Player Matchup

Hercules
Hercules
LGCYxCLUTCH
Hercules
Level 86
God Stats
3W - 6L
1,590 SR
Queue Stats
22W - 36L
1,409 Elo+
Party 1
Thoth
Thoth
Romezuii
Thoth
Level 123
God Stats
5W - 4L
1,359 SR
Queue Stats
108W - 98L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
xSilxntz
Ne Zha
Level 28
God Stats
2W - 6L
1,632 SR
Queue Stats
93W - 82L
1,544 Elo+
Party 1
Team Averages
Level 79
1,527 SR
1,507 Elo+

VS

Team Averages
Level 83
1,512 SR
1,541 Elo+
Tiamat
Tiamat
OGAnima
Tiamat
Level 146
God Stats
5W - 1L
1,623 SR
Queue Stats
95W - 59L
1,626 Elo+
Solo
Pele
Pele
Tundrey
Pele
Level 63
God Stats
1W - 2L
1,362 SR
Queue Stats
8W - 12L
1,523 Elo+
Solo
Ares
Ares
nat4maths
Ares
Level 41
God Stats
3W - 2L
1,553 SR
Queue Stats
141W - 138L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LGCYxCLUTCH
Hercules
12
1 / 4 / 3
9,313
716
4,098
12,214
12,145
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
Romezuii
Thoth
13
3 / 5 / 2
10,127
779
9,859
7,869
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
xSilxntz
Ne Zha
11
1 / 4 / 1
9,119
701
8,571
11,350
4,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
OGAnima
Tiamat
14
5 / 1 / 7
10,963
843
11,440
8,274
6,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
Tundrey
Pele
14
6 / 3 / 3
10,724
825
7,343
9,634
3,275
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
14
2 / 1 / 9
10,238
788
8,553
13,166
13,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
13
13
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
LGCYxCLUTCH
Hercules
1
4
3
0.63
W
Tiamat
OGAnima
Tiamat
5
1
7
8.5
L
Thoth
Romezuii
Thoth
3
5
2
0.8
W
Pele
Tundrey
Pele
6
3
3
2.5
W
Ares
2
1
9
6.5
L
Ne Zha
xSilxntz
Ne Zha
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,528
Damage
27,336
31,433
Taken
31,074
20,015
Mitigated
23,187
2,358
Healing
3,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
LGCYxCLUTCH
Hercules
4,098
705
0
1,156
12,214
12,145
0
6,714
4,992
233
21,650
W
Tiamat
OGAnima
Tiamat
11,440
541
0
1,842
8,274
6,465
0
2,627
5,426
56,472
0
L
Thoth
Romezuii
Thoth
9,859
377
0
290
7,869
3,041
93
4,756
2,786
35,470
0
W
Pele
Tundrey
Pele
7,343
1,130
0
462
9,634
3,275
701
3,349
6,039
0
33,711
W
Ares
8,553
280
211
1,169
13,166
13,447
0
3,640
9,160
19,906
0
L
Ne Zha
xSilxntz
Ne Zha
8,571
1,652
0
912
11,350
4,829
0
7,778
3,317
0
36,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,559
Gold Earned
31,925
156
Minions Killed
154
0
Camps Cleared
0
673,137
Distance Traveled
706,136
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,313
716
37
3
0
239,215
0
W
Tiamat
10,963
843
85
7
0
233,151
0
L
Thoth
10,127
779
65
5
0
215,090
4
W
Pele
10,724
825
42
3
0
251,963
0
W
Ares
10,238
788
27
2
0
221,022
0
L
Ne Zha
9,119
701
54
4
0
218,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role