Player Matchup

Loki
Loki
Fireball7cat
Loki
Level 143
God Stats
3W - 2L
1,540 SR
Queue Stats
205W - 193L
1,501 Elo+
Solo
Cthulhu
Cthulhu
KingDiscreet
Cthulhu
Level 89
God Stats
14W - 12L
1,536 SR
Queue Stats
745W - 786L
1,442 Elo+
Solo
Tiamat
Tiamat
ZoraSky
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,392 Elo+
Solo
Athena
Athena
alejandro017
Athena
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,601 Elo+
Solo
Atlas
Atlas
ogghostwheel
Atlas
Level 65
God Stats
14W - 6L
1,740 SR
Queue Stats
376W - 375L
1,539 Elo+
Solo
Team Averages
Level 98
1,563 SR
1,495 Elo+

VS

Team Averages
Level 106
1,536 SR
1,524 Elo+
Discordia
Discordia
Doogster1129
Discordia
Level 100
God Stats
7W - 9L
1,580 SR
Queue Stats
369W - 376L
1,435 Elo+
Solo
Erlang Shen
Erlang Shen
Frostwolf
Erlang Shen
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,582 Elo+
Solo
Yu Huang
Yu Huang
Shadowofdark464
Yu Huang
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,493 Elo+
Solo
King Arthur
King Arthur
Squigit15
King Arthur
Level 114
God Stats
8W - 7L
1,486 SR
Queue Stats
314W - 315L
1,548 Elo+
Solo
Chernobog
Chernobog
vigesimal30
Chernobog
Level 107
God Stats
1W - 3L
1,614 SR
Queue Stats
199W - 168L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 12
9,670
806
12,980
12,643
6,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
KingDiscreet
Cthulhu
18
7 / 4 / 14
10,996
916
15,012
13,845
17,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
ZoraSky
Tiamat
16
2 / 4 / 8
9,259
772
9,662
8,979
6,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
17
3 / 4 / 11
9,099
758
9,630
19,593
19,447
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 3 / 17
10,688
891
8,562
16,943
17,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Doogster1129
Discordia
14
4 / 6 / 5
8,463
705
13,332
9,736
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Frostwolf
Erlang Shen
15
0 / 4 / 13
8,221
685
10,337
15,372
17,691
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
16
4 / 5 / 7
9,528
794
12,105
9,578
4,916
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Squigit15
King Arthur
15
5 / 4 / 9
9,105
759
11,142
15,824
17,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
vigesimal30
Chernobog
17
4 / 4 / 9
9,766
814
17,073
12,397
7,654
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
60
23
Kills
17
19
Deaths
23
62
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Discordia
Doogster1129
Discordia
4
6
5
1.08
W
5
4
12
2.75
L
Erlang Shen
Frostwolf
Erlang Shen
0
4
13
1.63
W
Cthulhu
KingDiscreet
Cthulhu
7
4
14
3.5
L
Yu Huang
4
5
7
1.5
L
King Arthur
Squigit15
King Arthur
5
4
9
2.38
W
Tiamat
ZoraSky
Tiamat
2
4
8
1.5
W
Athena
3
4
11
2.13
W
6
3
17
4.83
L
Chernobog
vigesimal30
Chernobog
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,846
Damage
63,989
72,003
Taken
62,907
67,620
Mitigated
52,906
24,586
Healing
17,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Doogster1129
Discordia
13,332
822
1,975
715
9,736
4,724
0
6,695
3,041
19,234
0
W
12,980
2,647
886
1,703
12,643
6,570
1,733
5,990
6,489
0
24,156
L
Erlang Shen
Frostwolf
Erlang Shen
10,337
3,727
469
3,837
15,372
17,691
0
8,822
6,550
0
14,704
W
Cthulhu
KingDiscreet
Cthulhu
15,012
145
3,859
2,539
13,845
17,660
472
5,647
7,833
25,516
568
L
Yu Huang
12,105
834
203
850
9,578
4,916
0
6,982
2,596
23,885
0
L
King Arthur
Squigit15
King Arthur
11,142
1,096
1,574
2,686
15,824
17,921
0
9,442
6,382
0
19,856
W
Tiamat
ZoraSky
Tiamat
9,662
115
522
2,066
8,979
6,480
672
3,468
5,400
27,723
0
W
Athena
9,630
1,965
1,824
5,526
19,593
19,447
297
4,914
14,375
17,028
0
W
8,562
3,009
955
4,706
16,943
17,463
838
5,418
11,254
14,313
0
L
Chernobog
vigesimal30
Chernobog
17,073
9,724
1,678
3,428
12,397
7,654
0
10,357
2,040
0
35,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,712
Gold Earned
45,083
135
Minions Killed
133
0
Camps Cleared
0
1,163,474
Distance Traveled
1,058,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,463
705
16
1
0
201,079
0
W
Loki
9,670
806
28
2
0
226,890
0
L
Erlang Shen
8,221
685
10
1
0
245,856
0
W
Cthulhu
10,996
916
39
3
0
214,083
0
L
Yu Huang
9,528
794
35
3
0
213,282
0
L
King Arthur
9,105
759
13
1
0
188,179
0
W
Tiamat
9,259
772
46
4
0
229,989
0
W
Athena
9,099
758
13
1
0
249,456
0
W
Atlas
10,688
891
9
1
0
243,056
0
L
Chernobog
9,766
814
59
5
0
210,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role