Player Matchup

Anhur
Anhur
CerberusBlaze
Anhur
Level 158
God Stats
19W - 7L
1,750 SR
Queue Stats
326W - 122L
1,819 Elo+
Party 2
Hercules
Hercules
DocFoxworth
Hercules
Level 155
God Stats
2W - 0L
1,823 SR
Queue Stats
54W - 46L
1,593 Elo+
Party 2
Ra
Ra
MrBiggums
Ra
Level 145
God Stats
75W - 5L
1,957 SR
Queue Stats
327W - 47L
1,928 Elo+
Party 2
Charon
Charon
Mustang
Charon
Level 233
God Stats
14W - 11L
1,578 SR
Queue Stats
390W - 266L
1,616 Elo+
Party 2
Awilix
Awilix
Spartan323
Awilix
Level 186
God Stats
28W - 7L
1,798 SR
Queue Stats
495W - 146L
1,864 Elo+
Party 2
Team Averages
Level 175
1,781 SR
1,764 Elo+

VS

Team Averages
Level 152
1,621 SR
1,579 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Katándex
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 30L
1,652 Elo+
Party 1
Rama
Rama
efects
Rama
Level 147
God Stats
8W - 2L
1,880 SR
Queue Stats
94W - 80L
1,605 Elo+
Solo
Hel
Hel
eulyn
Hel
Level 129
God Stats
15W - 12L
1,607 SR
Queue Stats
382W - 357L
1,524 Elo+
Solo
Anhur
Anhur
sadd87
Anhur
Level 204
God Stats
0W - 2L
1,618 SR
Queue Stats
57W - 46L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 8
6,859
1,372
4,939
4,584
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
DocFoxworth
Hercules
11
2 / 2 / 7
5,916
1,183
2,425
5,776
4,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 10
6,572
1,314
5,722
3,444
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Mustang
Charon
12
2 / 0 / 10
6,678
1,336
4,482
1,837
1,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Spartan323
Awilix
12
6 / 0 / 8
7,795
1,559
5,786
3,763
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

374

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 1 / 1
6,318
1,264
3,455
4,586
3,973
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Katándex
Ne Zha
11
0 / 4 / 4
5,944
1,189
4,280
6,091
1,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rama
efects
Rama
10
0 / 4 / 2
5,584
1,117
2,153
5,686
1,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
eulyn
Hel
11
1 / 3 / 4
6,323
1,265
4,820
5,526
1,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
sadd87
Anhur
10
2 / 3 / 0
5,880
1,176
1,833
4,311
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
15
Kills
5
5
Deaths
15
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
1
1
2.5
W
4
2
8
4
W
Hercules
DocFoxworth
Hercules
2
2
7
2.75
L
Ne Zha
Katándex
Ne Zha
0
4
4
0.5
W
1
1
10
6
W
Charon
Mustang
Charon
2
0
10
7
W
Awilix
Spartan323
Awilix
6
0
8
10
L
Rama
efects
Rama
0
4
2
0.25
L
Hel
eulyn
Hel
1
3
4
1
L
Anhur
sadd87
Anhur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,354
Damage
16,541
19,404
Taken
26,200
10,397
Mitigated
10,254
4,303
Healing
3,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,455
237
0
942
4,586
3,973
0
2,648
1,621
17,161
0
W
4,939
3,544
0
522
4,584
1,575
0
1,829
2,755
0
8,704
W
Hercules
DocFoxworth
Hercules
2,425
650
0
1,678
5,776
4,310
0
2,133
3,437
0
4,127
L
Ne Zha
Katándex
Ne Zha
4,280
1,155
0
280
6,091
1,955
0
1,543
4,306
0
14,793
W
5,722
473
516
630
3,444
1,567
0
1,913
1,531
22,397
0
W
Charon
Mustang
Charon
4,482
740
0
342
1,837
1,694
0
719
1,079
12,876
0
W
Awilix
Spartan323
Awilix
5,786
2,167
0
615
3,763
1,251
0
1,093
2,327
0
12,519
L
Rama
efects
Rama
2,153
1,924
0
211
5,686
1,493
0
2,495
3,079
0
9,707
L
Hel
eulyn
Hel
4,820
405
515
1,019
5,526
1,941
0
1,536
3,878
12,619
0
L
Anhur
sadd87
Anhur
1,833
652
0
245
4,311
892
0
1,180
2,722
0
4,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,820
Gold Earned
30,049
124
Minions Killed
102
7
Camps Cleared
5
529,125
Distance Traveled
455,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,318
1,264
32
6
0
95,903
0
W
Anhur
6,859
1,372
14
3
2
85,116
0
W
Hercules
5,916
1,183
17
3
0
95,753
0
L
Ne Zha
5,944
1,189
24
5
1
113,833
0
W
Ra
6,572
1,314
52
10
1
110,218
0
W
Charon
6,678
1,336
14
3
1
119,632
0
W
Awilix
7,795
1,559
27
5
3
118,406
0
L
Rama
5,584
1,117
22
4
1
92,743
0
L
Hel
6,323
1,265
22
4
3
97,902
0
L
Anhur
5,880
1,176
2
0
0
54,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role