Player Matchup

Chaac
Chaac
NoGodsJustMen
Chaac
Level 89
God Stats
29W - 22L
1,472 SR
Queue Stats
261W - 255L
1,372 Elo+
Party 1
Hel
Hel
Scuny
Hel
Level 101
God Stats
14W - 16L
1,407 SR
Queue Stats
75W - 83L
1,317 Elo+
Solo
Discordia
Discordia
Stickly69
Discordia
Level 97
God Stats
9W - 8L
1,548 SR
Queue Stats
288W - 292L
1,407 Elo+
Party 1
Team Averages
Level 96
1,476 SR
1,366 Elo+

VS

Team Averages
Level 72
1,434 SR
1,406 Elo+
Bacchus
Bacchus
CheckdOutMedusa
Bacchus
Level 129
God Stats
118W - 73L
1,663 SR
Queue Stats
416W - 416L
1,508 Elo+
Party 2
Vulcan
Vulcan
ScaryTerry1994
Vulcan
Level 26
God Stats
3W - 10L
1,273 SR
Queue Stats
80W - 93L
1,465 Elo+
Party 2
Awilix
Awilix
elias-atlas
Awilix
Level 60
God Stats
7W - 11L
1,365 SR
Queue Stats
424W - 539L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 10
8,844
737
6,938
11,181
11,281
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
Scuny
Hel
12
5 / 1 / 6
9,353
779
9,426
10,113
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Discordia
Stickly69
Discordia
13
5 / 0 / 6
9,717
810
10,819
4,999
2,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,937
661
8,390
12,464
14,646
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 4 / 0
8,274
690
9,075
7,809
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
9
0 / 4 / 0
7,228
602
3,153
10,317
4,038
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
11
Kills
1
1
Deaths
11
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
0
10
6
L
1
4
0
0.25
W
Hel
Scuny
Hel
5
1
6
8
W
Discordia
Stickly69
Discordia
5
0
6
8
L
Awilix
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,183
Damage
20,618
26,293
Taken
30,590
18,034
Mitigated
21,886
14,905
Healing
5,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,390
449
0
3,100
12,464
14,646
0
7,720
4,412
26,698
0
W
6,938
774
0
2,610
11,181
11,281
202
7,422
3,759
0
27,848
L
9,075
1,789
0
500
7,809
3,202
0
4,986
2,635
46,742
0
W
Hel
Scuny
Hel
9,426
330
5,097
6,240
10,113
4,456
579
7,251
2,862
29,111
0
W
Discordia
Stickly69
Discordia
10,819
438
0
958
4,999
2,297
615
3,282
1,717
38,878
0
L
Awilix
3,153
868
209
1,375
10,317
4,038
0
7,025
3,056
0
9,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
23,439
142
Minions Killed
108
0
Camps Cleared
0
698,626
Distance Traveled
669,245
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,937
661
27
2
0
234,908
1
W
Chaac
8,844
737
41
3
0
243,862
0
L
Vulcan
8,274
690
72
6
0
224,230
0
W
Hel
9,353
779
52
4
0
221,708
0
W
Discordia
9,717
810
49
4
0
233,056
0
L
Awilix
7,228
602
9
1
0
210,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role