Player Matchup

Kukulkan
Kukulkan
Achilles
Kukulkan
Level 148
God Stats
6W - 9L
1,639 SR
Queue Stats
319W - 327L
1,333 Elo+
Party 1
Cerberus
Cerberus
Kronos amatista
Cerberus
Level 138
God Stats
2W - 3L
1,398 SR
Queue Stats
200W - 212L
1,473 Elo+
Solo
Mercury
Mercury
Major
Mercury
Level 158
God Stats
4W - 1L
1,314 SR
Queue Stats
80W - 89L
1,483 Elo+
Party 1
Izanami
Izanami
OildaleStabber
Izanami
Level 28
God Stats
1W - 0L
1,298 SR
Queue Stats
5W - 8L
1,511 Elo+
Party 1
Bellona
Bellona
abeego1
Bellona
Level 131
God Stats
6W - 8L
1,451 SR
Queue Stats
317W - 318L
1,466 Elo+
Solo
Team Averages
Level 121
1,420 SR
1,453 Elo+

VS

Team Averages
Level 131
1,509 SR
1,452 Elo+
Izanami
Izanami
Facemask-SZN_YT
Izanami
Level 121
God Stats
2W - 3L
1,637 SR
Queue Stats
179W - 185L
1,449 Elo+
Party 2
Yemoja
Yemoja
YT_TrickyZ
Yemoja
Level 147
God Stats
0W - 2L
1,195 SR
Queue Stats
142W - 146L
1,473 Elo+
Party 2
Hun Batz
Hun Batz
cytexz666
Hun Batz
Level 148
God Stats
0W - 1L
1,737 SR
Queue Stats
42W - 69L
1,433 Elo+
Solo
Ra
Ra
jayy760
Ra
Level 116
God Stats
9W - 14L
1,464 SR
Queue Stats
44W - 56L
1,444 Elo+
Party 3
Ao Kuang
Ao Kuang
peepdope
Ao Kuang
Level 121
God Stats
20W - 21L
1,511 SR
Queue Stats
77W - 93L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Achilles
Kukulkan
13
2 / 2 / 10
7,765
518
11,308
7,547
2,982
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
13
3 / 0 / 14
8,823
588
11,110
13,332
13,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Major
Mercury
14
9 / 1 / 7
8,757
584
9,780
10,823
3,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
9 / 4 / 7
9,201
613
16,420
11,336
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
abeego1
Bellona
13
2 / 2 / 5
7,906
527
8,588
13,607
11,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 3
7,213
481
9,835
19,427
6,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
YT_TrickyZ
Yemoja
10
1 / 5 / 4
7,192
479
3,374
19,587
12,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
cytexz666
Hun Batz
10
1 / 4 / 3
6,587
439
5,737
12,251
4,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 5 / 0
8,713
581
8,070
11,529
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
peepdope
Ao Kuang
14
2 / 3 / 0
8,427
562
9,650
18,040
7,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
25
Kills
9
9
Deaths
25
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Achilles
Kukulkan
2
2
10
3.5
L
1
8
3
0.31
W
Cerberus
3
0
14
10
W
Mercury
Major
Mercury
9
1
7
12.5
W
9
4
7
3.13
L
Yemoja
YT_TrickyZ
Yemoja
1
5
4
0.6
W
Bellona
abeego1
Bellona
2
2
5
2.25
L
Hun Batz
cytexz666
Hun Batz
1
4
3
0.63
L
4
5
0
0.8
L
Ao Kuang
peepdope
Ao Kuang
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,206
Damage
36,666
56,645
Taken
80,834
35,447
Mitigated
35,625
16,956
Healing
25,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Achilles
Kukulkan
11,308
765
0
603
7,547
2,982
153
2,792
4,621
62,477
0
L
9,835
6,600
0
4,483
19,427
6,390
130
7,073
12,354
0
58,424
W
Cerberus
11,110
783
520
6,654
13,332
13,186
358
3,786
9,440
39,286
0
W
Mercury
Major
Mercury
9,780
5,834
0
3,069
10,823
3,871
117
2,739
7,992
0
46,089
W
16,420
12,524
0
2,717
11,336
4,243
1,411
2,693
8,631
0
68,792
L
Yemoja
YT_TrickyZ
Yemoja
3,374
1,446
3,475
3,108
19,587
12,270
25
4,336
15,251
15,885
0
W
Bellona
abeego1
Bellona
8,588
2,518
0
3,393
13,607
11,165
0
8,664
4,919
0
42,249
L
Hun Batz
cytexz666
Hun Batz
5,737
931
0
1,034
12,251
4,580
0
4,342
7,909
0
39,510
L
8,070
274
511
3,111
11,529
5,166
703
5,960
5,569
72,998
0
L
Ao Kuang
peepdope
Ao Kuang
9,650
2,401
0
9,980
18,040
7,219
811
707
17,333
58,599
3,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,452
Gold Earned
38,132
371
Minions Killed
388
0
Camps Cleared
0
1,521,048
Distance Traveled
1,327,718
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,765
518
97
6
0
294,934
3
L
Izanami
7,213
481
89
6
0
248,151
0
W
Cerberus
8,823
588
49
3
0
304,652
0
W
Mercury
8,757
584
60
4
0
354,220
0
W
Izanami
9,201
613
106
7
0
276,502
0
L
Yemoja
7,192
479
22
1
0
263,679
0
W
Bellona
7,906
527
59
4
0
290,740
0
L
Hun Batz
6,587
439
49
3
0
294,946
0
L
Ra
8,713
581
131
9
0
283,261
0
L
Ao Kuang
8,427
562
97
6
0
237,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role