Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
CyaL8rG8r
Ix Chel
Level 128
God Stats
17W - 16L
1,617 SR
Queue Stats
376W - 327L
1,642 Elo+
Party 1
Heimdallr
Heimdallr
HittyMountainDew
Heimdallr
Level 80
God Stats
4W - 3L
1,655 SR
Queue Stats
247W - 215L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
Pure_LuckFr
Gilgamesh
Level 64
God Stats
1W - 2L
1,562 SR
Queue Stats
273W - 281L
1,438 Elo+
Solo
Kuzenbo
Kuzenbo
tigga111
Kuzenbo
Level 156
God Stats
2W - 9L
1,319 SR
Queue Stats
562W - 566L
1,455 Elo+
Solo
Team Averages
Level 123
1,531 SR
1,506 Elo+

VS

Team Averages
Level 167
1,527 SR
1,542 Elo+
Bacchus
Bacchus
Chiopmunk141
Bacchus
Level 146
God Stats
21W - 16L
1,536 SR
Queue Stats
950W - 880L
1,535 Elo+
Solo
Nox
Nox
Foosinie
Nox
Level 105
God Stats
1W - 5L
1,271 SR
Queue Stats
137W - 128L
1,512 Elo+
Solo
Nike
Nike
XxKaOS_TaLEnTxX
Nike
Level 164
God Stats
3W - 0L
1,745 SR
Queue Stats
391W - 366L
1,561 Elo+
Solo
Ishtar
Ishtar
XxSimplicityxXI
Ishtar
Level 154
God Stats
2W - 2L
1,631 SR
Queue Stats
95W - 91L
1,557 Elo+
Solo
Pele
Pele
hakever4ever
Pele
Level 268
God Stats
7W - 4L
1,451 SR
Queue Stats
175W - 156L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 2 / 0
6,703
670
4,924
9,161
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
CyaL8rG8r
Ix Chel
10
1 / 1 / 2
5,880
588
5,614
4,160
1,512
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
8
0 / 4 / 2
4,917
492
3,818
9,311
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Pure_LuckFr
Gilgamesh
8
0 / 3 / 0
5,066
507
2,346
8,281
5,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
tigga111
Kuzenbo
7
0 / 4 / 2
4,537
454
2,991
6,856
5,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chiopmunk141
Bacchus
9
0 / 2 / 8
5,839
584
4,735
9,200
9,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 3
5,304
530
1,909
5,015
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 0 / 2
6,813
681
4,772
6,413
5,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 2
6,389
639
6,059
5,421
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 1 / 0
7,548
755
6,039
9,403
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
14
14
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
0
2
W
Bacchus
Chiopmunk141
Bacchus
0
2
8
2
L
Ix Chel
CyaL8rG8r
Ix Chel
1
1
2
2
W
0
2
3
0.75
L
Heimdallr
0
4
2
0.25
L
Gilgamesh
Pure_LuckFr
Gilgamesh
0
3
0
0
W
1
0
2
2
W
4
0
2
5
W
9
1
0
9
L
Kuzenbo
tigga111
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,693
Damage
23,514
37,769
Taken
35,452
20,045
Mitigated
22,549
8,671
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,924
2,877
0
1,112
9,161
3,314
0
418
8,743
0
47,835
W
Bacchus
Chiopmunk141
Bacchus
4,735
474
0
3,151
9,200
9,590
0
4,149
5,051
16,108
0
L
Ix Chel
CyaL8rG8r
Ix Chel
5,614
636
564
1,687
4,160
1,512
0
2,171
1,989
41,499
0
W
1,909
526
0
520
5,015
1,986
0
3,141
1,874
28,611
0
L
Heimdallr
3,818
1,443
0
3,563
9,311
3,591
0
1,664
7,647
0
33,788
L
Gilgamesh
Pure_LuckFr
Gilgamesh
2,346
321
0
1,239
8,281
5,795
0
197
8,084
0
28,172
W
4,772
829
0
2,823
6,413
5,336
0
0
6,413
543
49,472
W
6,059
3,638
0
2,007
5,421
1,940
0
541
4,880
0
43,783
W
6,039
1,728
0
3,437
9,403
3,697
0
774
8,629
0
60,645
L
Kuzenbo
tigga111
Kuzenbo
2,991
1,458
0
506
6,856
5,833
0
2,391
4,465
10,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,103
Gold Earned
31,893
282
Minions Killed
326
0
Camps Cleared
0
968,920
Distance Traveled
1,032,637
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,703
670
85
9
0
254,746
0
W
Bacchus
5,839
584
24
2
0
196,336
0
L
Ix Chel
5,880
588
85
9
0
188,938
0
W
Nox
5,304
530
48
5
0
186,134
1
L
Heimdallr
4,917
492
48
5
0
186,150
0
L
Gilgamesh
5,066
507
50
5
0
154,471
0
W
Nike
6,813
681
80
8
0
200,474
0
W
Ishtar
6,389
639
84
8
0
213,495
4
W
Pele
7,548
755
90
9
0
236,198
0
L
Kuzenbo
4,537
454
14
1
0
184,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role