Player Matchup

Nu Wa
Nu Wa
ROCKWELL
Nu Wa
Level 69
God Stats
5W - 4L
1,485 SR
Queue Stats
61W - 56L
1,514 Elo+
Party 1
Raijin
Raijin
Toilet TERMIN8R
Raijin
Level 156
God Stats
1W - 3L
1,563 SR
Queue Stats
88W - 92L
1,541 Elo+
Solo
Cthulhu
Cthulhu
bossman5667
Cthulhu
Level 60
God Stats
14W - 14L
1,507 SR
Queue Stats
63W - 59L
1,512 Elo+
Party 1
Nemesis
Nemesis
gunnySGTadam
Nemesis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 203L
1,505 Elo+
Solo
Sol
Sol
rnxfia
Sol
Level 53
God Stats
3W - 2L
1,872 SR
Queue Stats
19W - 18L
1,520 Elo+
Party 1
Team Averages
Level 99
1,585 SR
1,518 Elo+

VS

Team Averages
Level 86
1,541 SR
1,409 Elo+
Nike
Nike
Adrixnnnn__
Nike
Level 90
God Stats
2W - 0L
1,722 SR
Queue Stats
107W - 107L
1,452 Elo+
Party 2
Tiamat
Tiamat
KKreyzeRR
Tiamat
Level 32
God Stats
2W - 1L
1,285 SR
Queue Stats
8W - 16L
1,094 Elo+
Solo
Skadi
Skadi
Kushina5_amos
Skadi
Level 96
God Stats
3W - 4L
1,712 SR
Queue Stats
150W - 164L
1,461 Elo+
Party 2
Odin
Odin
L1L_M1KE_4000
Odin
Level 116
God Stats
14W - 7L
1,679 SR
Queue Stats
617W - 565L
1,532 Elo+
Party 2
Pele
Pele
unheardpapa
Pele
Level 97
God Stats
1W - 1L
1,310 SR
Queue Stats
186W - 193L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ROCKWELL
Nu Wa
9
0 / 1 / 3
5,230
581
5,030
3,730
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
3,292
366
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
bossman5667
Cthulhu
6
0 / 3 / 1
4,278
475
2,441
6,134
4,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
gunnySGTadam
Nemesis
9
4 / 5 / 0
5,360
596
6,996
10,375
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
rnxfia
Sol
6
0 / 2 / 1
4,167
463
1,835
6,613
1,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,957
662
3,646
5,006
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
KKreyzeRR
Tiamat
10
3 / 1 / 1
5,777
642
3,210
4,158
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
3 / 1 / 4
5,860
651
4,029
3,756
1,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 4
5,656
628
4,037
6,134
3,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 2 / 3
5,458
606
4,614
9,444
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
10
11
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Tiamat
KKreyzeRR
Tiamat
3
1
1
3.5
W
3
1
4
5
W
2
0
4
4
L
Nu Wa
ROCKWELL
Nu Wa
0
1
3
1.5
L
0
0
0
0
L
Cthulhu
bossman5667
Cthulhu
0
3
1
0.17
L
Nemesis
gunnySGTadam
Nemesis
4
5
0
0.8
L
Sol
rnxfia
Sol
0
2
1
0.25
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,302
Damage
19,536
26,852
Taken
28,498
10,279
Mitigated
12,096
4,605
Healing
6,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,646
332
0
324
5,006
2,809
264
2,075
2,839
0
34,301
W
Tiamat
KKreyzeRR
Tiamat
3,210
538
0
1,496
4,158
1,694
0
1,096
2,902
36,475
0
W
4,029
1,842
0
958
3,756
1,273
1,088
1,790
1,912
0
28,168
W
4,037
596
0
1,000
6,134
3,420
301
1,913
4,167
0
35,250
L
Nu Wa
ROCKWELL
Nu Wa
5,030
745
0
687
3,730
1,244
0
2,009
1,721
29,866
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
bossman5667
Cthulhu
2,441
528
417
489
6,134
4,063
0
0
6,134
11,277
0
L
Nemesis
gunnySGTadam
Nemesis
6,996
2,804
0
1,583
10,375
3,476
0
1,201
9,174
0
31,469
L
Sol
rnxfia
Sol
1,835
510
0
1,429
6,613
1,496
0
0
6,613
18,481
0
W
4,614
1,530
92
2,177
9,444
2,900
0
1,882
7,372
0
29,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,327
Gold Earned
28,708
151
Minions Killed
282
0
Camps Cleared
0
708,229
Distance Traveled
914,420
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,957
662
64
7
0
170,240
0
W
Tiamat
5,777
642
63
7
0
172,964
0
W
Skadi
5,860
651
68
8
0
174,702
0
W
Odin
5,656
628
49
5
0
185,247
1
L
Nu Wa
5,230
581
58
6
0
173,914
0
L
Raijin
3,292
366
0
0
0
10,730
0
L
Cthulhu
4,278
475
8
1
0
163,932
0
L
Nemesis
5,360
596
47
5
0
204,796
0
L
Sol
4,167
463
38
4
0
154,857
0
W
Pele
5,458
606
38
4
0
211,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role