Player Matchup

Geb
Geb
 
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
GereeeZ
Hel
Level 105
God Stats
0W - 2L
1,305 SR
Queue Stats
16W - 17L
1,520 Elo+
Solo
Da Ji
Da Ji
Khyntalas
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Solo
Tyr
Tyr
MatadorDiGuey
Tyr
Level 158
God Stats
2W - 1L
1,636 SR
Queue Stats
199W - 154L
1,599 Elo+
Party 2
Team Averages
Level 92
1,488 SR
1,569 Elo+

VS

Team Averages
Level 159
1,519 SR
1,534 Elo+
Tyr
Tyr
Amaggorath
Tyr
Level 159
God Stats
3W - 0L
1,508 SR
Queue Stats
104W - 117L
1,535 Elo+
Solo
Mulan
Mulan
AяcαиzMαsteяżiŋ
Mulan
Level 213
God Stats
2W - 1L
1,524 SR
Queue Stats
81W - 104L
1,473 Elo+
Party 1
Odin
Odin
BDSchneider
Odin
Level 146
God Stats
2W - 1L
1,298 SR
Queue Stats
345W - 345L
1,523 Elo+
Solo
Sobek
Sobek
DrikaKills
Sobek
Level 148
God Stats
4W - 0L
1,765 SR
Queue Stats
135W - 151L
1,545 Elo+
Party 1
Hel
Hel
zgames
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 1 / 2
5,599
1,120
2,109
4,031
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
 
Poseidon
11
0 / 2 / 2
5,522
1,104
6,107
2,705
983
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hel
12
2 / 1 / 2
6,081
1,216
4,490
2,633
1,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Khyntalas
Da Ji
10
2 / 4 / 3
5,406
1,081
2,969
5,819
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 0 / 0
4,332
866
0
0
0
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
5,961
1,192
4,376
7,397
4,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 5
5,832
1,166
4,039
6,028
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 7
5,378
1,076
1,999
4,086
3,512
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
10
2 / 1 / 5
6,160
1,232
1,842
6,169
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
zgames
Hel
10
1 / 0 / 6
5,573
1,115
1,176
2,073
922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
8
8
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
2
2
L
Poseidon
 
Poseidon
0
2
2
0.5
W
2
2
4
2
W
3
1
5
5.5
W
0
1
7
3.5
W
Sobek
2
1
5
4.5
L
Hel
2
1
2
3
L
Da Ji
Khyntalas
Da Ji
2
4
3
0.88
L
0
0
0
0
W
Hel
zgames
Hel
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,675
Damage
13,432
15,188
Taken
25,753
8,583
Mitigated
19,296
4,857
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,109
248
118
359
4,031
2,710
0
752
3,279
4,175
0
L
Poseidon
 
Poseidon
6,107
841
40
190
2,705
983
0
454
2,251
15,961
0
W
4,376
397
164
2,390
7,397
4,328
207
3,666
3,731
0
8,030
W
4,039
869
261
1,726
6,028
4,725
236
2,254
3,774
0
11,750
W
1,999
135
871
1,094
4,086
3,512
307
1,936
2,150
1,203
2,915
W
Sobek
1,842
90
170
2,283
6,169
5,809
161
3,098
3,071
8,248
0
L
Hel
4,490
140
2,614
1,496
2,633
1,118
0
771
1,862
10,663
0
L
Da Ji
Khyntalas
Da Ji
2,969
449
0
40
5,819
3,772
0
1,728
4,091
0
3,922
L
0
0
0
0
0
0
0
0
0
0
0
W
Hel
zgames
Hel
1,176
145
2,206
1,331
2,073
922
300
1,752
321
4,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,940
Gold Earned
28,904
37
Minions Killed
47
0
Camps Cleared
0
432,094
Distance Traveled
550,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,599
1,120
7
1
0
106,597
0
L
Poseidon
5,522
1,104
15
3
0
105,910
0
W
Tyr
5,961
1,192
12
2
0
115,098
0
W
Mulan
5,832
1,166
12
2
0
108,259
0
W
Odin
5,378
1,076
7
1
0
112,025
0
W
Sobek
6,160
1,232
6
1
0
100,872
0
L
Hel
6,081
1,216
15
3
0
114,609
0
L
Da Ji
5,406
1,081
0
0
0
104,978
0
L
Tyr
4,332
866
0
0
0
0
0
W
Hel
5,573
1,115
10
2
0
113,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role