Player Matchup

Cerberus
Cerberus
Doktor_Hey
Cerberus
Level 116
God Stats
14W - 5L
1,703 SR
Queue Stats
264W - 244L
1,509 Elo+
Solo
Olorun
Olorun
IHolyMoly
Olorun
Level 58
God Stats
17W - 13L
1,740 SR
Queue Stats
204W - 203L
1,545 Elo+
Solo
Fenrir
Fenrir
Leexd1
Fenrir
Level 154
God Stats
0W - 4L
1,414 SR
Queue Stats
325W - 312L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
Narobs52
Baron Samedi
Level 59
God Stats
47W - 34L
1,588 SR
Queue Stats
191W - 202L
1,512 Elo+
Solo
Mulan
Mulan
Yvgro
Mulan
Level 139
God Stats
4W - 6L
1,662 SR
Queue Stats
332W - 321L
1,484 Elo+
Party 1
Team Averages
Level 105
1,621 SR
1,508 Elo+

VS

Team Averages
Level 85
1,504 SR
1,490 Elo+
Arachne
Arachne
 
Arachne
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Cristianxerez33
Baron Samedi
Level 61
God Stats
1W - 1L
1,529 SR
Queue Stats
9W - 12L
1,390 Elo+
Solo
Kumbhakarna
Kumbhakarna
FHDoK
Kumbhakarna
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,603 Elo+
Solo
King Arthur
King Arthur
SouthpawPenguins
King Arthur
Level 109
God Stats
18W - 19L
1,488 SR
Queue Stats
114W - 105L
1,438 Elo+
Solo
Danzaburou
Danzaburou
executionAx
Danzaburou
Level 128
God Stats
3W - 2L
1,501 SR
Queue Stats
73W - 73L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Doktor_Hey
Cerberus
13
7 / 5 / 3
8,876
634
10,475
15,050
15,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
IHolyMoly
Olorun
12
3 / 6 / 3
7,532
538
5,360
10,218
4,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Leexd1
Fenrir
11
2 / 6 / 8
7,916
565
5,948
14,748
11,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
Narobs52
Baron Samedi
13
1 / 3 / 4
8,228
588
5,626
10,458
5,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Yvgro
Mulan
14
6 / 3 / 5
8,755
625
14,356
15,033
9,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 2 / 5
8,681
620
6,909
14,237
5,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Cristianxerez33
Baron Samedi
13
2 / 4 / 3
8,121
580
8,879
11,459
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
FHDoK
Kumbhakarna
12
3 / 5 / 9
7,301
522
3,216
11,070
7,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
SouthpawPenguins
King Arthur
14
5 / 5 / 2
9,079
649
11,931
18,846
20,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
executionAx
Danzaburou
13
7 / 3 / 3
9,043
646
8,635
9,800
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
44
19
Kills
22
23
Deaths
19
23
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
2
5
3.75
W
Baron Samedi
Cristianxerez33
Baron Samedi
2
4
3
0.88
L
Cerberus
Doktor_Hey
Cerberus
7
5
3
1.7
W
Kumbhakarna
FHDoK
Kumbhakarna
3
5
9
1.5
L
Olorun
IHolyMoly
Olorun
3
6
3
0.75
L
Fenrir
Leexd1
Fenrir
2
6
8
1
L
Baron Samedi
Narobs52
Baron Samedi
1
3
4
1
W
King Arthur
SouthpawPenguins
King Arthur
5
5
2
1.2
L
Mulan
Yvgro
Mulan
6
3
5
2.83
W
Danzaburou
executionAx
Danzaburou
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,765
Damage
39,570
65,507
Taken
65,412
45,242
Mitigated
41,879
15,051
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,909
4,524
0
5,439
14,237
5,967
0
2,052
12,185
0
60,272
W
Baron Samedi
Cristianxerez33
Baron Samedi
8,879
772
103
3,239
11,459
4,461
767
6,800
4,659
55,865
0
L
Cerberus
Doktor_Hey
Cerberus
10,475
581
0
3,404
15,050
15,076
0
2,161
12,889
50,600
0
W
Kumbhakarna
FHDoK
Kumbhakarna
3,216
515
0
1,556
11,070
7,629
43
4,002
7,068
21,271
0
L
Olorun
IHolyMoly
Olorun
5,360
2,567
195
975
10,218
4,039
0
717
9,501
43,094
3,661
L
Fenrir
Leexd1
Fenrir
5,948
1,755
0
2,962
14,748
11,519
312
3,061
11,687
0
22,011
L
Baron Samedi
Narobs52
Baron Samedi
5,626
256
322
2,303
10,458
5,473
0
6,469
3,989
56,113
0
W
King Arthur
SouthpawPenguins
King Arthur
11,931
924
0
1,894
18,846
20,452
0
6,059
12,787
3,066
59,738
L
Mulan
Yvgro
Mulan
14,356
2,831
0
4,890
15,033
9,135
623
1,532
13,501
0
77,920
W
Danzaburou
executionAx
Danzaburou
8,635
3,860
0
3,347
9,800
3,370
251
3,132
6,668
0
60,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,307
Gold Earned
42,225
432
Minions Killed
403
0
Camps Cleared
0
1,345,407
Distance Traveled
1,423,094
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,681
620
84
6
0
307,587
0
W
Baron Samedi
8,121
580
106
8
0
261,555
0
L
Cerberus
8,876
634
134
10
0
252,648
3
W
Kumbhakarna
7,301
522
24
2
0
305,585
7
L
Olorun
7,532
538
66
5
0
237,036
3
L
Fenrir
7,916
565
25
2
0
271,175
3
L
Baron Samedi
8,228
588
100
7
0
264,747
5
W
King Arthur
9,079
649
91
7
0
279,456
0
L
Mulan
8,755
625
107
8
0
319,801
0
W
Danzaburou
9,043
646
98
7
0
268,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role