Player Matchup

Horus
Horus
Fernley-
Horus
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 213L
1,435 Elo+
Solo
King Arthur
King Arthur
OceanicSpace
King Arthur
Level 128
God Stats
16W - 13L
1,424 SR
Queue Stats
157W - 158L
1,525 Elo+
Solo
Anubis
Anubis
biggysmall08
Anubis
Level 83
God Stats
63W - 49L
1,553 SR
Queue Stats
157W - 161L
1,449 Elo+
Solo
Ne Zha
Ne Zha
unheard-diver5
Ne Zha
Level 43
God Stats
11W - 12L
1,500 SR
Queue Stats
61W - 75L
1,374 Elo+
Solo
Anhur
Anhur
周大脑门2333
Anhur
Level 60
God Stats
9W - 7L
1,500 SR
Queue Stats
223W - 227L
1,432 Elo+
Solo
Team Averages
Level 92
1,495 SR
1,443 Elo+

VS

Team Averages
Level 110
1,478 SR
1,424 Elo+
Merlin
Merlin
GEHDYC
Merlin
Level 162
God Stats
1W - 1L
1,304 SR
Queue Stats
139W - 113L
1,448 Elo+
Solo
Yemoja
Yemoja
ORYZA_1
Yemoja
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 27L
1,303 Elo+
Solo
Apollo
Apollo
Tullboy7033
Apollo
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 115L
1,403 Elo+
Solo
Anubis
Anubis
isdesp
Anubis
Level 155
God Stats
298W - 228L
1,612 SR
Queue Stats
381W - 334L
1,542 Elo+
Solo
Arachne
Arachne
lumen5124
Arachne
Level 67
God Stats
33W - 30L
1,473 SR
Queue Stats
188W - 192L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fernley-
Horus
11
1 / 2 / 4
7,616
448
8,986
15,978
14,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
OceanicSpace
King Arthur
12
0 / 5 / 0
7,069
416
3,150
18,401
10,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
15
1 / 5 / 0
8,615
507
7,359
14,182
6,971
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 4 / 1
7,626
449
6,186
17,126
6,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 1
8,401
494
15,084
12,353
5,085
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GEHDYC
Merlin
15
1 / 1 / 3
9,347
550
7,603
10,564
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
ORYZA_1
Yemoja
12
0 / 3 / 4
8,273
487
4,560
13,324
8,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
12
0 / 3 / 0
7,406
436
8,107
12,647
4,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
isdesp
Anubis
18
9 / 0 / 1
11,657
686
18,377
10,778
5,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
lumen5124
Arachne
17
7 / 0 / 2
10,697
629
12,611
14,618
6,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
7
Kills
17
17
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
Fernley-
Horus
1
2
4
1.5
W
Merlin
GEHDYC
Merlin
1
1
3
2.5
W
Yemoja
ORYZA_1
Yemoja
0
3
4
0.67
L
King Arthur
OceanicSpace
King Arthur
0
5
0
0
W
Apollo
0
3
0
0
L
Anubis
1
5
0
0.2
W
Anubis
isdesp
Anubis
9
0
1
9.5
W
Arachne
lumen5124
Arachne
7
0
2
8
L
0
4
1
0.13
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,765
Damage
51,258
78,040
Taken
61,931
43,723
Mitigated
27,567
25,823
Healing
23,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Fernley-
Horus
8,986
4,135
1,320
6,487
15,978
14,977
52
3,363
12,615
0
28,771
W
Merlin
GEHDYC
Merlin
7,603
376
0
1,720
10,564
3,587
941
4,575
5,989
68,279
0
W
Yemoja
ORYZA_1
Yemoja
4,560
1,240
3,093
3,725
13,324
8,007
195
0
13,324
24,483
0
L
King Arthur
OceanicSpace
King Arthur
3,150
34
0
2,496
18,401
10,124
0
13,703
4,698
0
43,213
W
Apollo
8,107
4,247
0
3,554
12,647
4,178
1,000
0
12,647
0
56,927
L
Anubis
7,359
0
0
5,175
14,182
6,971
0
7,962
6,220
74,705
0
W
Anubis
isdesp
Anubis
18,377
745
0
7,569
10,778
5,179
3,206
1,956
8,822
95,208
0
W
Arachne
lumen5124
Arachne
12,611
8,205
0
3,734
14,618
6,616
0
828
13,790
0
95,850
L
6,186
2,093
0
4,458
17,126
6,566
0
3,596
13,530
0
71,117
L
15,084
8,852
0
5,887
12,353
5,085
0
1,916
10,437
0
71,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,327
Gold Earned
47,380
463
Minions Killed
498
0
Camps Cleared
0
1,559,374
Distance Traveled
1,564,244
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,616
448
30
2
0
335,393
1
W
Merlin
9,347
550
106
6
0
302,938
1
W
Yemoja
8,273
487
34
2
0
325,592
1
L
King Arthur
7,069
416
67
4
0
310,734
0
W
Apollo
7,406
436
84
5
0
300,872
2
L
Anubis
8,615
507
138
8
0
288,496
0
W
Anubis
11,657
686
144
8
0
264,400
0
W
Arachne
10,697
629
130
8
0
370,442
0
L
Ne Zha
7,626
449
111
7
0
336,661
0
L
Anhur
8,401
494
117
7
0
288,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role