Player Matchup

Fenrir
Fenrir
Bronze III
clun189
Fenrir
Bronze III
Level 49
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,678 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,541 SR
1,464 MMR
Ah Puch
Ah Puch
Gold II
Kakozid
Ah Puch
Gold II
Level 144
God Stats
2W - 4L
1,541 SR
Queue Stats
176W - 179L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
clun189
Fenrir
14
0 / 1 / 0
8,900
809
2,646
10,108
8,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
JanusHe BoBellonaFreyaZeus

VS

Bans
BakasuraDiscordiaAnubisUllrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kakozid
Ah Puch
16
1 / 0 / 0
10,979
998
6,591
5,623
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Kakozid
Ah Puch
1
0
0
1
L
Fenrir
clun189
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,646
Damage
6,591
10,108
Taken
5,623
8,171
Mitigated
4,401
572
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Kakozid
Ah Puch
6,591
994
0
2,366
5,623
4,401
1,048
411
5,212
65,800
0
L
Fenrir
clun189
Fenrir
2,646
1,115
0
572
10,108
8,171
0
6,801
3,307
0
28,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,900
Gold Earned
10,979
70
Minions Killed
114
4
Camps Cleared
6
232,474
Distance Traveled
214,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,979
998
114
10
6
214,532
0
L
Fenrir
8,900
809
70
6
4
232,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role