Player Matchup

Hun Batz
Hun Batz
DiodoZener
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,246 Elo+
Party 1
Anhur
Anhur
Gladiatus
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,246 Elo+
Party 1
Lancelot
Lancelot
Scoürge
Lancelot
Level 85
God Stats
3W - 1L
1,536 SR
Queue Stats
52W - 67L
1,337 Elo+
Party 1
Achilles
Achilles
Smartbean4
Achilles
Level 61
God Stats
3W - 1L
1,441 SR
Queue Stats
39W - 47L
1,357 Elo+
Party 1
Ah Puch
Ah Puch
Vampses
Ah Puch
Level 119
God Stats
21W - 18L
1,542 SR
Queue Stats
748W - 776L
1,356 Elo+
Party 1
Team Averages
Level 62
1,504 SR
1,309 Elo+

VS

Team Averages
Level 91
1,315 SR
1,358 Elo+
Tiamat
Tiamat
DonkayGaming
Tiamat
Level 108
God Stats
0W - 1L
1,144 SR
Queue Stats
52W - 52L
1,422 Elo+
Solo
Heimdallr
Heimdallr
MickeySmalls8790
Heimdallr
Level 120
God Stats
4W - 3L
1,556 SR
Queue Stats
450W - 483L
1,390 Elo+
Party 3
Charybdis
Charybdis
TSchmidtty1325
Charybdis
Level 25
God Stats
0W - 2L
1,295 SR
Queue Stats
2W - 13L
1,177 Elo+
Party 2
Ares
Ares
UnsulliedQueen
Ares
Level 104
God Stats
1W - 6L
1,196 SR
Queue Stats
84W - 106L
1,384 Elo+
Party 2
Nox
Nox
wildcollieflower
Nox
Level 97
God Stats
10W - 12L
1,381 SR
Queue Stats
310W - 351L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiodoZener
Hun Batz
19
4 / 7 / 13
12,211
678
12,033
17,861
11,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
Gladiatus
Anhur
19
5 / 7 / 9
12,328
685
6,470
14,171
7,373
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Scoürge
Lancelot
20
6 / 3 / 15
13,464
748
19,812
19,320
24,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Smartbean4
Achilles
20
5 / 2 / 13
12,663
704
10,463
16,255
28,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Vampses
Ah Puch
20
5 / 1 / 15
14,372
798
16,508
9,219
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
1
0 / 0 / 0
4,392
244
0
0
0
Heimdallr
20
9 / 8 / 10
13,622
757
21,642
19,634
9,632
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
TSchmidtty1325
Charybdis
19
5 / 7 / 9
11,701
650
15,150
17,352
8,496
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
1 / 4 / 14
10,767
598
9,045
16,767
18,682
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
5 / 6 / 13
12,326
685
9,791
15,222
7,603
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
66
25
Kills
20
20
Deaths
25
65
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DiodoZener
Hun Batz
4
7
13
1.5
L
Tiamat
0
0
0
0
W
Anhur
Gladiatus
Anhur
5
7
9
1.36
L
Heimdallr
9
8
10
1.75
W
Lancelot
Scoürge
Lancelot
6
3
15
4.5
W
Achilles
Smartbean4
Achilles
5
2
13
5.75
L
Charybdis
TSchmidtty1325
Charybdis
5
7
9
1.36
L
1
4
14
2
W
Ah Puch
Vampses
Ah Puch
5
1
15
12.5
L
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,286
Damage
55,628
76,826
Taken
68,975
77,491
Mitigated
44,413
19,972
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DiodoZener
Hun Batz
12,033
786
0
0
17,861
11,925
1,600
4,306
13,555
0
29,498
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
Gladiatus
Anhur
6,470
2,117
0
897
14,171
7,373
2,092
3,887
10,284
0
21,996
L
Heimdallr
21,642
5,941
1,540
1,612
19,634
9,632
0
3,521
15,580
0
44,826
W
Lancelot
Scoürge
Lancelot
19,812
2,524
794
3,043
19,320
24,347
1,536
3,799
15,521
644
43,393
W
Achilles
Smartbean4
Achilles
10,463
1,729
3,562
4,722
16,255
28,514
1,128
3,744
12,511
133
15,723
L
Charybdis
TSchmidtty1325
Charybdis
15,150
6,407
185
1,215
17,352
8,496
0
3,039
13,802
0
29,867
L
9,045
349
832
3,200
16,767
18,682
0
4,195
12,132
16,445
0
W
Ah Puch
Vampses
Ah Puch
16,508
309
3,137
3,817
9,219
5,332
824
3,100
6,119
40,872
0
L
9,791
1,488
1,447
2,203
15,222
7,603
0
5,284
9,420
33,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,038
Gold Earned
52,808
184
Minions Killed
186
0
Camps Cleared
0
1,734,447
Distance Traveled
1,062,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,211
678
29
2
0
382,714
0
L
Tiamat
4,392
244
0
0
0
0
0
W
Anhur
12,328
685
32
2
0
265,498
0
L
Heimdallr
13,622
757
55
3
0
296,110
0
W
Lancelot
13,464
748
27
2
0
402,902
0
W
Achilles
12,663
704
17
1
0
376,354
0
L
Charybdis
11,701
650
45
3
0
237,832
0
L
Ares
10,767
598
17
1
0
249,786
0
W
Ah Puch
14,372
798
79
4
0
306,979
0
L
Nox
12,326
685
69
4
0
279,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role