Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AdellinoX
Cernunnos
Level 117
God Stats
0W - 3L
1,156 SR
Queue Stats
72W - 72L
1,585 Elo+
Party 1
Terra
Terra
Flazik
Terra
Level 156
God Stats
2W - 5L
1,460 SR
Queue Stats
502W - 509L
1,527 Elo+
Solo
Hachiman
Hachiman
GаzMоnkey
Hachiman
Level 124
God Stats
1W - 1L
1,414 SR
Queue Stats
78W - 75L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
Xulode
Cthulhu
Level 156
God Stats
5W - 3L
1,650 SR
Queue Stats
324W - 256L
1,531 Elo+
Solo
Team Averages
Level 142
1,436 SR
1,546 Elo+

VS

Team Averages
Level 162
1,555 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Frozzen7
Thanatos
Level 141
God Stats
2W - 3L
1,526 SR
Queue Stats
203W - 211L
1,484 Elo+
Solo
Ah Puch
Ah Puch
Raijin1414
Ah Puch
Level 131
God Stats
11W - 9L
1,559 SR
Queue Stats
402W - 394L
1,467 Elo+
Solo
Tiamat
Tiamat
dimitrigranato
Tiamat
Level 164
God Stats
8W - 4L
1,690 SR
Queue Stats
803W - 800L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 2 / 0
6,143
614
3,609
3,542
3,103
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
AdellinoX
Cernunnos
14
1 / 0 / 1
6,967
697
8,569
6,646
3,973
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Terra
Flazik
Terra
13
0 / 1 / 2
6,572
657
4,992
9,166
10,641
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hachiman
GаzMоnkey
Hachiman
10
0 / 2 / 1
5,914
591
2,201
6,302
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
Xulode
Cthulhu
14
1 / 1 / 1
7,628
763
5,586
10,110
9,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 0 / 5
7,963
796
7,351
5,876
3,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
 
Athena
12
0 / 1 / 6
7,039
704
2,891
9,163
6,872
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Frozzen7
Thanatos
14
4 / 1 / 1
7,982
798
8,594
7,607
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Raijin1414
Ah Puch
14
0 / 0 / 5
7,510
751
10,244
8,578
4,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 3
7,827
783
4,441
7,508
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
2
Kills
6
6
Deaths
2
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
0
0
W
Ra
 
Ra
0
0
5
2.5
W
Athena
 
Athena
0
1
6
3
L
Cernunnos
AdellinoX
Cernunnos
1
0
1
1.5
L
Terra
Flazik
Terra
0
1
2
1
W
Thanatos
Frozzen7
Thanatos
4
1
1
4.5
L
Hachiman
GаzMоnkey
Hachiman
0
2
1
0.25
W
Ah Puch
Raijin1414
Ah Puch
0
0
5
2.5
L
Cthulhu
Xulode
Cthulhu
1
1
1
1.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,957
Damage
33,521
35,766
Taken
38,732
30,154
Mitigated
23,133
19,805
Healing
31,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,609
144
918
386
3,542
3,103
0
2,661
881
7,997
0
W
Ra
 
Ra
7,351
253
11,625
4,173
5,876
3,072
614
2,885
2,991
27,150
0
W
Athena
 
Athena
2,891
583
2,627
2,503
9,163
6,872
145
1,934
7,229
4,781
0
L
Cernunnos
AdellinoX
Cernunnos
8,569
1,964
474
2,497
6,646
3,973
0
5,417
1,071
0
25,780
L
Terra
Flazik
Terra
4,992
198
5,798
4,863
9,166
10,641
0
6,226
2,940
8,297
0
W
Thanatos
Frozzen7
Thanatos
8,594
360
573
4,408
7,607
3,770
0
2,403
5,204
0
12,906
L
Hachiman
GаzMоnkey
Hachiman
2,201
1,255
0
1,140
6,302
2,734
0
3,754
2,332
0
4,130
W
Ah Puch
Raijin1414
Ah Puch
10,244
306
993
2,515
8,578
4,098
0
4,450
4,128
23,200
0
L
Cthulhu
Xulode
Cthulhu
5,586
49
1,127
2,602
10,110
9,703
0
6,391
3,615
17,648
0
W
4,441
425
632
1,731
7,508
5,321
526
2,515
4,993
14,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
38,321
143
Minions Killed
129
0
Camps Cleared
0
638,137
Distance Traveled
993,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,143
614
18
2
0
79,528
0
W
Ra
7,963
796
73
7
0
200,244
0
W
Athena
7,039
704
7
1
0
175,939
0
L
Cernunnos
6,967
697
67
7
0
190,237
0
L
Terra
6,572
657
15
2
0
178,980
0
W
Thanatos
7,982
798
10
1
0
213,571
0
L
Hachiman
5,914
591
17
2
0
80,892
0
W
Ah Puch
7,510
751
19
2
0
201,743
0
L
Cthulhu
7,628
763
26
3
0
108,500
0
W
Tiamat
7,827
783
20
2
0
202,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role