Player Matchup

Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
AkuJCJ
He Bo
Level 127
God Stats
1W - 4L
1,539 SR
Queue Stats
366W - 361L
1,555 Elo+
Solo
Ravana
Ravana
DarkGh0sst
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 169L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
iHaych
Cthulhu
Level 158
God Stats
8W - 9L
1,499 SR
Queue Stats
489W - 449L
1,631 Elo+
Solo
Team Averages
Level 149
1,508 SR
1,554 Elo+

VS

Team Averages
Level 142
1,667 SR
1,543 Elo+
Neith
Neith
Borxigar
Neith
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,465 Elo+
Party 2
Horus
Horus
Hooogway
Horus
Level 117
God Stats
4W - 2L
1,622 SR
Queue Stats
68W - 61L
1,564 Elo+
Party 2
Freya
Freya
KaYFaRaTioN
Freya
Level 146
God Stats
6W - 0L
1,964 SR
Queue Stats
239W - 231L
1,587 Elo+
Solo
Bastet
Bastet
Kaylesh
Bastet
Level 135
God Stats
3W - 1L
1,549 SR
Queue Stats
175W - 160L
1,551 Elo+
Party 2
Sol
Sol
Splitterschiss7
Sol
Level 173
God Stats
6W - 2L
1,700 SR
Queue Stats
554W - 585L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 8 / 7
9,195
920
15,987
17,147
7,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
 
Terra
1
0 / 0 / 0
2,580
258
0
0
0
He Bo
AkuJCJ
He Bo
18
7 / 6 / 7
10,672
1,067
13,114
12,024
4,551
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
DarkGh0sst
Ravana
1
0 / 0 / 0
2,580
258
0
0
0
Cthulhu
iHaych
Cthulhu
17
7 / 6 / 7
9,697
970
15,285
19,924
23,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Borxigar
Neith
16
3 / 3 / 12
9,883
988
10,453
11,043
5,167
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Hooogway
Horus
18
4 / 1 / 14
10,930
1,093
5,432
16,290
12,490
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
5 / 5 / 10
9,908
991
8,540
11,307
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
Kaylesh
Bastet
16
3 / 5 / 9
9,399
940
9,755
12,815
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 5 / 9
9,581
958
10,302
11,746
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
74
19
Kills
20
20
Deaths
19
21
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
8
7
1.06
L
Terra
 
Terra
0
0
0
0
L
He Bo
AkuJCJ
He Bo
7
6
7
1.75
W
Neith
Borxigar
Neith
3
3
12
3
L
Ravana
DarkGh0sst
Ravana
0
0
0
0
W
Horus
Hooogway
Horus
4
1
14
11
W
5
5
10
2
W
Bastet
Kaylesh
Bastet
3
5
9
1.5
W
5
5
9
1.9
L
Cthulhu
iHaych
Cthulhu
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,386
Damage
44,482
49,095
Taken
63,201
35,785
Mitigated
31,963
6,715
Healing
27,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
15,987
1,644
334
1,311
17,147
7,778
585
6,929
10,218
0
29,264
L
Terra
 
Terra
0
0
0
0
0
0
0
0
0
0
0
L
He Bo
AkuJCJ
He Bo
13,114
260
0
747
12,024
4,551
453
3,389
8,635
25,514
0
W
Neith
Borxigar
Neith
10,453
5,572
1,318
1,645
11,043
5,167
3,272
5,255
5,430
0
36,141
L
Ravana
DarkGh0sst
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Horus
Hooogway
Horus
5,432
2,044
8,557
9,878
16,290
12,490
440
5,105
10,712
0
8,893
W
8,540
2,252
496
1,823
11,307
4,556
1,180
4,407
6,619
17,858
0
W
Bastet
Kaylesh
Bastet
9,755
2,429
432
1,809
12,815
5,212
678
6,321
6,225
0
18,804
W
10,302
4,376
14
2,005
11,746
4,538
3,990
4,602
6,888
28,291
0
L
Cthulhu
iHaych
Cthulhu
15,285
189
1,439
2,884
19,924
23,456
140
8,524
11,400
27,449
1,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,724
Gold Earned
49,701
83
Minions Killed
116
0
Camps Cleared
0
463,500
Distance Traveled
1,013,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,195
920
26
3
0
123,310
0
L
Terra
2,580
258
0
0
0
0
0
L
He Bo
10,672
1,067
23
2
0
167,021
0
W
Neith
9,883
988
44
4
0
200,332
0
L
Ravana
2,580
258
0
0
0
0
0
W
Horus
10,930
1,093
7
1
0
229,762
0
W
Freya
9,908
991
26
3
0
188,136
0
W
Bastet
9,399
940
15
2
0
226,721
0
W
Sol
9,581
958
24
2
0
168,480
0
L
Cthulhu
9,697
970
34
3
0
173,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role