Player Matchup

Chernobog
Chernobog
Cmandemon1440
Chernobog
Level 139
God Stats
12W - 9L
1,569 SR
Queue Stats
492W - 506L
1,524 Elo+
Party 2
Mulan
Mulan
CuhmGutters
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
Gavalrey
Fenrir
Level 104
God Stats
0W - 3L
1,540 SR
Queue Stats
441W - 426L
1,478 Elo+
Solo
Ares
Ares
LZYbutTALENTED
Ares
Level 76
God Stats
1W - 2L
1,677 SR
Queue Stats
53W - 40L
1,594 Elo+
Party 3
Nox
Nox
whyusomad5983
Nox
Level 136
God Stats
8W - 5L
1,655 SR
Queue Stats
344W - 331L
1,515 Elo+
Party 2
Team Averages
Level 94
1,588 SR
1,522 Elo+

VS

Team Averages
Level 127
1,566 SR
1,419 Elo+
Eset
Eset
DaKingKevo
Eset
Level 116
God Stats
3W - 0L
1,959 SR
Queue Stats
256W - 217L
1,506 Elo+
Party 1
Hercules
Hercules
HarunoOG
Hercules
Level 150
God Stats
7W - 9L
1,259 SR
Queue Stats
429W - 398L
1,436 Elo+
Solo
Jormungandr
Jormungandr
LemmeGetSmoke
Jormungandr
Level 139
God Stats
4W - 4L
1,529 SR
Queue Stats
127W - 111L
1,511 Elo+
Party 1
Rama
Rama
MiSoFlaShY
Rama
Level 139
God Stats
3W - 3L
1,223 SR
Queue Stats
8W - 12L
1,095 Elo+
Solo
Thanatos
Thanatos
ObiWanPain
Thanatos
Level 89
God Stats
19W - 8L
1,859 SR
Queue Stats
225W - 172L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cmandemon1440
Chernobog
12
1 / 1 / 0
7,058
588
4,012
5,953
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 0
6,072
506
4,193
10,554
5,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Gavalrey
Fenrir
9
1 / 6 / 0
5,663
472
2,003
11,544
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 4
6,010
501
4,845
11,431
8,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 2 / 0
8,037
670
4,947
5,821
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,903
659
2,254
6,339
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
HarunoOG
Hercules
14
4 / 0 / 4
8,690
724
6,067
8,118
7,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
LemmeGetSmoke
Jormungandr
11
1 / 0 / 10
7,243
604
6,039
9,317
7,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 1
6,170
514
2,485
6,023
2,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ObiWanPain
Thanatos
12
8 / 1 / 6
7,565
630
10,003
12,372
4,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
16
16
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Cmandemon1440
Chernobog
1
1
0
1
L
0
4
0
0
W
3
3
3
1.5
L
Fenrir
Gavalrey
Fenrir
1
6
0
0.17
W
Hercules
HarunoOG
Hercules
4
0
4
6
L
0
3
4
0.67
W
Jormungandr
LemmeGetSmoke
Jormungandr
1
0
10
6
W
0
1
1
0.5
W
Thanatos
ObiWanPain
Thanatos
8
1
6
11
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,000
Damage
26,848
45,303
Taken
42,169
21,422
Mitigated
23,868
7,970
Healing
19,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Cmandemon1440
Chernobog
4,012
2,492
0
2,023
5,953
2,072
0
1,806
4,147
0
60,394
L
4,193
279
0
2,102
10,554
5,459
0
502
10,052
0
39,133
W
2,254
210
273
780
6,339
2,230
366
2,570
3,769
56,646
0
L
Fenrir
Gavalrey
Fenrir
2,003
109
0
1,310
11,544
2,883
0
1,462
10,042
0
31,471
W
Hercules
HarunoOG
Hercules
6,067
1,680
0
4,614
8,118
7,570
122
360
7,758
618
55,187
L
4,845
478
0
2,285
11,431
8,837
0
3,993
7,354
21,611
0
W
Jormungandr
LemmeGetSmoke
Jormungandr
6,039
2,096
0
2,955
9,317
7,405
143
2,207
7,110
29,683
0
W
2,485
1,882
0
2,055
6,023
2,029
312
795
5,228
0
42,512
W
Thanatos
ObiWanPain
Thanatos
10,003
4,523
0
9,303
12,372
4,634
22
3,860
8,512
0
50,626
L
4,947
350
0
250
5,821
2,171
0
662
5,093
67,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
37,571
387
Minions Killed
395
0
Camps Cleared
0
1,260,850
Distance Traveled
1,243,558
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,058
588
102
9
0
232,149
0
L
Mulan
6,072
506
68
6
0
262,767
0
W
Eset
7,903
659
120
10
0
247,143
0
L
Fenrir
5,663
472
43
4
0
294,121
0
W
Hercules
8,690
724
108
9
0
243,224
2
L
Ares
6,010
501
40
3
0
233,486
3
W
Jormungandr
7,243
604
32
3
0
265,130
1
W
Rama
6,170
514
71
6
0
217,947
3
W
Thanatos
7,565
630
64
5
0
270,114
0
L
Nox
8,037
670
134
11
0
238,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role