Player Matchup

Anhur
Anhur
Mista Maximo
Anhur
Level 152
God Stats
1W - 3L
1,209 SR
Queue Stats
38W - 44L
1,492 Elo+
Party 1
Tiamat
Tiamat
ScubaxStokes
Tiamat
Level 67
God Stats
14W - 13L
1,557 SR
Queue Stats
93W - 120L
1,436 Elo+
Party 1
King Arthur
King Arthur
SlimShady4
King Arthur
Level 92
God Stats
1W - 2L
1,645 SR
Queue Stats
188W - 177L
1,596 Elo+
Solo
Baron Samedi
Baron Samedi
ghostking804
Baron Samedi
Level 128
God Stats
11W - 7L
1,620 SR
Queue Stats
501W - 475L
1,574 Elo+
Solo
Thor
Thor
xBeezer2
Thor
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
100W - 122L
1,469 Elo+
Party 1
Team Averages
Level 113
1,506 SR
1,513 Elo+

VS

Team Averages
Level 125
1,544 SR
1,506 Elo+
Nu Wa
Nu Wa
DaddyDussy
Nu Wa
Level 127
God Stats
41W - 20L
1,749 SR
Queue Stats
154W - 142L
1,515 Elo+
Solo
Fenrir
Fenrir
FuegoMyEggo
Fenrir
Level 118
God Stats
2W - 2L
1,701 SR
Queue Stats
172W - 186L
1,525 Elo+
Solo
Xbalanque
Xbalanque
JazanReyers
Xbalanque
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 226L
1,491 Elo+
Solo
Horus
Horus
dshrtfh
Horus
Level 127
God Stats
3W - 5L
1,329 SR
Queue Stats
33W - 33L
1,515 Elo+
Solo
Janus
Janus
xXZombieBurgerXx
Janus
Level 127
God Stats
13W - 10L
1,443 SR
Queue Stats
185W - 159L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,742
553
5,103
9,696
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
11
0 / 6 / 0
6,392
457
2,756
11,136
4,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
SlimShady4
King Arthur
14
2 / 2 / 0
8,639
617
12,873
13,829
10,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
ghostking804
Baron Samedi
9
0 / 3 / 0
6,381
456
4,510
9,936
7,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
12
1 / 5 / 0
6,801
486
2,333
13,113
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
4 / 0 / 9
9,427
673
15,779
6,554
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
1 / 0 / 3
7,132
509
2,394
11,530
8,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
JazanReyers
Xbalanque
13
0 / 1 / 2
7,736
553
5,962
7,514
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
dshrtfh
Horus
13
0 / 1 / 1
7,186
513
4,596
13,256
10,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
12 / 1 / 0
9,159
654
9,191
7,487
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
17
17
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
0
9
8.5
W
Fenrir
1
0
3
2.5
W
Xbalanque
JazanReyers
Xbalanque
0
1
2
1
L
0
1
1
0.5
L
Tiamat
0
6
0
0
L
King Arthur
SlimShady4
King Arthur
2
2
0
1
W
Horus
dshrtfh
Horus
0
1
1
0.5
L
Baron Samedi
ghostking804
Baron Samedi
0
3
0
0
L
Thor
1
5
0
0.2
W
12
1
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,575
Damage
37,922
57,710
Taken
46,341
29,483
Mitigated
26,024
12,150
Healing
15,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
15,779
5,213
0
1,950
6,554
2,428
690
3,206
3,348
79,958
0
W
Fenrir
2,394
269
0
2,633
11,530
8,011
0
2,261
9,269
0
24,210
W
Xbalanque
JazanReyers
Xbalanque
5,962
2,887
0
4,009
7,514
2,082
19
1,094
6,420
0
70,029
L
5,103
2,780
0
3,979
9,696
3,248
712
1,108
8,588
0
60,990
L
Tiamat
2,756
186
0
1,044
11,136
4,851
0
7,785
3,351
43,154
0
L
King Arthur
SlimShady4
King Arthur
12,873
2,082
0
2,892
13,829
10,020
0
5,094
8,042
0
66,632
W
Horus
dshrtfh
Horus
4,596
1,702
310
5,608
13,256
10,299
0
0
13,256
0
44,528
L
Baron Samedi
ghostking804
Baron Samedi
4,510
637
382
2,784
9,936
7,428
0
4,354
5,582
27,160
0
L
Thor
2,333
693
0
1,069
13,113
3,936
0
6,629
6,437
0
51,950
W
9,191
1,631
0
910
7,487
3,204
82
891
6,596
76,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
40,640
391
Minions Killed
465
0
Camps Cleared
0
1,332,595
Distance Traveled
1,364,854
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,427
673
126
9
0
269,001
0
W
Fenrir
7,132
509
29
2
0
279,670
12
W
Xbalanque
7,736
553
129
9
0
258,182
0
L
Anhur
7,742
553
113
8
0
235,855
0
L
Tiamat
6,392
457
76
5
0
273,078
0
L
King Arthur
8,639
617
105
8
0
248,828
0
W
Horus
7,186
513
74
5
0
255,499
2
L
Baron Samedi
6,381
456
23
2
0
270,630
1
L
Thor
6,801
486
74
5
0
304,204
2
W
Janus
9,159
654
107
8
0
302,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role