Player Matchup

Cerberus
Cerberus
Im0nPoint
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 272L
1,522 Elo+
Solo
Raijin
Raijin
SundayFunday95
Raijin
Level 148
God Stats
0W - 1L
1,275 SR
Queue Stats
3W - 3L
1,659 Elo+
Solo
Horus
Horus
Tf2aone100
Horus
Level 46
God Stats
3W - 1L
1,695 SR
Queue Stats
244W - 221L
1,560 Elo+
Solo
Scylla
Scylla
bubbaboo1199
Scylla
Level 126
God Stats
0W - 1L
1,429 SR
Queue Stats
62W - 70L
1,480 Elo+
Solo
Thoth
Thoth
matrixvscrix1525
Thoth
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 89L
1,543 Elo+
Solo
Team Averages
Level 110
1,480 SR
1,553 Elo+

VS

Team Averages
Level 118
1,440 SR
1,519 Elo+
Sol
Sol
AlannaPranha
Sol
Level 89
God Stats
7W - 9L
1,440 SR
Queue Stats
434W - 443L
1,490 Elo+
Solo
Skadi
Skadi
I_AM_CHEDDA
Skadi
Level 128
God Stats
5W - 3L
1,620 SR
Queue Stats
240W - 242L
1,543 Elo+
Solo
Ix Chel
Ix Chel
ViciousTragic
Ix Chel
Level 158
God Stats
4W - 2L
1,485 SR
Queue Stats
468W - 490L
1,540 Elo+
Solo
Erlang Shen
Erlang Shen
crobb707
Erlang Shen
Level 129
God Stats
5W - 6L
1,338 SR
Queue Stats
157W - 158L
1,527 Elo+
Solo
Nike
Nike
mackbutler
Nike
Level 85
God Stats
2W - 3L
1,316 SR
Queue Stats
248W - 241L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Im0nPoint
Cerberus
15
3 / 2 / 1
8,486
849
7,303
13,452
15,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 3 / 4
7,409
741
8,897
9,181
4,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
10
0 / 3 / 2
6,521
652
1,749
9,655
8,279
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
14
1 / 3 / 3
8,129
813
9,137
7,906
3,538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 3 / 3
7,946
795
7,484
6,830
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
8,343
834
6,007
7,032
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 2 / 4
10,076
1,008
13,034
10,447
4,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
13
0 / 1 / 9
7,849
785
6,055
5,521
2,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
crobb707
Erlang Shen
14
1 / 1 / 10
8,225
823
12,019
11,364
11,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 6
8,855
886
7,537
10,689
10,975
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
6
Kills
14
14
Deaths
7
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
9
2
4
5.5
L
Cerberus
Im0nPoint
Cerberus
3
2
1
1.75
L
0
3
4
0.67
L
Horus
0
3
2
0.33
W
Ix Chel
0
1
9
4.5
L
Scylla
1
3
3
0.83
W
Erlang Shen
crobb707
Erlang Shen
1
1
10
6
W
2
2
6
2.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,570
Damage
44,652
47,024
Taken
45,053
33,766
Mitigated
32,910
19,396
Healing
23,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,007
462
580
2,056
7,032
2,879
3,021
5,275
1,757
15,970
0
W
13,034
3,639
1,541
3,083
10,447
4,670
919
8,040
2,407
0
35,440
L
Cerberus
Im0nPoint
Cerberus
7,303
260
1,461
4,301
13,452
15,034
0
4,597
8,855
13,755
74
L
8,897
313
1,148
2,814
9,181
4,145
0
1,350
7,831
20,626
0
L
Horus
1,749
897
4,920
3,510
9,655
8,279
0
2,422
7,233
0
3,146
W
Ix Chel
6,055
262
7,716
3,083
5,521
2,518
657
4,996
525
15,157
0
L
Scylla
9,137
433
538
536
7,906
3,538
0
1,959
5,947
24,456
0
W
Erlang Shen
crobb707
Erlang Shen
12,019
2,332
0
2,689
11,364
11,868
233
5,971
5,393
0
15,321
W
7,537
170
777
2,114
10,689
10,975
170
8,465
2,224
0
10,806
L
7,484
394
104
64
6,830
2,770
0
1,734
5,096
18,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,491
Gold Earned
43,348
123
Minions Killed
108
0
Camps Cleared
0
894,966
Distance Traveled
1,002,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,343
834
16
2
0
195,290
0
W
Skadi
10,076
1,008
53
5
0
180,050
0
L
Cerberus
8,486
849
24
2
0
184,916
0
L
Raijin
7,409
741
33
3
0
160,169
0
L
Horus
6,521
652
1
0
0
157,396
0
W
Ix Chel
7,849
785
26
3
0
200,396
0
L
Scylla
8,129
813
36
4
0
178,968
0
W
Erlang Shen
8,225
823
5
1
0
219,077
0
W
Nike
8,855
886
8
1
0
207,508
0
L
Thoth
7,946
795
29
3
0
213,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role