Player Matchup

Neith
Neith
TakeHisBlunt_
Neith
Level 20
God Stats
4W - 10L
1,711 SR
Queue Stats
22W - 38L
1,258 Elo+
Party 2
Geb
Geb
ddhunnid
Geb
Level 42
God Stats
15W - 11L
1,814 SR
Queue Stats
55W - 87L
1,274 Elo+
Party 2
Zhong Kui
Zhong Kui
xFour_Twenty420x
Zhong Kui
Level 79
God Stats
4W - 6L
1,500 SR
Queue Stats
202W - 291L
1,322 Elo+
Party 2
Team Averages
Level 47
1,675 SR
1,284 Elo+

VS

Team Averages
Level 43
1,272 SR
1,305 Elo+
Agni
Agni
D_Shipcrusher
Agni
Level 56
God Stats
2W - 2L
1,395 SR
Queue Stats
271W - 249L
1,334 Elo+
Party 1
Serqet
Serqet
PouyaFullHD
Serqet
Level 29
God Stats
35W - 35L
984 SR
Queue Stats
301W - 297L
1,320 Elo+
Party 1
Discordia
Discordia
tsan1988
Discordia
Level 45
God Stats
95W - 84L
1,437 SR
Queue Stats
157W - 175L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
8,858
805
5,047
8,421
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 2 / 1
7,988
726
3,763
9,392
6,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
11
0 / 2 / 4
8,294
754
8,130
12,261
8,176
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
8,038
731
10,150
8,523
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Serqet
11
1 / 1 / 3
8,050
732
6,493
10,264
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
tsan1988
Discordia
11
3 / 1 / 1
8,604
782
9,703
5,498
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
5
5
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Serqet
1
1
3
2.5
W
3
1
2
4
W
2
2
1
1.25
L
Discordia
tsan1988
Discordia
3
1
1
3.5
W
Zhong Kui
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,940
Damage
26,346
30,074
Taken
24,285
17,158
Mitigated
11,040
12,437
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,150
625
0
1,050
8,523
3,550
0
4,839
3,684
32,570
0
L
Serqet
6,493
1,089
0
3,967
10,264
5,311
0
4,643
5,621
0
21,535
W
5,047
2,185
506
3,467
8,421
2,548
22
5,237
2,594
0
32,355
W
3,763
425
337
1,557
9,392
6,434
0
6,619
2,412
8,804
0
L
Discordia
tsan1988
Discordia
9,703
14
0
1,820
5,498
2,179
0
3,054
2,444
33,163
0
W
Zhong Kui
8,130
623
166
6,404
12,261
8,176
0
7,425
4,084
31,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
24,692
86
Minions Killed
102
0
Camps Cleared
0
632,925
Distance Traveled
687,144
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,038
731
40
4
0
219,231
0
L
Serqet
8,050
732
26
2
0
243,085
0
W
Neith
8,858
805
47
4
0
186,118
0
W
Geb
7,988
726
1
0
0
252,547
3
L
Discordia
8,604
782
36
3
0
224,828
6
W
Zhong Kui
8,294
754
38
3
0
194,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role