Player Matchup

Loki
Loki
Acssin_Sebas
Loki
Level 47
God Stats
24W - 9L
1,770 SR
Queue Stats
194W - 177L
1,393 Elo+
Party 4
Neith
Neith
Notyalc2
Neith
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 68L
1,323 Elo+
Party 1
Bellona
Bellona
TotableVeil9488
Bellona
Level 87
God Stats
8W - 10L
1,521 SR
Queue Stats
188W - 186L
1,400 Elo+
Party 1
Horus
Horus
champ1276
Horus
Level 59
God Stats
29W - 37L
1,420 SR
Queue Stats
156W - 144L
1,409 Elo+
Party 1
Discordia
Discordia
miski_504
Discordia
Level 104
God Stats
4W - 5L
1,538 SR
Queue Stats
107W - 99L
1,412 Elo+
Party 4
Team Averages
Level 65
1,550 SR
1,387 Elo+

VS

Team Averages
Level 61
1,462 SR
1,349 Elo+
Zeus
Zeus
CallMeJohnnyBean
Zeus
Level 5
God Stats
3W - 3L
1,224 SR
Queue Stats
12W - 9L
1,347 Elo+
Party 2
Charybdis
Charybdis
DreDaKing66
Charybdis
Level 128
God Stats
3W - 6L
1,444 SR
Queue Stats
224W - 213L
1,369 Elo+
Party 3
Poseidon
Poseidon
IhuRtFeelNgS
Poseidon
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,211 Elo+
Party 3
Arachne
Arachne
InosukeMood02
Arachne
Level 48
God Stats
27W - 24L
1,553 SR
Queue Stats
81W - 92L
1,426 Elo+
Solo
Bacchus
Bacchus
brewskisalotta
Bacchus
Level 105
God Stats
11W - 11L
1,592 SR
Queue Stats
156W - 147L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,146
550
4,058
11,691
4,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Notyalc2
Neith
12
3 / 1 / 1
7,293
561
6,279
7,538
3,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 2
7,938
611
3,185
10,068
7,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Horus
champ1276
Horus
10
1 / 4 / 4
6,861
528
3,588
11,339
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
miski_504
Discordia
14
5 / 1 / 2
8,080
622
6,574
5,117
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,212
555
6,090
8,393
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
DreDaKing66
Charybdis
12
2 / 4 / 1
7,070
544
7,298
9,031
4,010
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
IhuRtFeelNgS
Poseidon
11
1 / 2 / 1
7,045
542
3,996
5,588
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Arachne
11
0 / 1 / 1
6,441
495
2,798
9,716
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 0 / 3
7,922
609
4,528
8,653
9,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
13
Kills
8
8
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
1
6
1
0.25
L
Charybdis
DreDaKing66
Charybdis
2
4
1
0.63
L
Poseidon
IhuRtFeelNgS
Poseidon
1
2
1
0.75
L
Arachne
0
1
1
0.5
W
Neith
Notyalc2
Neith
3
1
1
3.5
W
3
1
2
4
L
4
0
3
5.5
W
Horus
champ1276
Horus
1
4
4
0.75
W
Discordia
miski_504
Discordia
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,684
Damage
24,710
45,753
Taken
41,381
25,960
Mitigated
22,126
15,371
Healing
10,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,058
1,605
0
4,460
11,691
4,503
0
3,963
7,499
0
50,707
L
6,090
55
0
976
8,393
3,095
0
3,148
4,867
53,100
0
L
Charybdis
DreDaKing66
Charybdis
7,298
3,855
0
1,980
9,031
4,010
762
0
9,031
0
58,388
L
Poseidon
IhuRtFeelNgS
Poseidon
3,996
674
0
1,825
5,588
1,846
0
752
4,774
46,170
0
L
Arachne
2,798
2,037
0
3,917
9,716
3,710
0
819
8,755
0
45,909
W
Neith
Notyalc2
Neith
6,279
1,725
0
1,819
7,538
3,349
66
844
6,694
0
57,540
W
3,185
613
0
4,269
10,068
7,223
0
3,399
6,379
0
53,404
L
4,528
485
0
1,356
8,653
9,465
0
1,161
7,380
15,437
0
W
Horus
champ1276
Horus
3,588
1,312
224
2,370
11,339
8,852
44
3,086
8,215
0
15,082
W
Discordia
miski_504
Discordia
6,574
339
0
2,229
5,117
2,033
0
2,969
1,795
56,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,318
Gold Earned
35,690
393
Minions Killed
378
0
Camps Cleared
0
1,341,714
Distance Traveled
1,286,759
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,146
550
81
6
0
311,562
0
L
Zeus
7,212
555
112
9
0
237,787
0
L
Charybdis
7,070
544
94
7
0
242,498
4
L
Poseidon
7,045
542
81
6
0
211,358
2
L
Arachne
6,441
495
73
6
0
311,240
0
W
Neith
7,293
561
87
7
0
246,525
0
W
Bellona
7,938
611
85
7
0
267,329
1
L
Bacchus
7,922
609
18
1
0
283,876
2
W
Horus
6,861
528
28
2
0
255,598
2
W
Discordia
8,080
622
112
9
0
260,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role