Player Matchup

Hercules
Hercules
Bronze IV
ChiRho68
Hercules
Bronze IV
Level 92
God Stats
1W - 2L
1,545 SR
Queue Stats
7W - 16L
1,180 MMR
Solo
Raijin
Raijin
Silver I
DaMoroccan
Raijin
Silver I
Level 125
God Stats
6W - 7L
1,588 SR
Queue Stats
128W - 142L
1,235 MMR
Party 2
Danzaburou
Danzaburou
Silver I
Graztdiaz
Danzaburou
Silver I
Level 129
God Stats
24W - 23L
1,558 SR
Queue Stats
224W - 227L
1,200 MMR
Solo
Ravana
Ravana
Gold V
LightsknTrickDdy
Ravana
Gold V
Level 148
God Stats
9W - 10L
1,520 SR
Queue Stats
152W - 158L
1,227 MMR
Party 2
Charon
Charon
Silver I
MedicalGradeTaco
Charon
Silver I
Level 119
God Stats
23W - 28L
1,703 SR
Queue Stats
132W - 153L
1,194 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,583 SR
1,207 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,506 SR
1,266 MMR
Erlang Shen
Erlang Shen
Silver I
 
Erlang Shen
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
BigPërk
Bacchus
Silver I
Level 121
God Stats
10W - 8L
1,586 SR
Queue Stats
162W - 148L
1,162 MMR
Solo
Sol
Sol
Silver II
BlightPhe0nix
Sol
Silver II
Level 107
God Stats
1W - 2L
1,284 SR
Queue Stats
156W - 166L
1,229 MMR
Solo
Lancelot
Lancelot
Gold II
RedMario Cruz
Lancelot
Gold II
Level 159
God Stats
47W - 45L
1,604 SR
Queue Stats
301W - 301L
1,394 MMR
Party 1
Janus
Janus
Silver II
Seid98
Janus
Silver II
Level 156
God Stats
20W - 15L
1,553 SR
Queue Stats
353W - 365L
1,044 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChiRho68
Hercules
11
1 / 5 / 0
6,316
574
7,832
12,396
9,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
DaMoroccan
Raijin
11
1 / 1 / 0
6,095
554
1,118
5,193
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Graztdiaz
Danzaburou
10
0 / 1 / 0
5,633
512
4,874
7,005
2,610
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
5,224
475
4,280
7,445
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 0
4,795
436
1,240
6,610
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AthenaFreyaArachne

VS

Bans
ThanatosKaliChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 1 / 4
6,823
620
8,879
11,077
10,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
BigPërk
Bacchus
10
1 / 0 / 6
6,306
573
3,212
6,997
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 0 / 1
6,654
605
6,783
6,433
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
RedMario Cruz
Lancelot
12
4 / 1 / 3
6,807
619
5,087
7,755
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Seid98
Janus
12
2 / 0 / 3
6,297
572
3,059
1,791
577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
12
12
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
1
4
4
W
Bacchus
BigPërk
Bacchus
1
0
6
4
W
3
0
1
3.5
L
Hercules
ChiRho68
Hercules
1
5
0
0.2
L
Raijin
DaMoroccan
Raijin
1
1
0
1
L
Danzaburou
Graztdiaz
Danzaburou
0
1
0
0
L
0
2
1
0.25
L
0
3
0
0
W
Lancelot
RedMario Cruz
Lancelot
4
1
3
5.5
W
Janus
Seid98
Janus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,344
Damage
27,020
38,649
Taken
34,053
21,486
Mitigated
22,850
11,053
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
8,879
5,725
0
5,040
11,077
10,414
0
0
11,077
0
51,855
W
Bacchus
BigPërk
Bacchus
3,212
362
0
2,375
6,997
5,884
0
1,282
5,715
14,511
0
W
6,783
2,960
0
2,641
6,433
2,701
0
297
6,136
43,803
12,140
L
Hercules
ChiRho68
Hercules
7,832
4,591
0
2,534
12,396
9,838
0
560
11,812
0
48,047
L
Raijin
DaMoroccan
Raijin
1,118
184
0
1,230
5,193
1,955
0
2,243
2,844
51,222
0
L
Danzaburou
Graztdiaz
Danzaburou
4,874
2,352
0
3,265
7,005
2,610
0
3,858
3,147
0
46,731
L
4,280
1,357
0
2,878
7,445
2,849
0
2,027
5,368
0
34,097
L
1,240
366
0
1,146
6,610
4,234
0
3,633
2,947
11,654
0
W
Lancelot
RedMario Cruz
Lancelot
5,087
877
0
4,383
7,755
3,274
0
395
7,360
0
55,323
W
Janus
Seid98
Janus
3,059
444
0
500
1,791
577
0
496
1,295
50,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,063
Gold Earned
32,887
341
Minions Killed
380
0
Camps Cleared
0
994,646
Distance Traveled
1,130,348
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,823
620
81
7
0
214,439
0
W
Bacchus
6,306
573
17
2
0
230,132
2
W
Sol
6,654
605
96
9
0
201,711
2
L
Hercules
6,316
574
94
9
0
182,363
0
L
Raijin
6,095
554
97
9
0
182,269
3
L
Danzaburou
5,633
512
74
7
0
192,951
4
L
Ravana
5,224
475
59
5
0
242,459
1
L
Charon
4,795
436
17
2
0
194,604
0
W
Lancelot
6,807
619
83
8
0
246,809
0
W
Janus
6,297
572
103
9
0
237,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role