Player Matchup

Tyr
Tyr
 
Tyr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Wumbo2605
Horus
Level 29
God Stats
5W - 5L
1,703 SR
Queue Stats
181W - 262L
1,282 Elo+
Solo
Hachiman
Hachiman
jugador_jorel123
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,624 Elo+
Solo
Team Averages
Level 82
1,541 SR
1,481 Elo+

VS

Team Averages
Level 111
1,522 SR
1,449 Elo+
Hun Batz
Hun Batz
Hostile Grandpa
Hun Batz
Level 147
God Stats
5W - 6L
1,469 SR
Queue Stats
903W - 953L
1,444 Elo+
Solo
Nu Wa
Nu Wa
MarceloCeara298
Nu Wa
Level 73
God Stats
2W - 2L
1,690 SR
Queue Stats
66W - 90L
1,421 Elo+
Solo
Hachiman
Hachiman
YELLOW_OSTRICH21
Hachiman
Level 85
God Stats
2W - 2L
1,531 SR
Queue Stats
87W - 105L
1,399 Elo+
Solo
Baba Yaga
Baba Yaga
viper_elite770
Baba Yaga
Level 148
God Stats
12W - 8L
1,644 SR
Queue Stats
582W - 580L
1,526 Elo+
Solo
Ra
Ra
xXitsjustagameXx
Ra
Level 102
God Stats
2W - 2L
1,277 SR
Queue Stats
186W - 168L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
3 / 2 / 2
6,674
953
6,147
8,995
7,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
 
Serqet
11
1 / 3 / 4
6,241
892
5,422
8,529
5,515
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
 
Anubis
10
2 / 0 / 3
5,919
846
5,553
3,616
1,603
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Wumbo2605
Horus
10
0 / 2 / 5
5,546
792
242
5,732
2,308
12
2 / 3 / 0
6,357
908
5,453
7,905
2,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
4 / 3 / 3
6,980
997
6,608
6,939
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
2 / 2 / 5
6,771
967
5,399
5,580
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 8
6,809
973
4,244
6,912
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
viper_elite770
Baba Yaga
13
2 / 1 / 8
7,122
1,017
10,337
4,835
2,321
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 6
6,797
971
3,696
4,371
2,079
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
10
10
Deaths
8
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
2
2
2
L
Serqet
 
Serqet
1
3
4
1
L
Anubis
 
Anubis
2
0
3
3.5
W
Hun Batz
4
3
3
1.83
W
2
2
5
2.25
L
Horus
Wumbo2605
Horus
0
2
5
1.25
W
1
2
8
2.5
L
2
3
0
0.67
W
Baba Yaga
viper_elite770
Baba Yaga
2
1
8
6
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,817
Damage
30,284
34,777
Taken
28,637
19,886
Mitigated
12,019
13,210
Healing
13,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,147
251
597
2,235
8,995
7,561
0
4,903
4,092
0
15,874
L
Serqet
 
Serqet
5,422
640
637
1,921
8,529
5,515
0
5,519
2,965
0
8,018
L
Anubis
 
Anubis
5,553
116
438
2,074
3,616
1,603
0
2,480
1,136
16,265
0
W
Hun Batz
6,608
1,615
234
147
6,939
3,401
122
1,668
5,271
0
13,248
W
5,399
1,596
0
200
5,580
1,714
560
989
4,251
10,395
0
L
Horus
Wumbo2605
Horus
242
163
1,650
1,562
5,732
2,308
0
2,692
3,040
0
2,480
W
4,244
2,524
443
497
6,912
2,504
606
1,775
4,987
0
9,818
L
5,453
2,777
845
1,251
7,905
2,899
0
3,793
4,112
0
13,262
W
Baba Yaga
viper_elite770
Baba Yaga
10,337
144
312
884
4,835
2,321
955
631
4,080
18,990
0
W
3,696
420
6,884
3,493
4,371
2,079
72
490
3,881
11,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,737
Gold Earned
34,479
65
Minions Killed
77
0
Camps Cleared
0
644,320
Distance Traveled
713,669
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,674
953
21
3
0
150,124
0
L
Serqet
6,241
892
5
1
0
133,711
0
L
Anubis
5,919
846
16
2
0
75,546
0
W
Hun Batz
6,980
997
10
1
0
150,764
0
W
Nu Wa
6,771
967
13
2
0
127,554
0
L
Horus
5,546
792
4
1
0
143,815
0
W
Hachiman
6,809
973
17
2
0
134,988
0
L
Hachiman
6,357
908
19
3
0
141,124
0
W
Baba Yaga
7,122
1,017
15
2
0
159,062
0
W
Ra
6,797
971
22
3
0
141,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role