Player Matchup

Thor
Thor
BIGREDVXR
Thor
Level 100
God Stats
7W - 7L
1,645 SR
Queue Stats
494W - 479L
1,518 Elo+
Solo
Anhur
Anhur
Fresh_Kupo_Nuts
Anhur
Level 142
God Stats
7W - 8L
1,500 SR
Queue Stats
199W - 217L
1,456 Elo+
Solo
Nu Wa
Nu Wa
Lucho-aguilar10
Nu Wa
Level 143
God Stats
1W - 2L
1,216 SR
Queue Stats
110W - 112L
1,465 Elo+
Solo
He Bo
He Bo
Skullofall
He Bo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 213L
1,429 Elo+
Solo
Ganesha
Ganesha
WhyCantNameUsed
Ganesha
Level 96
God Stats
11W - 4L
1,832 SR
Queue Stats
348W - 324L
1,398 Elo+
Solo
Team Averages
Level 117
1,539 SR
1,453 Elo+

VS

Team Averages
Level 124
1,426 SR
1,448 Elo+
Sol
Sol
AlmightyW4VE
Sol
Level 44
God Stats
5W - 5L
1,186 SR
Queue Stats
53W - 55L
1,400 Elo+
Solo
Sylvanus
Sylvanus
Annubus
Sylvanus
Level 142
God Stats
17W - 34L
1,303 SR
Queue Stats
184W - 200L
1,342 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SirLust
Ah Muzen Cab
Level 156
God Stats
7W - 1L
1,674 SR
Queue Stats
415W - 395L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
YungExtendos
Cu Chulainn
Level 157
God Stats
64W - 66L
1,468 SR
Queue Stats
498W - 493L
1,523 Elo+
Solo
Ymir
Ymir
karate_kid3303
Ymir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
1 / 1 / 1
5,143
514
2,465
6,570
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 2 / 0
5,018
502
3,392
6,409
2,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 0
5,162
516
4,831
7,626
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
10
0 / 3 / 1
5,660
566
2,992
5,596
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 3
5,249
525
2,152
4,941
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,411
541
1,471
4,347
1,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Annubus
Sylvanus
11
2 / 0 / 2
5,876
588
3,157
4,475
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
SirLust
Ah Muzen Cab
9
1 / 1 / 1
5,228
523
4,438
4,939
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cu Chulainn
YungExtendos
Cu Chulainn
12
6 / 0 / 0
6,827
683
7,446
10,979
7,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 1 / 1
5,615
562
3,422
6,165
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
3
Kills
11
11
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Sylvanus
Annubus
Sylvanus
2
0
2
3
L
Thor
1
1
1
1.5
L
2
2
0
1
L
0
5
0
0
W
Ah Muzen Cab
SirLust
Ah Muzen Cab
1
1
1
1.5
L
He Bo
0
3
1
0.17
L
0
0
3
1.5
W
Cu Chulainn
YungExtendos
Cu Chulainn
6
0
0
6
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,832
Damage
19,934
31,142
Taken
30,905
12,406
Mitigated
17,366
6,915
Healing
9,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,471
189
0
1,277
4,347
1,766
0
2,638
1,683
26,153
3,619
W
Sylvanus
Annubus
Sylvanus
3,157
1,222
350
2,940
4,475
2,642
0
588
3,861
29,124
13,761
L
Thor
2,465
614
0
450
6,570
2,433
0
1,047
5,523
0
31,193
L
3,392
2,114
69
643
6,409
2,348
0
2,267
4,142
0
20,856
L
4,831
1,378
0
2,166
7,626
2,236
0
124
7,502
31,550
0
W
Ah Muzen Cab
SirLust
Ah Muzen Cab
4,438
2,109
0
202
4,939
1,597
165
1,068
3,845
0
43,617
L
He Bo
2,992
184
0
1,270
5,596
1,866
0
3,495
2,101
41,720
0
L
2,152
477
0
2,317
4,941
3,523
0
890
4,051
18,284
0
W
Cu Chulainn
YungExtendos
Cu Chulainn
7,446
354
0
2,960
10,979
7,513
0
3,593
6,976
298
47,023
W
3,422
1,502
0
1,775
6,165
3,848
26
1,574
4,565
19,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,232
Gold Earned
28,957
263
Minions Killed
275
0
Camps Cleared
0
944,684
Distance Traveled
967,856
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,411
541
55
6
0
175,634
1
W
Sylvanus
5,876
588
73
7
0
203,029
2
L
Thor
5,143
514
52
5
0
218,845
0
L
Anhur
5,018
502
60
6
0
163,646
0
L
Nu Wa
5,162
516
54
5
0
167,130
0
W
Ah Muzen Cab
5,228
523
70
7
0
181,469
0
L
He Bo
5,660
566
87
9
0
200,148
0
L
Ganesha
5,249
525
10
1
0
194,915
2
W
Cu Chulainn
6,827
683
56
6
0
210,554
0
W
Ymir
5,615
562
21
2
0
197,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role