Player Matchup

Anhur
Anhur
AllHopeRemains
Anhur
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,499 Elo+
Party 2
Thanatos
Thanatos
Fuzzypickle346
Thanatos
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,449 Elo+
Party 2
Achilles
Achilles
Lazlothe7th
Achilles
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,449 Elo+
Party 2
Ah Puch
Ah Puch
Mr_SheikyBurro
Ah Puch
Level 141
God Stats
3W - 0L
1,839 SR
Queue Stats
101W - 98L
1,545 Elo+
Solo
Ao Kuang
Ao Kuang
dirty dimer
Ao Kuang
Level 129
God Stats
9W - 8L
1,563 SR
Queue Stats
132W - 127L
1,479 Elo+
Solo
Team Averages
Level 71
1,580 SR
1,484 Elo+

VS

Team Averages
Level 111
1,571 SR
1,550 Elo+
Artemis
Artemis
Gorgon309
Artemis
Level 130
God Stats
2W - 1L
1,511 SR
Queue Stats
222W - 198L
1,590 Elo+
Solo
Ganesha
Ganesha
HipRapperDaBaby
Ganesha
Level 63
God Stats
15W - 18L
1,616 SR
Queue Stats
84W - 82L
1,533 Elo+
Solo
Vamana
Vamana
KingGeorgelll
Vamana
Level 102
God Stats
5W - 4L
1,692 SR
Queue Stats
156W - 157L
1,536 Elo+
Solo
Nox
Nox
Shawraraka
Nox
Level 128
God Stats
6W - 4L
1,794 SR
Queue Stats
229W - 192L
1,526 Elo+
Party 1
Bakasura
Bakasura
SrubbleLord
Bakasura
Level 133
God Stats
0W - 3L
1,243 SR
Queue Stats
166W - 157L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
5,397
771
3,975
4,893
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
7
3 / 1 / 0
4,775
682
2,543
4,864
1,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
Lazlothe7th
Achilles
8
0 / 2 / 0
4,263
609
2,589
5,952
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 1
5,252
750
3,816
5,493
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
dirty dimer
Ao Kuang
8
2 / 2 / 2
5,238
748
1,850
6,968
3,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gorgon309
Artemis
7
1 / 5 / 2
4,392
627
3,254
6,630
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
2,950
421
0
134
58
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 0
5,266
752
3,313
5,403
3,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 1
4,670
667
2,743
5,346
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
SrubbleLord
Bakasura
8
4 / 1 / 0
4,803
686
2,574
8,137
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
8
Kills
7
7
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Thanatos
3
1
0
3
L
Artemis
Gorgon309
Artemis
1
5
2
0.4
L
0
0
0
0
L
2
0
0
2
W
Achilles
Lazlothe7th
Achilles
0
2
0
0
W
1
1
1
1.5
L
0
2
1
0.25
L
Bakasura
SrubbleLord
Bakasura
4
1
0
4
W
Ao Kuang
dirty dimer
Ao Kuang
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,773
Damage
11,884
28,170
Taken
25,650
10,461
Mitigated
9,025
9,150
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,975
2,667
0
1,563
4,893
1,374
1,082
0
4,893
0
36,534
W
Thanatos
2,543
351
0
2,921
4,864
1,585
0
0
4,754
0
22,794
L
Artemis
Gorgon309
Artemis
3,254
1,188
0
511
6,630
1,233
0
1,184
5,446
0
18,077
L
0
0
0
24
134
58
0
0
134
0
0
L
3,313
1,479
0
2,748
5,403
3,440
0
0
5,403
0
34,371
W
Achilles
Lazlothe7th
Achilles
2,589
340
0
974
5,952
2,533
0
0
5,952
0
20,499
W
3,816
55
0
1,341
5,493
1,681
0
1,486
3,864
32,476
0
L
2,743
0
0
644
5,346
1,875
0
3,269
2,077
29,810
0
L
Bakasura
SrubbleLord
Bakasura
2,574
1,916
0
1,720
8,137
2,419
0
1,213
6,924
0
20,685
W
Ao Kuang
dirty dimer
Ao Kuang
1,850
304
582
1,769
6,968
3,288
0
1,257
5,503
15,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,925
Gold Earned
22,081
228
Minions Killed
195
0
Camps Cleared
0
746,944
Distance Traveled
667,885
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,397
771
66
9
0
140,687
0
W
Thanatos
4,775
682
38
5
0
177,140
0
L
Artemis
4,392
627
26
4
0
138,923
0
L
Ganesha
2,950
421
0
0
0
11,963
0
L
Vamana
5,266
752
54
8
0
171,435
0
W
Achilles
4,263
609
34
5
0
144,310
0
W
Ah Puch
5,252
750
68
10
0
152,523
0
L
Nox
4,670
667
70
10
0
151,990
1
L
Bakasura
4,803
686
45
6
0
193,574
0
W
Ao Kuang
5,238
748
22
3
0
132,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role