Player Matchup

Anubis
Anubis
Cherkdbracru
Anubis
Level 40
God Stats
9W - 12L
1,402 SR
Queue Stats
85W - 117L
1,266 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HRichard11
Ah Muzen Cab
Level 63
God Stats
5W - 0L
1,814 SR
Queue Stats
30W - 30L
1,313 Elo+
Solo
Maui
Maui
ikerppp473
Maui
Level 27
God Stats
34W - 55L
1,357 SR
Queue Stats
39W - 65L
1,263 Elo+
Party 1
Team Averages
Level 43
1,524 SR
1,281 Elo+

VS

Team Averages
Level 51
1,565 SR
1,357 Elo+
Mercury
Mercury
CaramelArch
Mercury
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
189W - 214L
1,181 Elo+
Solo
Neith
Neith
Omneg_VII
Neith
Level 59
God Stats
5W - 4L
1,664 SR
Queue Stats
8W - 9L
1,567 Elo+
Solo
Bacchus
Bacchus
irado76
Bacchus
Level 57
God Stats
42W - 29L
1,531 SR
Queue Stats
288W - 308L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
8 / 0 / 8
9,373
937
9,967
7,393
3,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
HRichard11
Ah Muzen Cab
11
6 / 3 / 11
9,116
912
10,197
9,913
3,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 0 / 12
9,046
905
5,374
6,107
5,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CaramelArch
Mercury
10
1 / 6 / 2
7,167
717
3,266
10,099
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
Omneg_VII
Neith
10
2 / 5 / 0
7,549
755
7,470
9,482
2,717
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
irado76
Bacchus
9
0 / 8 / 2
6,759
676
8,291
13,229
6,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
19
Kills
3
3
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
CaramelArch
Mercury
1
6
2
0.33
W
Anubis
8
0
8
12
W
Ah Muzen Cab
HRichard11
Ah Muzen Cab
6
3
11
3.83
L
Neith
Omneg_VII
Neith
2
5
0
0.4
W
5
0
12
11
L
Bacchus
irado76
Bacchus
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,538
Damage
19,027
23,413
Taken
32,810
12,627
Mitigated
12,334
7,588
Healing
3,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CaramelArch
Mercury
3,266
1,159
361
348
10,099
2,940
0
5,675
4,424
0
17,036
W
Anubis
9,967
450
0
5,286
7,393
3,787
573
2,953
4,078
37,552
0
W
Ah Muzen Cab
HRichard11
Ah Muzen Cab
10,197
5,539
0
1,555
9,913
3,722
328
2,695
6,756
0
31,782
L
Neith
Omneg_VII
Neith
7,470
3,397
0
1,108
9,482
2,717
0
3,869
5,613
0
25,725
W
5,374
1,294
0
747
6,107
5,118
364
1,934
3,945
19,633
155
L
Bacchus
irado76
Bacchus
8,291
482
0
1,320
13,229
6,677
0
5,642
7,587
13,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,535
Gold Earned
21,475
110
Minions Killed
74
0
Camps Cleared
0
510,180
Distance Traveled
526,434
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,167
717
28
3
0
193,998
1
W
Anubis
9,373
937
45
5
0
170,568
0
W
Ah Muzen Cab
9,116
912
36
4
0
150,609
0
L
Neith
7,549
755
31
3
0
160,470
0
W
Maui
9,046
905
29
3
0
189,003
0
L
Bacchus
6,759
676
15
2
0
171,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role