Player Matchup

Cthulhu
Cthulhu
Tigeru777
Cthulhu
Level 123
God Stats
59W - 62L
1,435 SR
Queue Stats
791W - 822L
1,329 Elo+
Party 2
Baron Samedi
Baron Samedi
massacret80
Baron Samedi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
tappin21
Bakasura
Level 121
God Stats
0W - 2L
1,357 SR
Queue Stats
30W - 41L
1,277 Elo+
Party 2
Team Averages
Level 86
1,430 SR
1,369 Elo+

VS

Team Averages
Level 73
1,510 SR
1,391 Elo+
Neith
Neith
 
Neith
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DCTheKid13
Aphrodite
Level 63
God Stats
4W - 6L
1,277 SR
Queue Stats
210W - 207L
1,339 Elo+
Party 1
Nike
Nike
tgoat060118
Nike
Level 61
God Stats
4W - 1L
1,751 SR
Queue Stats
215W - 223L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tigeru777
Cthulhu
10
0 / 3 / 2
7,230
657
8,686
13,800
10,242
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
massacret80
Baron Samedi
8
0 / 8 / 0
6,662
606
611
8,646
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
tappin21
Bakasura
10
1 / 5 / 0
7,382
671
4,138
11,306
5,506
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 1 / 13
8,836
803
8,676
5,943
2,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
DCTheKid13
Aphrodite
12
5 / 1 / 9
9,271
843
9,200
9,151
5,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
10 / 0 / 4
9,957
905
10,100
9,193
6,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
42
1
Kills
16
16
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
13
7.5
W
Aphrodite
DCTheKid13
Aphrodite
5
1
9
9.5
L
Cthulhu
Tigeru777
Cthulhu
0
3
2
0.33
L
Baron Samedi
massacret80
Baron Samedi
0
8
0
0
L
Bakasura
tappin21
Bakasura
1
5
0
0.2
W
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,435
Damage
27,976
33,752
Taken
24,287
20,518
Mitigated
15,121
2,149
Healing
14,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,676
3,540
0
2,163
5,943
2,323
1,410
1,926
3,921
0
32,971
W
Aphrodite
DCTheKid13
Aphrodite
9,200
1,611
5,086
5,999
9,151
5,865
194
3,721
5,308
30,357
0
L
Cthulhu
Tigeru777
Cthulhu
8,686
1,001
65
791
13,800
10,242
0
4,736
9,064
26,207
754
L
Baron Samedi
massacret80
Baron Samedi
611
363
0
70
8,646
4,770
0
2,580
6,066
3,966
0
L
Bakasura
tappin21
Bakasura
4,138
3,111
0
1,223
11,306
5,506
0
2,490
8,816
0
17,597
W
10,100
1,908
0
1,238
9,193
6,933
280
3,349
5,563
0
35,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,274
Gold Earned
28,064
65
Minions Killed
128
0
Camps Cleared
0
509,581
Distance Traveled
603,448
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,836
803
37
3
0
202,685
0
W
Aphrodite
9,271
843
39
4
0
190,999
0
L
Cthulhu
7,230
657
24
2
0
192,505
2
L
Baron Samedi
6,662
606
6
1
0
134,373
0
L
Bakasura
7,382
671
35
3
0
182,703
0
W
Nike
9,957
905
52
5
0
209,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role