Player Matchup

Mercury
Mercury
Erick711
Mercury
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 24L
1,516 Elo+
Solo
Athena
Athena
Etoto
Athena
Level 153
God Stats
3W - 5L
1,130 SR
Queue Stats
297W - 271L
1,603 Elo+
Party 3
Medusa
Medusa
TheLostOnes
Medusa
Level 159
God Stats
1W - 0L
1,958 SR
Queue Stats
15W - 12L
1,545 Elo+
Party 2
Serqet
Serqet
nan2104
Serqet
Level 152
God Stats
4W - 3L
1,435 SR
Queue Stats
310W - 270L
1,601 Elo+
Party 3
Chang'e
Chang'e
outplug
Chang'e
Level 157
God Stats
1W - 0L
1,790 SR
Queue Stats
14W - 12L
1,527 Elo+
Party 2
Team Averages
Level 153
1,563 SR
1,558 Elo+

VS

Team Averages
Level 126
1,589 SR
1,565 Elo+
Scylla
Scylla
BrotherNeroUwU
Scylla
Level 142
God Stats
0W - 1L
1,845 SR
Queue Stats
12W - 16L
1,517 Elo+
Party 1
Sun Wukong
Sun Wukong
CreatedTheDivide
Sun Wukong
Level 154
God Stats
3W - 5L
1,552 SR
Queue Stats
234W - 232L
1,528 Elo+
Solo
Da Ji
Da Ji
FeelGoodCEO
Da Ji
Level 158
God Stats
4W - 8L
1,503 SR
Queue Stats
197W - 222L
1,644 Elo+
Party 1
Izanami
Izanami
GyaradosTrainer
Izanami
Level 49
God Stats
0W - 1L
1,327 SR
Queue Stats
6W - 13L
1,472 Elo+
Party 1
Ares
Ares
IzAMeVulcan
Ares
Level 128
God Stats
6W - 4L
1,720 SR
Queue Stats
93W - 48L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Erick711
Mercury
12
2 / 0 / 0
7,053
543
5,094
8,844
3,125
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Etoto
Athena
9
0 / 1 / 6
6,470
498
3,736
13,001
9,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
14
6 / 0 / 1
8,388
645
10,172
9,061
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
nan2104
Serqet
11
0 / 1 / 5
6,368
490
6,550
11,231
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
outplug
Chang'e
11
3 / 1 / 3
6,966
536
7,786
8,456
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,400
492
7,804
6,309
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
CreatedTheDivide
Sun Wukong
11
0 / 2 / 0
6,543
503
3,574
9,882
9,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 4 / 2
6,483
499
9,695
12,265
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 0
6,710
516
2,341
6,465
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 3 / 2
5,929
456
8,886
12,388
10,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
11
Kills
3
3
Deaths
11
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Sun Wukong
CreatedTheDivide
Sun Wukong
0
2
0
0
W
Mercury
Erick711
Mercury
2
0
0
2
W
Athena
Etoto
Athena
0
1
6
3
L
1
4
2
0.5
L
0
1
0
0
L
0
3
2
0.33
W
Medusa
6
0
1
6.5
W
Serqet
nan2104
Serqet
0
1
5
2.5
W
Chang'e
outplug
Chang'e
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,338
Damage
32,300
50,593
Taken
47,309
23,718
Mitigated
30,427
15,060
Healing
7,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,804
661
0
959
6,309
2,014
0
3,056
2,965
44,592
0
L
Sun Wukong
CreatedTheDivide
Sun Wukong
3,574
1,013
0
838
9,882
9,838
0
1,040
8,842
0
45,776
W
Mercury
Erick711
Mercury
5,094
2,168
0
1,440
8,844
3,125
717
0
8,844
0
44,002
W
Athena
Etoto
Athena
3,736
841
2,001
3,258
13,001
9,458
0
6,815
5,994
19,625
0
L
9,695
2,982
0
764
12,265
5,193
138
2,404
9,861
0
48,109
L
2,341
1,050
0
1,631
6,465
2,490
862
654
5,811
0
52,375
L
8,886
1,217
0
3,350
12,388
10,892
0
4,368
7,841
17,418
0
W
Medusa
10,172
5,291
0
3,274
9,061
3,757
744
3,197
5,774
0
68,881
W
Serqet
nan2104
Serqet
6,550
1,763
0
565
11,231
4,539
0
4,205
6,868
0
45,639
W
Chang'e
outplug
Chang'e
7,786
507
1,720
2,802
8,456
2,839
48
1,905
6,423
51,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,245
Gold Earned
32,065
367
Minions Killed
331
0
Camps Cleared
0
1,350,014
Distance Traveled
1,299,001
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,400
492
90
7
0
259,973
0
L
Sun Wukong
6,543
503
57
4
0
257,933
2
W
Mercury
7,053
543
75
6
0
297,330
0
W
Athena
6,470
498
31
2
0
273,407
3
L
Da Ji
6,483
499
70
5
0
274,715
0
L
Izanami
6,710
516
106
8
0
231,233
2
L
Ares
5,929
456
8
1
0
275,147
5
W
Medusa
8,388
645
107
8
0
234,982
2
W
Serqet
6,368
490
71
5
0
319,399
0
W
Chang'e
6,966
536
83
6
0
224,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role