Player Matchup

Sun Wukong
Sun Wukong
DoggoBloggo
Sun Wukong
Level 29
God Stats
5W - 4L
1,637 SR
Queue Stats
60W - 71L
1,453 Elo+
Party 3
Hachiman
Hachiman
EdwardBlacksmith
Hachiman
Level 46
God Stats
6W - 11L
1,450 SR
Queue Stats
21W - 45L
1,235 Elo+
Solo
Vulcan
Vulcan
GMYBprince
Vulcan
Level 119
God Stats
1W - 4L
1,124 SR
Queue Stats
140W - 158L
1,484 Elo+
Party 3
Awilix
Awilix
Gotofisher
Awilix
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 39L
1,401 Elo+
Party 2
Ares
Ares
PumpedReborn
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,438 Elo+
Party 2
Team Averages
Level 50
1,442 SR
1,402 Elo+

VS

Team Averages
Level 44
1,428 SR
1,373 Elo+
Yemoja
Yemoja
Chonsay69
Yemoja
Level 26
God Stats
3W - 2L
1,360 SR
Queue Stats
49W - 48L
1,442 Elo+
Party 1
Apollo
Apollo
Ed_WhiteKnight
Apollo
Level 48
God Stats
3W - 4L
1,353 SR
Queue Stats
3W - 6L
1,272 Elo+
Solo
Maman Brigitte
Maman Brigitte
JabbaHut43314
Maman Brigitte
Level 48
God Stats
4W - 3L
1,237 SR
Queue Stats
40W - 48L
1,317 Elo+
Solo
Ra
Ra
MiaoYing
Ra
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,405 Elo+
Solo
Nike
Nike
Slaymian
Nike
Level 60
God Stats
3W - 1L
1,690 SR
Queue Stats
92W - 78L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DoggoBloggo
Sun Wukong
14
1 / 2 / 2
8,427
468
6,611
18,082
13,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 4 / 2
7,461
415
5,854
13,586
5,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
GMYBprince
Vulcan
16
5 / 6 / 1
9,752
542
15,207
12,091
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
Gotofisher
Awilix
16
3 / 3 / 1
8,906
495
11,209
13,433
6,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 2 / 1
8,013
445
7,718
14,896
11,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chonsay69
Yemoja
13
4 / 0 / 4
9,195
511
4,152
8,943
6,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
2 / 3 / 3
9,241
513
10,819
15,295
6,693
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maman Brigitte
JabbaHut43314
Maman Brigitte
16
3 / 4 / 4
9,430
524
9,784
20,342
8,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 3 / 1
11,083
616
7,512
10,493
4,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nike
16
3 / 2 / 5
10,566
587
12,032
17,470
15,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
11
Kills
17
17
Deaths
12
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Chonsay69
Yemoja
4
0
4
6
L
Sun Wukong
DoggoBloggo
Sun Wukong
1
2
2
1
W
2
3
3
1.17
L
0
4
2
0.25
L
Vulcan
GMYBprince
Vulcan
5
6
1
0.92
L
Awilix
Gotofisher
Awilix
3
3
1
1.17
W
Maman Brigitte
JabbaHut43314
Maman Brigitte
3
4
4
1.25
W
5
3
1
1.83
L
2
2
1
1.25
W
Nike
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,599
Damage
44,299
72,088
Taken
72,543
40,984
Mitigated
42,334
11,891
Healing
24,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Chonsay69
Yemoja
4,152
1,454
4,264
2,885
8,943
6,663
148
3,031
5,912
27,898
0
L
Sun Wukong
DoggoBloggo
Sun Wukong
6,611
1,014
0
4,335
18,082
13,089
0
3,900
14,182
0
57,791
W
10,819
7,095
0
2,638
15,295
6,693
501
5,178
10,117
0
73,805
L
5,854
3,935
0
3,481
13,586
5,126
322
4,383
9,123
0
41,313
L
Vulcan
GMYBprince
Vulcan
15,207
5,073
0
1,085
12,091
5,208
803
7,571
4,463
83,098
0
L
Awilix
Gotofisher
Awilix
11,209
4,487
0
829
13,433
6,138
0
2,911
10,522
0
87,408
W
Maman Brigitte
JabbaHut43314
Maman Brigitte
9,784
1,225
0
8,427
20,342
8,387
0
6,206
14,136
80,099
0
W
7,512
343
662
4,847
10,493
4,608
1,361
3,178
7,315
90,222
0
L
7,718
1,038
0
2,161
14,896
11,423
0
3,832
11,064
35,968
0
W
Nike
12,032
1,025
0
1,055
17,470
15,983
0
5,332
12,138
1,109
72,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,559
Gold Earned
49,515
422
Minions Killed
546
0
Camps Cleared
0
1,679,488
Distance Traveled
1,720,804
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,195
511
26
1
0
347,774
4
L
Sun Wukong
8,427
468
84
5
0
344,830
0
W
Apollo
9,241
513
127
7
0
318,495
0
L
Hachiman
7,461
415
57
3
0
260,627
0
L
Vulcan
9,752
542
114
6
0
351,096
3
L
Awilix
8,906
495
118
7
0
413,061
2
W
Maman Brigitte
9,430
524
105
6
0
378,084
0
W
Ra
11,083
616
179
10
0
344,405
0
L
Ares
8,013
445
49
3
0
309,874
0
W
Nike
10,566
587
109
6
0
332,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role