Player Matchup

Achilles
Achilles
Alkaid311
Achilles
Level 128
God Stats
4W - 1L
1,654 SR
Queue Stats
187W - 114L
1,572 Elo+
Party 1
Awilix
Awilix
Beneguh
Awilix
Level 155
God Stats
1W - 1L
1,543 SR
Queue Stats
199W - 112L
1,578 Elo+
Party 1
Bacchus
Bacchus
BobDiddley
Bacchus
Level 48
God Stats
3W - 2L
1,137 SR
Queue Stats
127W - 91L
1,483 Elo+
Party 1
Izanami
Izanami
Onkh
Izanami
Level 178
God Stats
3W - 4L
1,734 SR
Queue Stats
430W - 153L
1,731 Elo+
Party 1
Cthulhu
Cthulhu
Rodgerwxh
Cthulhu
Level 136
God Stats
2W - 0L
1,613 SR
Queue Stats
30W - 19L
1,528 Elo+
Solo
Team Averages
Level 129
1,536 SR
1,579 Elo+

VS

Team Averages
Level 81
1,573 SR
1,493 Elo+
Geb
Geb
Chi Long Qua688
Geb
Level 22
God Stats
1W - 3L
1,171 SR
Queue Stats
42W - 57L
1,397 Elo+
Solo
Medusa
Medusa
SassyCatsy
Medusa
Level 63
God Stats
2W - 1L
1,721 SR
Queue Stats
103W - 132L
1,500 Elo+
Solo
Thor
Thor
Sol Shaddoll
Thor
Level 146
God Stats
5W - 6L
1,564 SR
Queue Stats
548W - 544L
1,523 Elo+
Party 2
Thanatos
Thanatos
Thinkflimigo
Thanatos
Level 49
God Stats
3W - 4L
1,529 SR
Queue Stats
48W - 48L
1,502 Elo+
Solo
Zeus
Zeus
Webb Exalted
Zeus
Level 127
God Stats
5W - 2L
1,881 SR
Queue Stats
246W - 239L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alkaid311
Achilles
16
7 / 4 / 9
9,849
895
9,005
13,812
15,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
Beneguh
Awilix
14
4 / 4 / 11
9,294
845
8,621
12,467
5,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
BobDiddley
Bacchus
15
4 / 1 / 12
9,594
872
6,864
10,827
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Onkh
Izanami
17
4 / 1 / 12
10,135
921
10,035
9,376
4,920
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Rodgerwxh
Cthulhu
16
4 / 1 / 12
9,825
893
7,644
10,696
12,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,840
622
6,473
17,578
14,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
SassyCatsy
Medusa
14
4 / 4 / 4
8,049
732
5,644
9,466
3,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 6
7,819
711
5,542
9,575
4,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
Thinkflimigo
Thanatos
9
1 / 5 / 3
6,343
577
3,796
7,444
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
1 / 3 / 6
7,894
718
16,837
6,250
2,132
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
30
23
Kills
9
11
Deaths
23
56
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Alkaid311
Achilles
7
4
9
2.88
W
Awilix
Beneguh
Awilix
4
4
11
2.38
W
Bacchus
BobDiddley
Bacchus
4
1
12
10
L
0
6
2
0.17
W
Izanami
Onkh
Izanami
4
1
12
10
W
Cthulhu
Rodgerwxh
Cthulhu
4
1
12
10
L
Medusa
SassyCatsy
Medusa
4
4
4
1.5
L
3
5
6
1.2
L
Thanatos
Thinkflimigo
Thanatos
1
5
3
0.5
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,169
Damage
38,292
57,178
Taken
50,313
52,136
Mitigated
27,763
20,296
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Alkaid311
Achilles
9,005
1,435
2,398
1,861
13,812
15,995
535
3,835
9,977
0
12,342
W
Awilix
Beneguh
Awilix
8,621
3,085
2,988
1,644
12,467
5,496
732
6,235
6,232
0
14,984
W
Bacchus
BobDiddley
Bacchus
6,864
109
1,127
2,960
10,827
13,551
358
4,530
6,297
11,494
0
L
6,473
362
1,555
2,676
17,578
14,574
0
4,010
13,268
13,931
0
W
Izanami
Onkh
Izanami
10,035
5,120
1,510
2,793
9,376
4,920
5,724
4,428
4,948
0
45,471
W
Cthulhu
Rodgerwxh
Cthulhu
7,644
121
2,067
948
10,696
12,174
331
4,282
6,414
15,324
499
L
Medusa
SassyCatsy
Medusa
5,644
1,919
0
1,596
9,466
3,809
172
3,101
6,134
0
13,353
L
5,542
1,316
197
524
9,575
4,181
0
2,717
6,713
0
10,972
L
Thanatos
Thinkflimigo
Thanatos
3,796
62
375
1,935
7,444
3,067
0
3,149
4,132
0
7,786
L
16,837
547
382
559
6,250
2,132
0
1,032
5,218
29,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,697
Gold Earned
36,945
116
Minions Killed
77
0
Camps Cleared
0
1,047,690
Distance Traveled
758,375
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,849
895
9
1
0
202,466
0
W
Awilix
9,294
845
5
0
0
189,870
1
W
Bacchus
9,594
872
5
0
0
228,945
0
L
Geb
6,840
622
5
0
0
159,287
0
W
Izanami
10,135
921
79
7
0
194,936
0
W
Cthulhu
9,825
893
18
2
0
231,473
0
L
Medusa
8,049
732
20
2
0
155,983
0
L
Thor
7,819
711
6
1
0
130,560
0
L
Thanatos
6,343
577
6
1
0
154,485
0
L
Zeus
7,894
718
40
4
0
158,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role