Player Matchup

Geb
Geb
NuclearQuokka97
Geb
Level 107
God Stats
2W - 1L
1,557 SR
Queue Stats
39W - 32L
1,543 Elo+
Party 2
Merlin
Merlin
RADSA
Merlin
Level 146
God Stats
7W - 8L
1,626 SR
Queue Stats
433W - 436L
1,577 Elo+
Solo
Aphrodite
Aphrodite
The Jolly Jelly
Aphrodite
Level 128
God Stats
1W - 0L
1,865 SR
Queue Stats
39W - 31L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
The Merry Melon
Nu Wa
Level 142
God Stats
1W - 1L
1,355 SR
Queue Stats
36W - 31L
1,530 Elo+
Party 2
Skadi
Skadi
The Salty Salad
Skadi
Level 122
God Stats
1W - 0L
1,249 SR
Queue Stats
33W - 28L
1,544 Elo+
Party 2
Team Averages
Level 129
1,530 SR
1,549 Elo+

VS

Team Averages
Level 118
1,425 SR
1,506 Elo+
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
CrucialQuagga
Aphrodite
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 106L
1,533 Elo+
Solo
Amaterasu
Amaterasu
KingDrunky
Amaterasu
Level 116
God Stats
3W - 4L
1,494 SR
Queue Stats
129W - 146L
1,501 Elo+
Party 1
Tiamat
Tiamat
Lazypeanut
Tiamat
Level 120
God Stats
1W - 5L
1,132 SR
Queue Stats
110W - 120L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 21
8,932
992
9,872
16,934
15,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
RADSA
Merlin
14
3 / 2 / 17
8,946
994
10,378
7,297
3,909
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
The Jolly Jelly
Aphrodite
15
11 / 1 / 11
9,895
1,099
11,262
12,706
7,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 2 / 21
8,013
890
10,908
6,262
2,680
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
6 / 2 / 16
9,072
1,008
10,282
9,042
4,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 2 / 5
7,571
841
4,602
8,304
5,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
 
Awilix
13
2 / 5 / 5
7,571
841
6,426
10,258
5,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

Aphrodite
CrucialQuagga
Aphrodite
13
1 / 4 / 6
7,183
798
7,901
12,229
7,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amaterasu
KingDrunky
Amaterasu
12
2 / 7 / 4
6,902
767
8,199
18,256
15,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Lazypeanut
Tiamat
12
0 / 5 / 8
6,649
739
10,451
11,840
7,529
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
37
23
Kills
9
10
Deaths
23
86
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
2
5
3.25
L
Awilix
 
Awilix
2
5
5
0.9
L
Aphrodite
CrucialQuagga
Aphrodite
1
4
6
1
L
Amaterasu
KingDrunky
Amaterasu
2
7
4
0.57
L
Tiamat
Lazypeanut
Tiamat
0
5
8
0.8
W
2
3
21
4.17
W
Merlin
RADSA
Merlin
3
2
17
5.75
W
Aphrodite
The Jolly Jelly
Aphrodite
11
1
11
16.5
W
1
2
21
5.75
W
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,702
Damage
37,579
52,241
Taken
60,887
34,030
Mitigated
40,823
26,100
Healing
21,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,602
2,881
0
1,388
8,304
5,391
429
5,942
2,362
0
9,104
L
Awilix
 
Awilix
6,426
504
629
648
10,258
5,125
0
7,854
2,404
0
11,591
L
Aphrodite
CrucialQuagga
Aphrodite
7,901
381
6,711
5,972
12,229
7,247
196
9,486
2,743
31,353
0
L
Amaterasu
KingDrunky
Amaterasu
8,199
2,546
1,434
3,312
18,256
15,531
145
11,085
7,171
0
13,566
L
Tiamat
Lazypeanut
Tiamat
10,451
558
630
905
11,840
7,529
0
8,053
3,787
15,973
0
W
9,872
910
1,799
1,593
16,934
15,594
76
4,791
11,569
16,103
0
W
Merlin
RADSA
Merlin
10,378
406
1,497
1,173
7,297
3,909
2,533
2,555
4,554
28,690
0
W
Aphrodite
The Jolly Jelly
Aphrodite
11,262
1,935
8,854
7,872
12,706
7,734
1,300
4,306
8,018
23,671
0
W
10,908
2,494
1,561
751
6,262
2,680
2,388
2,451
3,659
21,611
0
W
10,282
4,175
193
807
9,042
4,113
1,716
2,839
6,089
0
20,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,858
Gold Earned
35,876
145
Minions Killed
100
0
Camps Cleared
0
828,770
Distance Traveled
879,811
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,571
841
17
2
0
187,351
0
L
Awilix
7,571
841
12
1
0
167,878
0
L
Aphrodite
7,183
798
51
6
0
164,188
1
L
Amaterasu
6,902
767
6
1
0
177,488
0
L
Tiamat
6,649
739
14
2
0
182,906
0
W
Geb
8,932
992
18
2
0
171,786
0
W
Merlin
8,946
994
41
5
0
143,320
0
W
Aphrodite
9,895
1,099
34
4
0
186,694
4
W
Nu Wa
8,013
890
32
4
0
164,746
4
W
Skadi
9,072
1,008
20
2
0
162,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role