2L
1,462 SR
Queue Stats
132W - 120L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
6,584
470
9,658
16,374
10,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
DeHink
Izanami
14
4 / 0 / 1
8,274
591
6,526
7,767
3,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 0
6,085
435
3,493
14,662
10,755
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 7 / 0
7,976
570
7,888
18,602
6,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 1 / 2
6,746
482
7,354
10,472
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlameUrWiFi
Achilles
15
10 / 0 / 7
8,916
637
11,433
13,544
6,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
ManuCGmer
Jing Wei
11
0 / 4 / 3
6,434
460
2,551
10,192
2,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
15
7 / 1 / 5
9,219
659
12,382
10,869
6,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
12
1 / 1 / 12
7,618
544
11,737
6,954
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
vhkjh
Sylvanus
10
2 / 4 / 6
6,932
495
7,260
12,724
6,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
10
Kills
20
20
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Achilles
BlameUrWiFi
Achilles
10
0
7
13.5
L
Izanami
DeHink
Izanami
4
0
1
4.5
L
0
6
0
0
L
4
7
0
0.57
L
0
1
2
1
W
Jing Wei
ManuCGmer
Jing Wei
0
4
3
0.38
W
Fenrir
7
1
5
9.5
W
Nu Wa
1
1
12
7
W
Sylvanus
vhkjh
Sylvanus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,919
Damage
45,363
67,877
Taken
54,283
34,483
Mitigated
25,283
14,683
Healing
16,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,658
995
0
1,121
16,374
10,167
0
4,966
11,408
0
35,929
W
Achilles
BlameUrWiFi
Achilles
11,433
3,756
0
6,524
13,544
6,358
200
2,282
11,103
0
53,072
L
Izanami
DeHink
Izanami
6,526
4,858
0
3,363
7,767
3,178
1,317
2,249
5,518
0
75,353
L
3,493
106
256
2,959
14,662
10,755
0
2,178
12,484
30,929
0
L
7,888
1,470
0
4,886
18,602
6,565
0
4,560
14,042
0
70,562
L
7,354
267
0
2,098
10,472
3,818
0
4,873
5,599
60,605
0
W
Jing Wei
ManuCGmer
Jing Wei
2,551
1,987
0
806
10,192
2,963
649
0
10,192
0
33,216
W
Fenrir
12,382
3,788
0
3,069
10,869
6,990
822
4,218
6,589
0
66,375
W
Nu Wa
11,737
3,601
75
993
6,954
2,126
78
3,304
3,430
57,219
0
W
Sylvanus
vhkjh
Sylvanus
7,260
3,040
612
4,158
12,724
6,846
52
580
12,122
32,896
10,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,665
Gold Earned
39,119
422
Minions Killed
372
0
Camps Cleared
0
1,334,452
Distance Traveled
1,363,511
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,584
470
48
3
0
269,790
0
W
Achilles
8,916
637
70
5
0
325,622
1
L
Izanami
8,274
591
121
9
0
272,467
8
L
Terra
6,085
435
34
2
0
258,439
3
L
Pele
7,976
570
107
8
0
254,127
0
L
Janus
6,746
482
112
8
0
279,629
0
W
Jing Wei
6,434
460
44
3
0
265,527
2
W
Fenrir
9,219
659
116
8
0
278,275
0
W
Nu Wa
7,618
544
69
5
0
260,616
3
W
Sylvanus
6,932
495
73
5
0
233,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role