Player Matchup

Cabrakan
Cabrakan
Gold IV
Rohirim13
Cabrakan
Gold IV
Level 129
God Stats
22W - 11L
1,677 SR
Queue Stats
70W - 58L
1,412 MMR
Party 2
Fenrir
Fenrir
Gold IV
XXminichaboXX
Fenrir
Gold IV
Level 125
God Stats
2W - 2L
1,454 SR
Queue Stats
70W - 58L
1,412 MMR
Party 2
Vulcan
Vulcan
Gold IV
robertodiver
Vulcan
Gold IV
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 57L
1,329 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,544 SR
1,384 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 92
1,490 SR
1,346 MMR
Ullr
Ullr
Bronze III
Myst1c_PlayerH
Ullr
Bronze III
Level 85
God Stats
0W - 3L
1,459 SR
Queue Stats
1W - 4L
1,400 MMR
Party 1
Achilles
Achilles
Bronze V
Myst1c_PlayerJ
Achilles
Bronze V
Level 88
God Stats
0W - 2L
1,717 SR
Queue Stats
1W - 8L
1,342 MMR
Party 1
Merlin
Merlin
Bronze V
Psycho_MasterFox
Merlin
Bronze V
Level 103
God Stats
1W - 1L
1,294 SR
Queue Stats
3W - 12L
1,296 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Rohirim13
Cabrakan
12
0 / 0 / 17
9,364
780
5,607
12,400
15,440
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
7 / 1 / 9
10,093
841
7,839
11,483
9,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
14
10 / 0 / 6
11,151
929
17,452
4,862
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebHerculesBastetArachnePersephone

VS

Bans
JanusBaba YagaArtemisRaijinChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
8,401
700
3,936
11,461
3,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
9
0 / 6 / 1
7,719
643
3,946
15,634
17,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 1
8,166
681
6,013
7,412
2,140
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
17
Kills
1
1
Deaths
17
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Achilles
0
6
1
0.08
L
0
5
1
0.1
W
Cabrakan
Rohirim13
Cabrakan
0
0
17
8.5
W
7
1
9
11.5
W
Vulcan
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,898
Damage
13,895
28,745
Taken
34,507
27,447
Mitigated
22,317
7,001
Healing
2,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,936
972
94
305
11,461
3,135
0
8,154
2,893
0
18,741
L
Achilles
3,946
346
0
1,902
15,634
17,042
0
9,346
5,624
0
16,927
L
6,013
187
126
208
7,412
2,140
0
5,155
1,907
43,239
0
W
Cabrakan
Rohirim13
Cabrakan
5,607
694
0
2,961
12,400
15,440
770
3,250
8,808
19,637
0
W
7,839
2,173
0
2,899
11,483
9,719
673
2,393
8,704
44
30,373
W
Vulcan
17,452
7,296
0
1,141
4,862
2,288
1,170
958
3,711
68,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
24,286
143
Minions Killed
119
0
Camps Cleared
0
670,311
Distance Traveled
570,739
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,401
700
30
3
0
175,784
0
L
Achilles
7,719
643
19
2
0
202,227
0
L
Merlin
8,166
681
70
6
0
192,728
0
W
Cabrakan
9,364
780
23
2
0
220,223
1
W
Fenrir
10,093
841
41
3
0
207,907
1
W
Vulcan
11,151
929
79
7
0
242,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role