Player Matchup

Loki
Loki
Loriginel
Loki
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,153 Elo+
Party 1
Atlas
Atlas
TheAlmightyJew
Atlas
Level 63
God Stats
15W - 11L
1,713 SR
Queue Stats
105W - 102L
1,560 Elo+
Solo
Cthulhu
Cthulhu
mortecouil
Cthulhu
Level 9
God Stats
0W - 6L
1,461 SR
Queue Stats
2W - 10L
1,269 Elo+
Party 1
Surtr
Surtr
overdarknes
Surtr
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 7L
1,190 Elo+
Party 1
Charybdis
Charybdis
totojaures
Charybdis
Level 62
God Stats
6W - 5L
1,489 SR
Queue Stats
98W - 70L
1,621 Elo+
Party 1
Team Averages
Level 30
1,533 SR
1,359 Elo+

VS

Team Averages
Level 80
1,450 SR
1,486 Elo+
Vulcan
Vulcan
Czhi
Vulcan
Level 120
God Stats
1W - 1L
1,234 SR
Queue Stats
16W - 13L
1,462 Elo+
Solo
Discordia
Discordia
TeuFe1
Discordia
Level 123
God Stats
6W - 4L
1,463 SR
Queue Stats
300W - 315L
1,467 Elo+
Solo
Danzaburou
Danzaburou
UnPocoCincin
Danzaburou
Level 65
God Stats
3W - 3L
1,455 SR
Queue Stats
77W - 57L
1,531 Elo+
Solo
Atlas
Atlas
pancernik
Atlas
Level 46
God Stats
6W - 2L
1,571 SR
Queue Stats
141W - 145L
1,507 Elo+
Solo
Arachne
Arachne
thanotos62
Arachne
Level 48
God Stats
24W - 30L
1,525 SR
Queue Stats
27W - 37L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
4 / 0 / 2
8,944
1,278
12,141
7,177
3,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 2
7,602
1,086
6,522
11,905
8,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
mortecouil
Cthulhu
12
0 / 0 / 1
6,676
954
885
654
396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 6 / 3
7,376
1,054
3,140
14,934
10,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
totojaures
Charybdis
13
1 / 0 / 5
8,351
1,193
9,715
8,018
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

283

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Czhi
Vulcan
13
2 / 2 / 6
7,818
1,117
7,136
5,887
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
TeuFe1
Discordia
14
2 / 0 / 7
8,288
1,184
14,467
4,122
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
UnPocoCincin
Danzaburou
13
1 / 1 / 3
7,691
1,099
7,178
6,911
2,729
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
pancernik
Atlas
13
0 / 1 / 7
8,218
1,174
5,672
10,969
11,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
thanotos62
Arachne
13
4 / 2 / 2
8,139
1,163
5,354
6,549
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
6
Kills
9
9
Deaths
6
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Czhi
Vulcan
2
2
6
2.5
L
Loki
4
0
2
5
W
Discordia
TeuFe1
Discordia
2
0
7
5.5
L
1
3
2
0.67
W
Danzaburou
UnPocoCincin
Danzaburou
1
1
3
2.5
L
Cthulhu
mortecouil
Cthulhu
0
0
1
0.5
L
0
6
3
0.25
W
Atlas
pancernik
Atlas
0
1
7
3.5
W
Arachne
thanotos62
Arachne
4
2
2
2.5
L
Charybdis
totojaures
Charybdis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,403
Damage
39,807
42,688
Taken
34,438
26,546
Mitigated
20,839
6,508
Healing
4,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Czhi
Vulcan
7,136
2,742
0
19
5,887
2,411
0
706
5,181
21,390
0
L
Loki
12,141
1,816
0
1,346
7,177
3,268
0
4,320
2,857
0
31,036
W
Discordia
TeuFe1
Discordia
14,467
259
0
0
4,122
1,232
0
684
3,199
29,136
0
L
6,522
2,012
0
1,168
11,905
8,868
0
5,965
5,790
20,216
0
W
Danzaburou
UnPocoCincin
Danzaburou
7,178
3,741
0
1,010
6,911
2,729
0
2,592
3,832
0
26,231
L
Cthulhu
mortecouil
Cthulhu
885
161
0
48
654
396
0
438
216
1,908
0
L
3,140
721
0
853
14,934
10,585
0
10,511
3,670
217
10,021
W
Atlas
pancernik
Atlas
5,672
1,774
0
2,578
10,969
11,157
0
2,092
8,237
11,971
0
W
Arachne
thanotos62
Arachne
5,354
4,775
49
472
6,549
3,310
0
581
5,932
0
10,365
L
Charybdis
totojaures
Charybdis
9,715
4,681
0
3,093
8,018
3,429
0
5,891
2,127
0
30,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,949
Gold Earned
40,154
184
Minions Killed
180
4
Camps Cleared
6
658,854
Distance Traveled
758,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,818
1,117
44
6
0
163,173
0
L
Loki
8,944
1,278
55
8
3
188,736
0
W
Discordia
8,288
1,184
47
7
1
164,131
0
L
Atlas
7,602
1,086
35
5
0
153,212
0
W
Danzaburou
7,691
1,099
45
6
2
130,937
0
L
Cthulhu
6,676
954
1
0
1
23,694
0
L
Surtr
7,376
1,054
25
4
0
149,197
0
W
Atlas
8,218
1,174
23
3
0
151,874
0
W
Arachne
8,139
1,163
21
3
3
148,224
0
L
Charybdis
8,351
1,193
68
10
0
144,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role