Player Matchup

Agni
Agni
HoriZonVoID
Agni
Level 69
God Stats
0W - 2L
1,372 SR
Queue Stats
158W - 215L
1,503 Elo+
Party 2
Ao Kuang
Ao Kuang
Loli_King_Blaze
Ao Kuang
Level 142
God Stats
1W - 3L
1,402 SR
Queue Stats
225W - 277L
1,441 Elo+
Party 2
Olorun
Olorun
VikingMidget_
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Neith
Neith
iRollDaWoods
Neith
Level 89
God Stats
1W - 3L
1,400 SR
Queue Stats
17W - 14L
1,462 Elo+
Party 4
Maui
Maui
whattagwan
Maui
Level 125
God Stats
2W - 2L
1,675 SR
Queue Stats
15W - 15L
1,442 Elo+
Party 4
Team Averages
Level 86
1,470 SR
1,470 Elo+

VS

Team Averages
Level 100
1,443 SR
1,446 Elo+
Tyr
Tyr
Agv0529
Tyr
Level 115
God Stats
2W - 1L
1,231 SR
Queue Stats
241W - 243L
1,443 Elo+
Party 1
Ymir
Ymir
ImmerNurAmSaufen
Ymir
Level 109
God Stats
27W - 24L
1,525 SR
Queue Stats
563W - 559L
1,459 Elo+
Party 3
He Bo
He Bo
JLgamer124
He Bo
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 189L
1,425 Elo+
Party 1
Poseidon
Poseidon
PommesSniper_
Poseidon
Level 56
God Stats
6W - 2L
1,529 SR
Queue Stats
71W - 73L
1,448 Elo+
Solo
Danzaburou
Danzaburou
Sebeross28
Danzaburou
Level 104
God Stats
24W - 21L
1,431 SR
Queue Stats
421W - 429L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,701
470
2,532
7,614
2,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
8
1 / 5 / 0
4,883
488
2,751
10,608
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 5 / 0
4,282
428
1,561
7,088
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 1
4,304
430
2,959
4,253
1,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 1
4,780
478
1,535
6,258
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
5 / 0 / 1
6,887
689
3,957
6,154
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 0 / 1
5,503
550
3,341
6,847
4,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
11
4 / 1 / 4
6,364
636
5,177
6,359
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Poseidon
PommesSniper_
Poseidon
12
6 / 1 / 2
7,284
728
7,105
4,856
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Sebeross28
Danzaburou
9
0 / 0 / 2
5,118
512
3,856
2,574
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
16
17
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
5
0
1
5.5
L
0
5
0
0
W
1
0
1
1.5
W
He Bo
4
1
4
6
L
Ao Kuang
1
5
0
0.2
W
Poseidon
PommesSniper_
Poseidon
6
1
2
7
W
Danzaburou
Sebeross28
Danzaburou
0
0
2
1
L
0
5
0
0
L
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,338
Damage
23,436
35,821
Taken
26,790
13,329
Mitigated
12,681
8,206
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
3,957
401
0
2,777
6,154
3,727
99
2,186
3,968
0
38,301
L
2,532
293
0
1,676
7,614
2,247
0
1,628
5,962
23,846
0
W
3,341
646
46
3,667
6,847
4,319
0
1,318
5,529
17,242
0
W
He Bo
5,177
362
0
2,352
6,359
1,923
0
1,714
4,645
40,498
0
L
Ao Kuang
2,751
744
0
3,390
10,608
3,680
0
3,841
6,511
26,663
0
W
Poseidon
PommesSniper_
Poseidon
7,105
1,472
0
1,340
4,856
1,756
314
2,944
1,912
48,833
0
W
Danzaburou
Sebeross28
Danzaburou
3,856
1,022
0
1,590
2,574
956
720
217
2,357
0
36,207
L
1,561
828
0
294
7,088
2,445
0
5,721
1,151
14,926
0
L
2,959
841
0
518
4,253
1,493
0
1,523
2,730
0
23,593
L
1,535
102
0
2,328
6,258
3,464
0
2,414
3,844
11,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,950
Gold Earned
31,156
179
Minions Killed
310
0
Camps Cleared
0
900,739
Distance Traveled
969,346
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,887
689
64
6
0
201,396
0
L
Agni
4,701
470
40
4
0
177,832
0
W
Ymir
5,503
550
34
3
0
194,244
0
W
He Bo
6,364
636
61
6
0
206,345
1
L
Ao Kuang
4,883
488
49
5
0
210,914
0
W
Poseidon
7,284
728
95
10
0
200,789
3
W
Danzaburou
5,118
512
56
6
0
166,572
0
L
Olorun
4,282
428
35
4
0
170,991
0
L
Neith
4,304
430
37
4
0
177,422
0
L
Maui
4,780
478
18
2
0
163,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role