Player Matchup

Hercules
Hercules
IcarusBbqWings
Hercules
Level 144
God Stats
1W - 1L
1,607 SR
Queue Stats
75W - 75L
1,591 Elo+
Party 2
Ah Puch
Ah Puch
MrCyclone44
Ah Puch
Level 148
God Stats
2W - 0L
1,399 SR
Queue Stats
675W - 711L
1,455 Elo+
Solo
Discordia
Discordia
SquidgyMelons
Discordia
Level 129
God Stats
5W - 6L
1,553 SR
Queue Stats
117W - 129L
1,539 Elo+
Party 2
Ares
Ares
Swillie552
Ares
Level 122
God Stats
18W - 19L
1,550 SR
Queue Stats
522W - 492L
1,562 Elo+
Solo
Izanami
Izanami
lord4eyes
Izanami
Level 150
God Stats
9W - 4L
1,731 SR
Queue Stats
109W - 143L
1,438 Elo+
Party 2
Team Averages
Level 139
1,568 SR
1,517 Elo+

VS

Team Averages
Level 111
1,517 SR
1,498 Elo+
Morgan Le Fay
Morgan Le Fay
PrinceNoMar-_-
Morgan Le Fay
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 63L
1,450 Elo+
Party 1
Poseidon
Poseidon
TTVUnlimitedSerg
Poseidon
Level 129
God Stats
2W - 2L
1,569 SR
Queue Stats
356W - 347L
1,480 Elo+
Party 1
Hercules
Hercules
VanderHuge
Hercules
Level 148
God Stats
5W - 9L
1,603 SR
Queue Stats
225W - 224L
1,523 Elo+
Solo
Fenrir
Fenrir
XxJONAGALAXYxX
Fenrir
Level 106
God Stats
0W - 1L
1,322 SR
Queue Stats
164W - 165L
1,558 Elo+
Solo
Loki
Loki
theothore
Loki
Level 147
God Stats
126W - 101L
1,592 SR
Queue Stats
376W - 367L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
0 / 1 / 10
8,217
1,027
7,141
5,832
5,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
MrCyclone44
Ah Puch
14
3 / 2 / 5
8,698
1,087
5,862
6,413
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
SquidgyMelons
Discordia
14
5 / 0 / 6
9,883
1,235
11,265
3,896
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 7
9,662
1,208
9,756
10,997
13,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
lord4eyes
Izanami
14
2 / 2 / 5
8,404
1,051
4,425
7,316
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

313

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PrinceNoMar-_-
Morgan Le Fay
13
0 / 3 / 3
7,635
954
4,318
8,097
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 5
8,586
1,073
11,458
7,577
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
VanderHuge
Hercules
13
3 / 1 / 1
8,399
1,050
6,951
9,181
9,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
0 / 4 / 3
7,250
906
2,387
9,736
5,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
13
2 / 4 / 3
8,525
1,066
6,242
8,655
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
14
Kills
6
6
Deaths
14
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
0
1
10
5
W
Ah Puch
MrCyclone44
Ah Puch
3
2
5
2.75
L
Morgan Le Fay
PrinceNoMar-_-
Morgan Le Fay
0
3
3
0.5
W
Discordia
SquidgyMelons
Discordia
5
0
6
8
W
4
1
7
7.5
L
1
2
5
1.75
L
Hercules
VanderHuge
Hercules
3
1
1
3.5
L
0
4
3
0.38
W
Izanami
lord4eyes
Izanami
2
2
5
2.25
L
Loki
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,449
Damage
31,356
34,454
Taken
43,246
25,816
Mitigated
24,428
5,632
Healing
3,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,141
1,708
0
2,259
5,832
5,111
0
3,814
1,929
0
10,853
W
Ah Puch
MrCyclone44
Ah Puch
5,862
424
0
1,596
6,413
2,692
0
2,448
3,357
17,857
0
L
Morgan Le Fay
PrinceNoMar-_-
Morgan Le Fay
4,318
769
0
222
8,097
3,413
0
6,305
1,741
16,098
0
W
Discordia
SquidgyMelons
Discordia
11,265
204
0
590
3,896
1,758
0
1,534
2,083
27,159
0
W
9,756
1,178
0
544
10,997
13,014
0
5,003
5,697
13,636
0
L
11,458
1,086
0
350
7,577
3,143
0
5,600
1,884
37,185
0
L
Hercules
VanderHuge
Hercules
6,951
1,100
0
2,426
9,181
9,415
0
5,322
3,406
0
13,369
L
2,387
161
0
606
9,736
5,064
0
3,904
5,075
0
5,902
W
Izanami
lord4eyes
Izanami
4,425
2,707
0
643
7,316
3,241
0
2,827
3,969
0
21,789
L
Loki
6,242
1,415
0
180
8,655
3,393
0
5,302
3,165
0
17,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,864
Gold Earned
40,395
169
Minions Killed
151
7
Camps Cleared
4
801,284
Distance Traveled
752,291
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,217
1,027
29
4
1
174,749
0
W
Ah Puch
8,698
1,087
33
4
1
149,656
0
L
Morgan Le Fay
7,635
954
20
3
0
139,423
0
W
Discordia
9,883
1,235
53
7
2
158,412
0
W
Ares
9,662
1,208
6
1
0
158,054
0
L
Poseidon
8,586
1,073
63
8
3
174,319
0
L
Hercules
8,399
1,050
27
3
1
165,281
0
L
Fenrir
7,250
906
9
1
0
111,231
0
W
Izanami
8,404
1,051
48
6
3
160,413
0
L
Loki
8,525
1,066
32
4
0
162,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role