Player Matchup

Thor
Thor
Platinum IV
HipHoqs
Thor
Platinum IV
Level 49
God Stats
3W - 1L
1,623 SR
Queue Stats
39W - 30L
2,015 MMR
Party 1
Achilles
Achilles
Gold III
KamiofLight
Achilles
Gold III
Level 81
God Stats
4W - 1L
1,745 SR
Queue Stats
19W - 10L
1,805 MMR
Party 1
Thoth
Thoth
Platinum II
Wotomai
Thoth
Platinum II
Level 147
God Stats
8W - 4L
1,631 SR
Queue Stats
64W - 45L
2,192 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 92
1,666 SR
2,004 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,658 SR
1,614 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
BossKebin
Janus
Gold II
Level 129
God Stats
19W - 24L
1,610 SR
Queue Stats
186W - 205L
1,624 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
Zius VicTA
Ah Muzen Cab
Platinum IV
Level 145
God Stats
3W - 2L
1,864 SR
Queue Stats
266W - 276L
1,719 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
HipHoqs
Thor
12
7 / 1 / 10
9,669
967
10,014
7,806
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Achilles
KamiofLight
Achilles
12
6 / 0 / 12
9,287
929
7,667
10,799
10,955
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
Wotomai
Thoth
12
5 / 2 / 12
9,433
943
12,007
5,557
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
CharonMorgan Le FayBastetMartichorasKuzenbo

VS

Bans
GebAthenaHou YiAresHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 6 / 1
6,681
668
2,986
12,011
9,164
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
BossKebin
Janus
10
2 / 8 / 1
8,396
840
5,733
10,402
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Zius VicTA
Ah Muzen Cab
10
1 / 4 / 1
7,472
747
3,951
9,985
3,776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
18
Kills
3
3
Deaths
18
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
1
0.08
L
Janus
BossKebin
Janus
2
8
1
0.31
W
Thor
HipHoqs
Thor
7
1
10
12
W
Achilles
KamiofLight
Achilles
6
0
12
12
W
Thoth
Wotomai
Thoth
5
2
12
5.5
L
Ah Muzen Cab
Zius VicTA
Ah Muzen Cab
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,688
Damage
12,670
24,162
Taken
32,398
19,046
Mitigated
16,267
4,841
Healing
1,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,986
505
0
140
12,011
9,164
0
4,868
6,436
7,599
0
L
Janus
BossKebin
Janus
5,733
207
0
250
10,402
3,327
0
4,215
5,529
22,215
0
W
Thor
HipHoqs
Thor
10,014
2,314
0
1,199
7,806
5,904
921
2,799
4,801
0
22,578
W
Achilles
KamiofLight
Achilles
7,667
1,826
0
3,459
10,799
10,955
369
3,047
7,546
0
13,120
W
Thoth
Wotomai
Thoth
12,007
231
0
183
5,557
2,187
1,382
2,509
2,892
50,839
0
L
Ah Muzen Cab
Zius VicTA
Ah Muzen Cab
3,951
1,057
0
967
9,985
3,776
0
3,178
6,483
0
29,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,389
Gold Earned
22,549
106
Minions Killed
100
0
Camps Cleared
0
584,592
Distance Traveled
511,013
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,681
668
6
1
0
176,813
0
L
Janus
8,396
840
54
5
0
169,023
2
W
Thor
9,669
967
23
2
0
189,510
0
W
Achilles
9,287
929
9
1
0
198,150
0
W
Thoth
9,433
943
74
7
0
196,932
0
L
Ah Muzen Cab
7,472
747
40
4
0
165,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role