Player Matchup

Nemesis
Nemesis
Emkk4
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,233 Elo+
Party 1
Skadi
Skadi
HaZe510
Skadi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,465 Elo+
Party 1
Nu Wa
Nu Wa
Ronnon-28
Nu Wa
Level 144
God Stats
9W - 7L
1,619 SR
Queue Stats
25W - 23L
1,431 Elo+
Solo
Shiva
Shiva
Schaddeschorsch_
Shiva
Level 141
God Stats
34W - 30L
1,460 SR
Queue Stats
382W - 370L
1,461 Elo+
Solo
Yemoja
Yemoja
Zinhul
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,465 Elo+
Party 1
Team Averages
Level 70
1,516 SR
1,411 Elo+

VS

Team Averages
Level 91
1,596 SR
1,387 Elo+
Baron Samedi
Baron Samedi
ConnorCannibal
Baron Samedi
Level 153
God Stats
20W - 19L
1,407 SR
Queue Stats
1,067W - 1,092L
1,409 Elo+
Party 2
Raijin
Raijin
Killerhimpro
Raijin
Level 46
God Stats
2W - 1L
1,498 SR
Queue Stats
418W - 398L
1,409 Elo+
Solo
Heimdallr
Heimdallr
YaBioKilz567
Heimdallr
Level 85
God Stats
7W - 4L
1,698 SR
Queue Stats
581W - 578L
1,437 Elo+
Party 2
Ymir
Ymir
Zz7 DiaBloO xX
Ymir
Level 89
God Stats
6W - 0L
1,878 SR
Queue Stats
66W - 64L
1,454 Elo+
Solo
Kali
Kali
nasty_scorpion1
Kali
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Emkk4
Nemesis
9
0 / 0 / 0
5,111
465
1,022
5,596
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
HaZe510
Skadi
7
0 / 2 / 1
4,619
420
5,218
5,929
1,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Ronnon-28
Nu Wa
10
0 / 3 / 0
5,835
530
2,060
4,928
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 1
6,796
618
1,788
6,735
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Zinhul
Yemoja
7
1 / 3 / 0
5,125
466
4,558
7,604
4,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ConnorCannibal
Baron Samedi
12
0 / 0 / 0
6,261
569
2,563
5,514
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
11
6 / 0 / 1
6,940
631
5,934
6,142
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
YaBioKilz567
Heimdallr
9
1 / 1 / 4
5,495
500
5,060
6,782
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 4
5,651
514
1,276
7,820
5,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 3
5,289
481
1,385
7,512
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
8
8
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ConnorCannibal
Baron Samedi
0
0
0
0
L
Nemesis
Emkk4
Nemesis
0
0
0
0
L
Skadi
HaZe510
Skadi
0
2
1
0.25
W
Raijin
6
0
1
6.5
L
Nu Wa
Ronnon-28
Nu Wa
0
3
0
0
L
0
0
1
0.5
W
Heimdallr
YaBioKilz567
Heimdallr
1
1
4
3
L
Yemoja
Zinhul
Yemoja
1
3
0
0.33
W
0
0
4
2
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,646
Damage
16,218
30,792
Taken
33,770
12,580
Mitigated
15,129
7,354
Healing
10,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ConnorCannibal
Baron Samedi
2,563
142
0
2,132
5,514
2,466
0
471
5,043
46,316
0
L
Nemesis
Emkk4
Nemesis
1,022
403
0
735
5,596
1,744
0
0
5,596
0
32,126
L
Skadi
HaZe510
Skadi
5,218
2,169
0
792
5,929
1,629
0
1,570
4,359
0
24,954
W
Raijin
5,934
223
0
1,765
6,142
2,081
0
1,163
4,979
52,043
0
L
Nu Wa
Ronnon-28
Nu Wa
2,060
836
0
933
4,928
1,657
96
4,026
902
40,717
0
L
1,788
191
0
2,311
6,735
2,682
0
1,992
4,743
0
47,890
W
Heimdallr
YaBioKilz567
Heimdallr
5,060
1,945
0
3,524
6,782
2,799
714
2,575
4,207
0
42,080
L
Yemoja
Zinhul
Yemoja
4,558
1,790
1,160
1,423
7,604
4,868
0
2,185
5,419
14,276
0
W
1,276
422
134
2,205
7,820
5,248
0
2,105
5,715
14,073
0
W
1,385
453
0
846
7,512
2,535
134
304
7,208
0
26,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,486
Gold Earned
29,636
273
Minions Killed
324
0
Camps Cleared
0
1,017,040
Distance Traveled
1,046,151
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,261
569
97
9
0
185,692
2
L
Nemesis
5,111
465
52
5
0
204,350
0
L
Skadi
4,619
420
39
4
0
201,757
2
W
Raijin
6,940
631
94
9
0
213,352
0
L
Nu Wa
5,835
530
75
7
0
188,582
1
L
Shiva
6,796
618
95
9
0
192,870
1
W
Heimdallr
5,495
500
74
7
0
190,878
0
L
Yemoja
5,125
466
12
1
0
229,481
1
W
Ymir
5,651
514
15
1
0
194,828
4
W
Kali
5,289
481
44
4
0
261,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role