Player Matchup

Raijin
Raijin
Davy2Gravy
Raijin
Level 149
God Stats
3W - 3L
1,721 SR
Queue Stats
171W - 121L
1,529 Elo+
Party 3
Amaterasu
Amaterasu
Eyri
Amaterasu
Level 158
God Stats
1W - 2L
1,266 SR
Queue Stats
211W - 210L
1,542 Elo+
Solo
Lancelot
Lancelot
Noobliest
Lancelot
Level 165
God Stats
9W - 11L
1,481 SR
Queue Stats
188W - 124L
1,545 Elo+
Party 3
Danzaburou
Danzaburou
TagCrew95
Danzaburou
Level 107
God Stats
1W - 2L
1,697 SR
Queue Stats
90W - 70L
1,530 Elo+
Party 1
Bacchus
Bacchus
catpeeen
Bacchus
Level 109
God Stats
2W - 2L
1,665 SR
Queue Stats
29W - 15L
1,630 Elo+
Party 1
Team Averages
Level 138
1,566 SR
1,555 Elo+

VS

Team Averages
Level 108
1,531 SR
1,540 Elo+
Artemis
Artemis
ItsLuigi
Artemis
Level 107
God Stats
9W - 5L
1,701 SR
Queue Stats
204W - 197L
1,513 Elo+
Solo
Maman Brigitte
Maman Brigitte
Juriiti
Maman Brigitte
Level 216
God Stats
17W - 11L
1,491 SR
Queue Stats
127W - 111L
1,493 Elo+
Solo
King Arthur
King Arthur
LaWeaCuantica96
King Arthur
Level 132
God Stats
6W - 8L
1,468 SR
Queue Stats
240W - 199L
1,547 Elo+
Solo
Poseidon
Poseidon
PocoLoco17
Poseidon
Level 67
God Stats
7W - 7L
1,624 SR
Queue Stats
141W - 148L
1,530 Elo+
Party 2
Ganesha
Ganesha
ZavurrV2
Ganesha
Level 17
God Stats
2W - 2L
1,371 SR
Queue Stats
26W - 16L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Davy2Gravy
Raijin
16
7 / 1 / 3
10,005
589
10,513
8,731
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Eyri
Amaterasu
9
0 / 4 / 2
6,291
370
2,006
8,977
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Lancelot
Noobliest
Lancelot
18
9 / 3 / 4
10,618
625
17,194
19,112
9,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
TagCrew95
Danzaburou
14
1 / 7 / 1
8,553
503
7,395
16,024
7,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
catpeeen
Bacchus
12
2 / 1 / 10
8,840
520
6,176
11,474
12,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ItsLuigi
Artemis
17
6 / 3 / 0
10,496
617
11,890
12,813
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maman Brigitte
Juriiti
Maman Brigitte
16
5 / 4 / 4
10,434
614
12,810
16,722
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
LaWeaCuantica96
King Arthur
17
4 / 4 / 3
11,031
649
7,277
15,375
14,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
PocoLoco17
Poseidon
13
0 / 6 / 1
8,018
472
6,137
11,150
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
ZavurrV2
Ganesha
13
1 / 2 / 3
8,833
520
3,489
13,354
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
19
Kills
16
16
Deaths
19
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
Davy2Gravy
Raijin
7
1
3
8.5
L
Amaterasu
Eyri
Amaterasu
0
4
2
0.25
W
Artemis
ItsLuigi
Artemis
6
3
0
2
W
Maman Brigitte
Juriiti
Maman Brigitte
5
4
4
1.75
W
King Arthur
LaWeaCuantica96
King Arthur
4
4
3
1.38
L
Lancelot
Noobliest
Lancelot
9
3
4
3.67
W
Poseidon
PocoLoco17
Poseidon
0
6
1
0.08
L
Danzaburou
TagCrew95
Danzaburou
1
7
1
0.21
W
Ganesha
ZavurrV2
Ganesha
1
2
3
1.25
L
Bacchus
catpeeen
Bacchus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,284
Damage
41,603
64,318
Taken
69,414
37,286
Mitigated
40,624
17,041
Healing
10,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Davy2Gravy
Raijin
10,513
1,093
0
1,013
8,731
3,568
63
6,373
2,358
86,842
0
L
Amaterasu
Eyri
Amaterasu
2,006
812
0
2,661
8,977
4,139
0
1,520
7,457
0
25,710
W
Artemis
ItsLuigi
Artemis
11,890
4,717
0
766
12,813
5,625
2,807
1,451
11,362
0
84,290
W
Maman Brigitte
Juriiti
Maman Brigitte
12,810
872
0
1,423
16,722
6,290
0
3,924
12,798
86,663
2,418
W
King Arthur
LaWeaCuantica96
King Arthur
7,277
831
0
2,010
15,375
14,643
373
712
14,663
170
78,032
L
Lancelot
Noobliest
Lancelot
17,194
3,985
0
5,442
19,112
9,598
0
6,758
12,354
0
97,730
W
Poseidon
PocoLoco17
Poseidon
6,137
1,020
0
1,492
11,150
3,879
669
6,611
4,539
61,043
0
L
Danzaburou
TagCrew95
Danzaburou
7,395
2,790
0
3,715
16,024
7,023
331
2,508
13,516
0
71,820
W
Ganesha
ZavurrV2
Ganesha
3,489
631
0
4,515
13,354
10,187
0
3,991
9,363
35,121
0
L
Bacchus
catpeeen
Bacchus
6,176
946
1,640
2,570
11,474
12,958
0
4,974
6,500
17,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,307
Gold Earned
48,812
463
Minions Killed
554
0
Camps Cleared
0
1,540,816
Distance Traveled
1,556,604
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,005
589
159
9
0
337,886
0
L
Amaterasu
6,291
370
45
3
0
199,409
0
W
Artemis
10,496
617
166
10
0
299,024
3
W
Maman Brigitte
10,434
614
121
7
0
354,473
1
W
King Arthur
11,031
649
130
8
0
303,215
4
L
Lancelot
10,618
625
132
8
0
420,831
0
W
Poseidon
8,018
472
118
7
0
267,066
0
L
Danzaburou
8,553
503
103
6
0
288,870
2
W
Ganesha
8,833
520
19
1
0
332,826
5
L
Bacchus
8,840
520
24
1
0
293,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role