Player Matchup

Odin
Odin
Belial187
Odin
Level 145
God Stats
2W - 2L
1,271 SR
Queue Stats
211W - 215L
1,428 Elo+
Party 3
Ne Zha
Ne Zha
Gr4vi
Ne Zha
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 43L
1,734 Elo+
Solo
Cerberus
Cerberus
Horrific_Lion
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,432 Elo+
Solo
Pele
Pele
OoLorisaoO
Pele
Level 29
God Stats
3W - 4L
1,375 SR
Queue Stats
86W - 115L
1,369 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
mikej2310
Ah Muzen Cab
Level 148
God Stats
1W - 1L
1,649 SR
Queue Stats
161W - 162L
1,451 Elo+
Party 3
Team Averages
Level 71
1,459 SR
1,483 Elo+

VS

Team Averages
Level 68
1,486 SR
1,494 Elo+
Sobek
Sobek
BostonForLife
Sobek
Level 156
God Stats
0W - 2L
1,440 SR
Queue Stats
22W - 34L
1,431 Elo+
Party 1
Hachiman
Hachiman
FalconX431
Hachiman
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 59L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
MissKatastrophic
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,356 Elo+
Solo
Ao Kuang
Ao Kuang
OldSyk3
Ao Kuang
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,713 Elo+
Party 2
Cerberus
Cerberus
ShadowXL96
Cerberus
Level 123
God Stats
0W - 1L
1,493 SR
Queue Stats
2W - 4L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
5 / 5 / 19
9,850
895
6,041
13,570
14,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Gr4vi
Ne Zha
19
9 / 1 / 18
11,438
1,040
22,418
11,494
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Horrific_Lion
Cerberus
16
2 / 4 / 25
10,131
921
10,351
15,323
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 7 / 16
8,717
792
4,595
11,807
4,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
mikej2310
Ah Muzen Cab
20
21 / 2 / 13
13,214
1,201
39,434
12,646
6,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 10
9,448
859
7,775
25,939
30,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
FalconX431
Hachiman
16
8 / 7 / 7
9,034
821
11,234
14,630
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 8 / 6
8,219
747
7,873
13,305
5,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
OldSyk3
Ao Kuang
14
2 / 9 / 6
7,712
701
3,746
15,058
6,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
ShadowXL96
Cerberus
15
2 / 8 / 7
8,563
778
9,800
19,076
19,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
54
38
Kills
18
19
Deaths
38
91
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Odin
5
5
19
2.9
L
3
6
10
1.33
L
Hachiman
FalconX431
Hachiman
8
7
7
1.64
W
Ne Zha
Gr4vi
Ne Zha
9
1
18
18
W
Cerberus
Horrific_Lion
Cerberus
2
4
25
3.63
L
3
8
6
0.75
L
Ao Kuang
OldSyk3
Ao Kuang
2
9
6
0.56
W
1
7
16
1.29
L
Cerberus
ShadowXL96
Cerberus
2
8
7
0.69
W
Ah Muzen Cab
mikej2310
Ah Muzen Cab
21
2
13
13.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,839
Damage
40,428
64,840
Taken
88,008
48,787
Mitigated
67,199
20,306
Healing
16,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,041
296
716
1,056
13,570
14,446
348
3,229
10,341
2,819
8,970
L
7,775
664
687
7,501
25,939
30,185
0
3,554
22,385
13,578
306
L
Hachiman
FalconX431
Hachiman
11,234
6,207
0
2,263
14,630
6,145
0
1,387
13,243
0
20,211
W
Ne Zha
Gr4vi
Ne Zha
22,418
3,983
2,342
4,665
11,494
5,337
172
4,778
6,716
0
44,735
W
Cerberus
Horrific_Lion
Cerberus
10,351
196
437
3,912
15,323
18,245
44
4,753
10,570
13,968
325
L
7,873
1,864
340
800
13,305
5,135
0
1,091
12,214
0
20,487
L
Ao Kuang
OldSyk3
Ao Kuang
3,746
1,290
70
1,216
15,058
6,688
0
2,587
12,471
5,310
0
W
4,595
658
0
720
11,807
4,492
170
3,024
8,783
0
10,593
L
Cerberus
ShadowXL96
Cerberus
9,800
348
324
3,608
19,076
19,046
0
3,056
16,020
18,630
0
W
Ah Muzen Cab
mikej2310
Ah Muzen Cab
39,434
24,513
1,617
4,841
12,646
6,267
6,859
5,231
7,415
0
69,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,350
Gold Earned
42,976
142
Minions Killed
102
0
Camps Cleared
0
1,051,025
Distance Traveled
851,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,850
895
14
1
0
214,187
0
L
Sobek
9,448
859
17
2
0
178,964
0
L
Hachiman
9,034
821
29
3
0
168,814
0
W
Ne Zha
11,438
1,040
34
3
0
229,593
0
W
Cerberus
10,131
921
20
2
0
183,857
0
L
Ne Zha
8,219
747
20
2
0
140,441
0
L
Ao Kuang
7,712
701
3
0
0
184,186
0
W
Pele
8,717
792
9
1
0
214,167
0
L
Cerberus
8,563
778
33
3
0
178,757
0
W
Ah Muzen Cab
13,214
1,201
65
6
0
209,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role